| .. | 
		
		
			
			
			
			
				| aipackage.cpp | added missing consts to record save functions | 2013-09-16 12:32:35 +02:00 | 
		
			
			
			
			
				| aipackage.hpp | Implemented script commands StartCombat, StopCombat, GetTarget. | 2014-01-07 04:43:06 +04:00 | 
		
			
			
			
			
				| attr.cpp | Handle werewolf stats | 2013-08-09 05:14:58 -07:00 | 
		
			
			
			
			
				| attr.hpp | Handle werewolf stats | 2013-08-09 05:14:58 -07:00 | 
		
			
			
			
			
				| cellid.cpp | various bits of cleanup | 2014-02-23 21:39:18 +01:00 | 
		
			
			
			
			
				| cellid.hpp | various bits of cleanup | 2014-02-23 21:39:18 +01:00 | 
		
			
			
			
			
				| cellref.cpp | reduced object state for objects in containers | 2014-01-28 13:49:59 +01:00 | 
		
			
			
			
			
				| cellref.hpp | reduced object state for objects in containers | 2014-01-28 13:49:59 +01:00 | 
		
			
			
			
			
				| cellstate.cpp | store cell state in saved game files (no references yet) | 2014-01-23 11:29:40 +01:00 | 
		
			
			
			
			
				| cellstate.hpp | store cell state in saved game files (no references yet) | 2014-01-23 11:29:40 +01:00 | 
		
			
			
			
			
				| containerstate.cpp | store content of containers in saved game files | 2014-01-31 13:25:32 +01:00 | 
		
			
			
			
			
				| containerstate.hpp | store content of containers in saved game files | 2014-01-31 13:25:32 +01:00 | 
		
			
			
			
			
				| creaturestate.cpp | partially store creature state in saved game files (only attributes and dynamics for now) | 2014-02-16 15:56:36 +01:00 | 
		
			
			
			
			
				| creaturestate.hpp | partially store creature state in saved game files (only attributes and dynamics for now) | 2014-02-16 15:56:36 +01:00 | 
		
			
			
			
			
				| creaturestats.cpp | partially store creature state in saved game files (only attributes and dynamics for now) | 2014-02-16 15:56:36 +01:00 | 
		
			
			
			
			
				| creaturestats.hpp | partially store creature state in saved game files (only attributes and dynamics for now) | 2014-02-16 15:56:36 +01:00 | 
		
			
			
			
			
				| defs.hpp | remove our stdint.h version that uses boost and force usage of system stdint.h | 2014-03-05 17:08:58 +01:00 | 
		
			
			
			
			
				| dialoguestate.cpp | store list of known topics in saved game files | 2014-02-16 12:54:27 +01:00 | 
		
			
			
			
			
				| dialoguestate.hpp | store list of known topics in saved game files | 2014-02-16 12:54:27 +01:00 | 
		
			
			
			
			
				| effectlist.cpp | added missing consts to record save functions | 2013-09-16 12:32:35 +02:00 | 
		
			
			
			
			
				| effectlist.hpp | added missing consts to record save functions | 2013-09-16 12:32:35 +02:00 | 
		
			
			
			
			
				| esmcommon.hpp | remove our stdint.h version that uses boost and force usage of system stdint.h | 2014-03-05 17:08:58 +01:00 | 
		
			
			
			
			
				| esmreader.cpp | fix to content file reading error reporting in case of missing dependency | 2013-12-16 11:39:24 +01:00 | 
		
			
			
			
			
				| esmreader.hpp | remove our stdint.h version that uses boost and force usage of system stdint.h | 2014-03-05 17:08:58 +01:00 | 
		
			
			
			
			
				| esmwriter.cpp | Fix Windows save & load. | 2014-02-22 12:15:20 +11:00 | 
		
			
			
			
			
				| esmwriter.hpp | fixed record size type | 2014-02-22 17:31:44 +01:00 | 
		
			
			
			
			
				| filter.cpp | added project scope filter saving | 2013-09-27 13:56:40 +02:00 | 
		
			
			
			
			
				| filter.hpp | added project scope filter saving | 2013-09-27 13:56:40 +02:00 | 
		
			
			
			
			
				| globalmap.cpp | Save/load global map | 2014-01-25 19:06:14 +01:00 | 
		
			
			
			
			
				| globalmap.hpp | Save/load global map | 2014-01-25 19:06:14 +01:00 | 
		
			
			
			
			
				| globalscript.cpp | store global script state in saved game files | 2013-12-15 16:16:50 +01:00 | 
		
			
			
			
			
				| globalscript.hpp | store global script state in saved game files | 2013-12-15 16:16:50 +01:00 | 
		
			
			
			
			
				| inventorystate.cpp | store content of containers in saved game files | 2014-01-31 13:25:32 +01:00 | 
		
			
			
			
			
				| inventorystate.hpp | store content of containers in saved game files | 2014-01-31 13:25:32 +01:00 | 
		
			
			
			
			
				| journalentry.cpp | Feature #764: Store the actor that gave the dialog response | 2014-02-01 18:42:01 +01:00 | 
		
			
			
			
			
				| journalentry.hpp | Feature #764: Store the actor that gave the dialog response | 2014-02-01 18:42:01 +01:00 | 
		
			
			
			
			
				| lightstate.cpp | store additional state of lights in saved game files | 2014-01-30 12:37:33 +01:00 | 
		
			
			
			
			
				| lightstate.hpp | store additional state of lights in saved game files | 2014-01-30 12:37:33 +01:00 | 
		
			
			
			
			
				| loadacti.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadacti.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadalch.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadalch.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadappa.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadappa.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadarmo.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadarmo.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadbody.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadbody.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadbook.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadbook.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadbsgn.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadbsgn.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadcell.cpp | changed name of default worldspace (should reduce chance of a name conflict) | 2014-03-02 22:43:15 +01:00 | 
		
			
			
			
			
				| loadcell.hpp | Merge branch 'savedgame' | 2014-02-01 18:16:32 +01:00 | 
		
			
			
			
			
				| loadclas.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadclas.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadclot.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadclot.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadcont.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadcont.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadcrea.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadcrea.hpp | Closes #1086: Implement blood effects | 2014-01-17 11:27:13 +01:00 | 
		
			
			
			
			
				| loadcrec.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loaddial.cpp | Merge branch 'dialogue' into saving | 2013-10-21 16:45:43 +02:00 | 
		
			
			
			
			
				| loaddial.hpp | Merge branch 'dialogue' into saving | 2013-10-21 16:45:43 +02:00 | 
		
			
			
			
			
				| loaddoor.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loaddoor.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadench.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadench.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadfact.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadfact.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadglob.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadglob.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadgmst.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadgmst.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadinfo.cpp | save info records | 2013-11-11 12:21:26 +01:00 | 
		
			
			
			
			
				| loadinfo.hpp | Don't complain about greetings with no sound | 2014-01-22 00:02:43 +01:00 | 
		
			
			
			
			
				| loadingr.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadingr.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadland.cpp | Merge branch 'master' into savedgame | 2013-12-07 12:27:06 +01:00 | 
		
			
			
			
			
				| loadland.hpp | remove our stdint.h version that uses boost and force usage of system stdint.h | 2014-03-05 17:08:58 +01:00 | 
		
			
			
			
			
				| loadlevlist.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadlevlist.hpp | Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell. | 2014-01-14 07:42:03 +01:00 | 
		
			
			
			
			
				| loadligh.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadligh.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadlock.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadlock.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadltex.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadltex.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadmgef.cpp | Copy paste mistake (oops) | 2013-11-16 14:44:31 +01:00 | 
		
			
			
			
			
				| loadmgef.hpp | Remove unused magic effect flags and update esmtool output | 2014-01-12 01:25:00 +01:00 | 
		
			
			
			
			
				| loadmisc.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadmisc.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadnpc.cpp | Fixes #1006: Many NPCs have 0 skill | 2013-12-08 21:47:43 +01:00 | 
		
			
			
			
			
				| loadnpc.hpp | NPC. Still WIP. | 2013-12-27 22:13:55 +01:00 | 
		
			
			
			
			
				| loadnpcc.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadpgrd.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadpgrd.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadprob.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadprob.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadrace.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadrace.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadregn.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadregn.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadrepa.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadrepa.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadscpt.cpp | fixed a memory leak in the script record | 2013-12-15 16:19:45 +01:00 | 
		
			
			
			
			
				| loadscpt.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadskil.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadskil.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadsndg.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadsndg.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadsoun.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadsoun.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadspel.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadspel.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadsscr.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadsscr.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadstat.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadstat.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadtes3.cpp | Merge branch 'master' into HEAD | 2014-01-06 00:23:17 +01:00 | 
		
			
			
			
			
				| loadtes3.hpp | various ESMWriter fixes | 2013-09-15 15:00:15 +02:00 | 
		
			
			
			
			
				| loadweap.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadweap.hpp | remove CreatureStats::mAttackType, set/getAttackType() | 2014-01-27 23:05:17 +02:00 | 
		
			
			
			
			
				| locals.cpp | store global script state in saved game files | 2013-12-15 16:16:50 +01:00 | 
		
			
			
			
			
				| locals.hpp | store global script state in saved game files | 2013-12-15 16:16:50 +01:00 | 
		
			
			
			
			
				| npcstate.cpp | store NPC state in saved game files | 2014-02-16 15:51:45 +01:00 | 
		
			
			
			
			
				| npcstate.hpp | store NPC state in saved game files | 2014-02-16 15:51:45 +01:00 | 
		
			
			
			
			
				| npcstats.cpp | store NPC state in saved game files | 2014-02-16 15:51:45 +01:00 | 
		
			
			
			
			
				| npcstats.hpp | store NPC state in saved game files | 2014-02-16 15:51:45 +01:00 | 
		
			
			
			
			
				| objectstate.cpp | store content of containers in saved game files | 2014-01-31 13:25:32 +01:00 | 
		
			
			
			
			
				| objectstate.hpp | made object state polymorphic | 2014-01-28 13:53:24 +01:00 | 
		
			
			
			
			
				| player.cpp | added missing birthsign field to player state record | 2014-01-17 10:51:52 +01:00 | 
		
			
			
			
			
				| player.hpp | added creature/NPC state to saved games (only container/inventory for now) | 2014-02-01 17:36:23 +01:00 | 
		
			
			
			
			
				| queststate.cpp | fixed QuestState::load/save | 2013-12-03 13:51:44 +01:00 | 
		
			
			
			
			
				| queststate.hpp | added records for storing journals in saved game files | 2013-11-30 14:41:12 +01:00 | 
		
			
			
			
			
				| records.hpp | Split up components/esm/loadlocks | 2013-03-22 05:50:54 +01:00 | 
		
			
			
			
			
				| savedgame.cpp | Implement savegame screenshots | 2014-01-24 17:49:16 +01:00 | 
		
			
			
			
			
				| savedgame.hpp | Implement savegame screenshots | 2014-01-24 17:49:16 +01:00 | 
		
			
			
			
			
				| spelllist.cpp | added missing consts to record save functions | 2013-09-16 12:32:35 +02:00 | 
		
			
			
			
			
				| spelllist.hpp | added missing consts to record save functions | 2013-09-16 12:32:35 +02:00 | 
		
			
			
			
			
				| statstate.hpp | partially store creature state in saved game files (only attributes and dynamics for now) | 2014-02-16 15:56:36 +01:00 | 
		
			
			
			
			
				| variant.cpp | fixed a bug in ESM::Variant::write (was affecting string values) | 2013-03-21 12:57:10 +01:00 | 
		
			
			
			
			
				| variant.hpp | store global script state in saved game files | 2013-12-15 16:16:50 +01:00 | 
		
			
			
			
			
				| variantimp.cpp | fixed write function for ESM variant type | 2013-09-27 13:17:04 +02:00 | 
		
			
			
			
			
				| variantimp.hpp | added variant class | 2013-03-04 14:32:23 +01:00 |