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openmw/components
2023-04-04 10:12:20 +02:00
..
bsa Add a check if the requested file is not found 2023-03-06 21:26:51 +01:00
bullethelpers Remove unused includes 2022-10-09 16:44:18 +02:00
compiler Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
config
contentselector
crashcatcher Maybe fix Windows freeze catcher 2023-03-04 00:28:22 +00:00
debug Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
detournavigator Reuse dtNavMeshQuery 2023-02-17 15:05:25 +01:00
esm Implements serialize/deserialize 2023-04-03 18:41:25 +02:00
esm3
esm3terrain
esm4 Split components/esm4/common.hpp header 2023-04-04 10:12:20 +02:00
esmloader
fallback
files
fontloader
fx
interpreter
l10n
loadinglistener
lua
lua_ui Set Element layout to nil on destroy 2023-02-26 14:13:06 +01:00
misc
myguiplatform
navmeshtool
nif Read bsLeafAnimNode 2023-02-24 20:34:41 +03:00
nifbullet
nifosg fix shader compilation 2023-02-26 14:31:53 -08:00
platform Restore 0936d716d96cd45b3efc2d1a3697614f7f96952d 2023-02-01 17:26:39 +01:00
process
resource Don't mess around with btEmptyShape. Use nullptr instead. 2023-03-28 23:54:26 +03:00
sceneutil Use Rig/MorphGeometry state for its child geometry 2023-03-06 00:54:02 +00:00
sdlutil
serialization Apply clang-format to code base 2022-09-22 21:35:26 +03:00
settings
shader
sqlite3 Apply clang-format to code base 2022-09-22 21:35:26 +03:00
std140
stereo
terrain shade refactor 2023-02-25 11:03:39 -08:00
to_utf8
translation
version
vfs
widgets
CMakeLists.txt
doc.hpp
windows.hpp