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			113 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|   OpenMW - The completely unofficial reimplementation of Morrowind
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|   Copyright (C) 2008-2010  Nicolay Korslund
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|   Email: < korslund@gmail.com >
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|   WWW: http://openmw.sourceforge.net/
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| 
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|   This file (ogre_nif_loader.h) is part of the OpenMW package.
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| 
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|   OpenMW is distributed as free software: you can redistribute it
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|   and/or modify it under the terms of the GNU General Public License
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|   version 3, as published by the Free Software Foundation.
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| 
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|   This program is distributed in the hope that it will be useful, but
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|   WITHOUT ANY WARRANTY; without even the implied warranty of
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|   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|   General Public License for more details.
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| 
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|   You should have received a copy of the GNU General Public License
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|   version 3 along with this program. If not, see
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|   http://www.gnu.org/licenses/ .
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| 
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|  */
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| 
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| #ifndef OPENMW_COMPONENTS_NIFBULLET_BULLETNIFLOADER_HPP
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| #define OPENMW_COMPONENTS_NIFBULLET_BULLETNIFLOADER_HPP
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| 
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| #include <cassert>
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| #include <string>
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| #include <BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h>
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| #include <BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h>
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| #include <btBulletDynamicsCommon.h>
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| #include <openengine/bullet/BulletShapeLoader.h>
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| 
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| // For warning messages
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| #include <iostream>
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| 
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| namespace Nif
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| {
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|     class Node;
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|     class Transformation;
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|     class NiTriShape;
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| }
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| 
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| namespace NifBullet
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| {
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| 
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| /**
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| *Load bulletShape from NIF files.
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| */
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| class ManualBulletShapeLoader : public OEngine::Physic::BulletShapeLoader
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| {
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| public:
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|     ManualBulletShapeLoader()
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|       : mShape(NULL)
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|       , mBoundingBox(NULL)
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|       , mHasShape(false)
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|     {
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|     }
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| 
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|     virtual ~ManualBulletShapeLoader();
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| 
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|     void warn(const std::string &msg)
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|     {
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|         std::cerr << "NIFLoader: Warn:" << msg << "\n";
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|     }
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| 
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|     void fail(const std::string &msg)
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|     {
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|         std::cerr << "NIFLoader: Fail: "<< msg << std::endl;
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|         abort();
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|     }
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| 
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|     /**
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|     *This function should not be called manualy. Use load instead. (this is called by the BulletShapeManager when you use load).
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|     */
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|     void loadResource(Ogre::Resource *resource);
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| 
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|     /**
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|     *This function load a new bulletShape from a NIF file into the BulletShapeManager.
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|     *When the file is loaded, you can then use BulletShapeManager::getByName() to retrive the bulletShape.
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|     *Warning: this function will just crash if the resourceGroup doesn't exist!
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|     */
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|     void load(const std::string &name,const std::string &group);
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| 
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| private:
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|     btVector3 getbtVector(Ogre::Vector3 const &v);
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| 
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|     /**
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|     *Parse a node.
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|     */
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|     void handleNode(btTriangleMesh* mesh, Nif::Node const *node, int flags, bool isCollisionNode, bool raycasting, bool isMarker);
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| 
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|     /**
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|     *Helper function
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|     */
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|     bool hasRootCollisionNode(const Nif::Node *node);
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| 
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|     /**
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|     *convert a NiTriShape to a bullet trishape.
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|     */
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|     void handleNiTriShape(btTriangleMesh* mesh, const Nif::NiTriShape *shape, int flags, const Ogre::Matrix4 &transform, bool raycasting);
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| 
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|     std::string mResourceName;
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| 
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|     OEngine::Physic::BulletShape* mShape;//current shape
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|     btBoxShape *mBoundingBox;
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| 
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|     bool mHasShape;
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| };
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| 
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| }
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| 
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| #endif
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