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openmw/files/shaders/lib/core/vertex.glsl
2023-02-25 11:03:39 -08:00

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295 B
GLSL

#version 120
#include "lib/core/vertex.h.glsl"
uniform mat4 projectionMatrix;
vec4 modelToClip(vec4 pos)
{
return projectionMatrix * modelToView(pos);
}
vec4 modelToView(vec4 pos)
{
return gl_ModelViewMatrix * pos;
}
vec4 viewToClip(vec4 pos)
{
return projectionMatrix * pos;
}