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			417 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			417 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "bulletnifloader.hpp"
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| 
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| #include <vector>
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| 
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| #include <BulletCollision/CollisionShapes/btBoxShape.h>
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| #include <BulletCollision/CollisionShapes/btTriangleMesh.h>
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| #include <BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h>
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| 
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| #include <components/debug/debuglog.hpp>
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| 
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| #include <components/misc/convert.hpp>
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| #include <components/misc/stringops.hpp>
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| 
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| #include <components/nif/node.hpp>
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| #include <components/nif/data.hpp>
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| #include <components/nif/extra.hpp>
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| 
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| namespace
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| {
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| 
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| osg::Matrixf getWorldTransform(const Nif::Node *node)
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| {
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|     if(node->parent != nullptr)
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|         return node->trafo.toMatrix() * getWorldTransform(node->parent);
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|     return node->trafo.toMatrix();
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| }
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| 
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| bool pathFileNameStartsWithX(const std::string& path)
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| {
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|     const std::size_t slashpos = path.find_last_of("/\\");
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|     const std::size_t letterPos = slashpos == std::string::npos ? 0 : slashpos + 1;
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|     return letterPos < path.size() && (path[letterPos] == 'x' || path[letterPos] == 'X');
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| }
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| 
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| void fillTriangleMesh(btTriangleMesh& mesh, const Nif::NiTriShapeData& data, const osg::Matrixf &transform)
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| {
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|     const std::vector<osg::Vec3f> &vertices = data.vertices;
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|     const std::vector<unsigned short> &triangles = data.triangles;
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|     mesh.preallocateVertices(static_cast<int>(vertices.size()));
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|     mesh.preallocateIndices(static_cast<int>(triangles.size()));
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| 
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|     for (std::size_t i = 0; i < triangles.size(); i += 3)
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|     {
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|         mesh.addTriangle(
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|             Misc::Convert::toBullet(vertices[triangles[i + 0]] * transform),
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|             Misc::Convert::toBullet(vertices[triangles[i + 1]] * transform),
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|             Misc::Convert::toBullet(vertices[triangles[i + 2]] * transform)
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|         );
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|     }
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| }
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| 
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| void fillTriangleMesh(btTriangleMesh& mesh, const Nif::NiTriStripsData& data, const osg::Matrixf &transform)
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| {
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|     const std::vector<osg::Vec3f> &vertices = data.vertices;
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|     const std::vector<std::vector<unsigned short>> &strips = data.strips;
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|     mesh.preallocateVertices(static_cast<int>(vertices.size()));
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|     int numTriangles = 0;
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|     for (const std::vector<unsigned short>& strip : strips)
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|     {
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|         // Each strip with N points contains information about N-2 triangles.
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|         if (strip.size() >= 3)
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|             numTriangles += static_cast<int>(strip.size()-2);
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|     }
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|     mesh.preallocateIndices(static_cast<int>(numTriangles));
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| 
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|     // It's triangulation time. Totally not a NifSkope spell ripoff.
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|     for (const std::vector<unsigned short>& strip : strips)
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|     {
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|         // Can't make a triangle from less than 3 points.
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|         if (strip.size() < 3)
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|             continue;
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| 
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|         unsigned short a = strip[0], b = strip[0], c = strip[1];
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|         for (size_t i = 2; i < strip.size(); i++)
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|         {
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|             a = b;
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|             b = c;
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|             c = strip[i];
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|             if (a != b && b != c && a != c)
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|             {
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|                 if (i%2==0)
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|                 {
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|                     mesh.addTriangle(
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|                         Misc::Convert::toBullet(vertices[a] * transform),
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|                         Misc::Convert::toBullet(vertices[b] * transform),
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|                         Misc::Convert::toBullet(vertices[c] * transform)
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|                     );
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|                 }
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|                 else
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|                 {
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|                     mesh.addTriangle(
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|                         Misc::Convert::toBullet(vertices[a] * transform),
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|                         Misc::Convert::toBullet(vertices[c] * transform),
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|                         Misc::Convert::toBullet(vertices[b] * transform)
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|                     );
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|                 }
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|             }
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|         }
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|     }
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| }
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| 
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| void fillTriangleMesh(btTriangleMesh& mesh, const Nif::NiGeometry* geometry, const osg::Matrixf &transform = osg::Matrixf())
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| {
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|     if (geometry->recType == Nif::RC_NiTriShape || geometry->recType == Nif::RC_BSLODTriShape)
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|         fillTriangleMesh(mesh, static_cast<const Nif::NiTriShapeData&>(geometry->data.get()), transform);
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|     else if (geometry->recType == Nif::RC_NiTriStrips)
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|         fillTriangleMesh(mesh, static_cast<const Nif::NiTriStripsData&>(geometry->data.get()), transform);
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| }
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| 
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| }
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| 
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| namespace NifBullet
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| {
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| 
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| osg::ref_ptr<Resource::BulletShape> BulletNifLoader::load(const Nif::File& nif)
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| {
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|     mShape = new Resource::BulletShape;
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| 
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|     mCompoundShape.reset();
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|     mStaticMesh.reset();
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|     mAvoidStaticMesh.reset();
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| 
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|     const size_t numRoots = nif.numRoots();
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|     std::vector<const Nif::Node*> roots;
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|     for (size_t i = 0; i < numRoots; ++i)
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|     {
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|         const Nif::Record* r = nif.getRoot(i);
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|         if (!r)
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|             continue;
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|         const Nif::Node* node = dynamic_cast<const Nif::Node*>(r);
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|         if (node)
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|             roots.emplace_back(node);
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|     }
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|     const std::string filename = nif.getFilename();
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|     if (roots.empty())
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|     {
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|         warn("Found no root nodes in NIF file " + filename);
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|         return mShape;
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|     }
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| 
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|     // Try to find a valid bounding box first. If one's found for any root node, use that.
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|     for (const Nif::Node* node : roots)
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|     {
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|         if (findBoundingBox(node, filename))
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|         {
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|             const btVector3 extents = Misc::Convert::toBullet(mShape->mCollisionBox.extents);
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|             const btVector3 center = Misc::Convert::toBullet(mShape->mCollisionBox.center);
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|             std::unique_ptr<btCompoundShape> compound (new btCompoundShape);
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|             std::unique_ptr<btBoxShape> boxShape(new btBoxShape(extents));
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|             btTransform transform = btTransform::getIdentity();
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|             transform.setOrigin(center);
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|             compound->addChildShape(transform, boxShape.get());
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|             boxShape.release();
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| 
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|             mShape->mCollisionShape = compound.release();
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|             return mShape;
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|         }
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|     }
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|     // files with the name convention xmodel.nif usually have keyframes stored in a separate file xmodel.kf (see Animation::addAnimSource).
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|     // assume all nodes in the file will be animated
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|     const bool isAnimated = pathFileNameStartsWithX(filename);
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| 
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|     // If there's no bounding box, we'll have to generate a Bullet collision shape
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|     // from the collision data present in every root node.
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|     for (const Nif::Node* node : roots)
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|     {
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|         bool autogenerated = hasAutoGeneratedCollision(node);
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|         handleNode(filename, node, 0, autogenerated, isAnimated, autogenerated);
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|     }
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| 
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|     if (mCompoundShape)
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|     {
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|         if (mStaticMesh)
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|         {
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|             btTransform trans;
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|             trans.setIdentity();
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|             std::unique_ptr<btCollisionShape> child(new Resource::TriangleMeshShape(mStaticMesh.get(), true));
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|             mCompoundShape->addChildShape(trans, child.get());
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|             child.release();
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|             mStaticMesh.release();
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|         }
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|         mShape->mCollisionShape = mCompoundShape.release();
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|     }
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|     else if (mStaticMesh)
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|     {
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|         mShape->mCollisionShape = new Resource::TriangleMeshShape(mStaticMesh.get(), true);
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|         mStaticMesh.release();
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|     }
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| 
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|     if (mAvoidStaticMesh)
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|     {
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|         mShape->mAvoidCollisionShape = new Resource::TriangleMeshShape(mAvoidStaticMesh.get(), false);
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|         mAvoidStaticMesh.release();
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|     }
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| 
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|     return mShape;
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| }
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| 
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| // Find a boundingBox in the node hierarchy.
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| // Return: use bounding box for collision?
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| bool BulletNifLoader::findBoundingBox(const Nif::Node* node, const std::string& filename)
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| {
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|     if (node->hasBounds)
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|     {
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|         unsigned int type = node->bounds.type;
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|         switch (type)
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|         {
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|             case Nif::NiBoundingVolume::Type::BOX_BV:
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|                 mShape->mCollisionBox.extents = node->bounds.box.extents;
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|                 mShape->mCollisionBox.center = node->bounds.box.center;
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|                 break;
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|             default:
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|             {
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|                 std::stringstream warning;
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|                 warning << "Unsupported NiBoundingVolume type " << type << " in node " << node->recIndex;
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|                 warning << " in file " << filename;
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|                 warn(warning.str());
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|             }
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|         }
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| 
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|         if (node->flags & Nif::NiNode::Flag_BBoxCollision)
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|         {
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|             return true;
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|         }
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|     }
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| 
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|     const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
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|     if(ninode)
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|     {
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|         const Nif::NodeList &list = ninode->children;
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|         for(size_t i = 0;i < list.length();i++)
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|         {
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|             if(!list[i].empty())
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|             {
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|                 if (findBoundingBox(list[i].getPtr(), filename))
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|                     return true;
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|             }
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|         }
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|     }
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|     return false;
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| }
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| 
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| bool BulletNifLoader::hasAutoGeneratedCollision(const Nif::Node* rootNode)
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| {
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|     const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(rootNode);
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|     if(ninode)
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|     {
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|         const Nif::NodeList &list = ninode->children;
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|         for(size_t i = 0;i < list.length();i++)
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|         {
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|             if(!list[i].empty())
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|             {
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|                 if(list[i].getPtr()->recType == Nif::RC_RootCollisionNode)
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|                     return false;
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|             }
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|         }
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|     }
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|     return true;
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| }
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| 
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| void BulletNifLoader::handleNode(const std::string& fileName, const Nif::Node *node, int flags,
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|         bool isCollisionNode, bool isAnimated, bool autogenerated, bool avoid)
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| {
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|     // TODO: allow on-the fly collision switching via toggling this flag
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|     if (node->recType == Nif::RC_NiCollisionSwitch && !(node->flags & Nif::NiNode::Flag_ActiveCollision))
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|         return;
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| 
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|     // Accumulate the flags from all the child nodes. This works for all
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|     // the flags we currently use, at least.
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|     flags |= node->flags;
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| 
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|     if (!node->controller.empty() && node->controller->recType == Nif::RC_NiKeyframeController
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|             && (node->controller->flags & Nif::NiNode::ControllerFlag_Active))
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|         isAnimated = true;
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| 
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|     isCollisionNode = isCollisionNode || (node->recType == Nif::RC_RootCollisionNode);
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| 
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|     // Don't collide with AvoidNode shapes
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|     avoid = avoid || (node->recType == Nif::RC_AvoidNode);
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| 
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|     // We encountered a RootCollisionNode inside autogenerated mesh. It is not right.
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|     if (node->recType == Nif::RC_RootCollisionNode && autogenerated)
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|         Log(Debug::Info) << "RootCollisionNode is not attached to the root node in " << fileName << ". Treating it as a common NiTriShape.";
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| 
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|     // Check for extra data
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|     for (Nif::ExtraPtr e = node->extra; !e.empty(); e = e->next)
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|     {
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|         if (e->recType == Nif::RC_NiStringExtraData)
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|         {
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|             // String markers may contain important information
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|             // affecting the entire subtree of this node
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|             Nif::NiStringExtraData *sd = (Nif::NiStringExtraData*)e.getPtr();
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| 
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|             if (Misc::StringUtils::ciCompareLen(sd->string, "NC", 2) == 0)
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|             {
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|                 // No collision. Use an internal flag setting to mark this.
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|                 flags |= 0x800;
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|             }
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|             else if (sd->string == "MRK" && autogenerated)
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|             {
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|                 // Marker can still have collision if the model explicitely specifies it via a RootCollisionNode.
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|                 return;
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|             }
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| 
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|         }
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|     }
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| 
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|     if (isCollisionNode)
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|     {
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|         // NOTE: a trishape with hasBounds=true, but no BBoxCollision flag should NOT go through handleNiTriShape!
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|         // It must be ignored completely.
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|         // (occurs in tr_ex_imp_wall_arch_04.nif)
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|         if(!node->hasBounds && (node->recType == Nif::RC_NiTriShape
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|                                 || node->recType == Nif::RC_NiTriStrips
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|                                 || node->recType == Nif::RC_BSLODTriShape))
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|         {
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|             handleNiTriShape(node, flags, getWorldTransform(node), isAnimated, avoid);
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|         }
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|     }
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| 
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|     // For NiNodes, loop through children
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|     const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
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|     if(ninode)
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|     {
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|         const Nif::NodeList &list = ninode->children;
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|         for(size_t i = 0;i < list.length();i++)
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|         {
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|             if(!list[i].empty())
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|                 handleNode(fileName, list[i].getPtr(), flags, isCollisionNode, isAnimated, autogenerated, avoid);
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|         }
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|     }
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| }
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| 
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| void BulletNifLoader::handleNiTriShape(const Nif::Node *nifNode, int flags, const osg::Matrixf &transform,
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|                                        bool isAnimated, bool avoid)
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| {
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|     assert(nifNode != nullptr);
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| 
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|     // If the object was marked "NCO" earlier, it shouldn't collide with
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|     // anything. So don't do anything.
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|     if ((flags & 0x800))
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|         return;
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| 
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|     auto niGeometry = static_cast<const Nif::NiGeometry*>(nifNode);
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|     if (niGeometry->data.empty() || niGeometry->data->vertices.empty())
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|         return;
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| 
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|     if (niGeometry->recType == Nif::RC_NiTriShape || niGeometry->recType == Nif::RC_BSLODTriShape)
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|     {
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|         if (niGeometry->data->recType != Nif::RC_NiTriShapeData)
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|             return;
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| 
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|         auto data = static_cast<const Nif::NiTriShapeData*>(niGeometry->data.getPtr());
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|         if (data->triangles.empty())
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|             return;
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|     }
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|     else if (niGeometry->recType == Nif::RC_NiTriStrips)
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|     {
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|         if (niGeometry->data->recType != Nif::RC_NiTriStripsData)
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|             return;
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| 
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|         auto data = static_cast<const Nif::NiTriStripsData*>(niGeometry->data.getPtr());
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|         if (data->strips.empty())
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|             return;
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|     }
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| 
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|     if (!niGeometry->skin.empty())
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|         isAnimated = false;
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| 
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|     if (isAnimated)
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|     {
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|         if (!mCompoundShape)
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|             mCompoundShape.reset(new btCompoundShape);
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| 
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|         std::unique_ptr<btTriangleMesh> childMesh(new btTriangleMesh);
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| 
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|         fillTriangleMesh(*childMesh, niGeometry);
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| 
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|         std::unique_ptr<Resource::TriangleMeshShape> childShape(new Resource::TriangleMeshShape(childMesh.get(), true));
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|         childMesh.release();
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| 
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|         float scale = nifNode->trafo.scale;
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|         const Nif::Node* parent = nifNode;
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|         while (parent->parent)
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|         {
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|             parent = parent->parent;
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|             scale *= parent->trafo.scale;
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|         }
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|         osg::Quat q = transform.getRotate();
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|         osg::Vec3f v = transform.getTrans();
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|         childShape->setLocalScaling(btVector3(scale, scale, scale));
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| 
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|         btTransform trans(btQuaternion(q.x(), q.y(), q.z(), q.w()), btVector3(v.x(), v.y(), v.z()));
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| 
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|         mShape->mAnimatedShapes.emplace(nifNode->recIndex, mCompoundShape->getNumChildShapes());
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| 
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|         mCompoundShape->addChildShape(trans, childShape.get());
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|         childShape.release();
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|     }
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|     else if (avoid)
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|     {
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|         if (!mAvoidStaticMesh)
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|             mAvoidStaticMesh.reset(new btTriangleMesh(false));
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| 
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|         fillTriangleMesh(*mAvoidStaticMesh, niGeometry, transform);
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|     }
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|     else
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|     {
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|         if (!mStaticMesh)
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|             mStaticMesh.reset(new btTriangleMesh(false));
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| 
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|         // Static shape, just transform all vertices into position
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|         fillTriangleMesh(*mStaticMesh, niGeometry, transform);
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|     }
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| }
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| 
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| } // namespace NifBullet
 |