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			132 lines
		
	
	
	
		
			5.3 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| Map Settings
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| ############
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| 
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| global
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| ------
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| 
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| :Type:		boolean
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| :Range:		True/False
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| :Default:	False
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| 
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| If this value is true, the map window will display the world map, otherwise the local map. 
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| The setting updates automatically when pressing the local/world map switch button on the map window.
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| 
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| global map cell size
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| --------------------
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| 
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| :Type:		integer
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| :Range:		>= 1
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| :Default:	18
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| 
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| This setting adjusts the scale of the world map in the GUI mode map window.
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| The value is the width in pixels of each cell in the map, so larger values result in larger more detailed world maps,
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| while smaller values result in smaller less detailed world maps.
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| However, the native resolution of the map source material appears to be 9 pixels per unexplored cell
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| and approximately 18 pixels per explored cell, so values larger than 36 don't produce much additional detail.
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| Similarly, the size of place markers is currently fixed at 12 pixels,
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| so values smaller than this result in overlapping place markers.
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| Values from 12 to 36 are recommended. For reference, Vvardenfell is approximately 41x36 cells.
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| 
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| .. Warning::
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| 	Changing this setting affects saved games. The currently explored area is stored as an image
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| 	in the save file that's overlayed on the default world map in game.
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| 	When you increase the resolution of the map, the overlay of earlier saved games will be scaled up on load,
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| 	and appear blurry. When you visit the cell again, the overlay for that cell is regenerated at the new resolution,
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| 	so the blurry areas can be corrected by revisiting all the cells you've already visited.
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| 
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| This setting can not be configured except by editing the settings configuration file.
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| 
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| local map hud widget size
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| -------------------------
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| 
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| :Type:		integer
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| :Range:		>= 1
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| :Default:	256
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| 
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| This setting controls the zoom level for the HUD map widget (the map in the lower right corner of the window).
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| A value of 64 results in the HUD map widget displaying one entire exterior cell.
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| Since the GUI mode map displays 3x3 cells, a value of approximately 21 displays the same area as the GUI mode map.
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| Larger values increase the level of zoom,
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| while smaller values are wasteful since there's no map data to display beyond the 3x3 cell grid.
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| 
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| Note that the actual size of the widget is always the same on the screen
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| unless the scaling factor setting in the "GUI" section is changed.
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| Increasing both the scaling factor of the GUI and this setting does result in a higher resolution HUD map,
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| unfortunately with a scaled direction pointer on top of it.
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| 
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| This setting can not be configured except by editing the settings configuration file.
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| 
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| local map hud fog of war
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| ------------------------
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| 
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| :Type:		boolean
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| :Range:		True/False
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| :Default:	False
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| 
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| This setting enables fog of war rendering on the HUD map.
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| Default is Off since with default settings the map is so small that the fog would not obscure anything,
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| just darken the edges slightly.
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| 
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| local map resolution
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| --------------------
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| 
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| :Type:		integer
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| :Range:		>= 1
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| :Default:	256
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| 
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| This setting controls the resolution of the GUI mode local map window.
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| Larger values generally increase the visible detail in map.
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| If this setting is half the local map widget size or smaller, the map will generally be be fairly blurry.
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| Setting both options to the same value results in a map with good detail.
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| Values that exceed the local map widget size setting by more than a factor of two
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| are unlikely to provide much of an improvement in detail since they're subsequently scaled back
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| to the approximately the map widget size before display.
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| The video resolution settings interacts with this setting in that regard.
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| 
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| .. warning::
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| 	Increasing this setting can increase cell load times,
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| 	because the map is rendered on demand each time you enter a new cell.
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| 	Large values may exceed video card limits or exhaust VRAM.
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| 
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| This setting can not be configured except by editing the settings configuration file.
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| 
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| local map widget size
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| ---------------------
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| 
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| :Type:		integer
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| :Range:		>= 1
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| :Default:	512
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| 
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| This setting controls the canvas size of the GUI mode local map window.
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| Larger values result in a larger physical map size on screen,
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| and typically require more panning to see all available portions of the map.
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| This larger size also enables an overall greater level of detail if the local map resolution setting is also increased.
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| 
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| This setting can not be configured except by editing the settings configuration file.
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| 
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| allow zooming
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| -------------
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| 
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| :Type:		boolean
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| :Range:		True/False
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| :Default:	False
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| 
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| If this setting is true the user can zoom in/out on local and global map with the mouse wheel.
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| 
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| This setting can be controlled in Advanced tab of the launcher.
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| 
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| max local viewing distance
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| ---------------------------
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| 
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| :Type:		integer
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| :Range:		> 0
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| :Default:	10
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| 
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| This setting controls the viewing distance on local map when 'distant terrain' is enabled.
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| If this setting is greater than the viewing distance then only up to the viewing distance is used for local map, otherwise the viewing distance is used.
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| If view distance is changed in settings menu during the game, then viewable distance on the local map is not updated.
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| .. warning::
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| 	Increasing this setting can increase cell load times,
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| 	because the localmap take a snapshot of each cell contained in a square of 2 x (max local viewing distance) + 1 square.
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| 
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| This setting can not be configured except by editing the settings configuration file.
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