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			177 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			177 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "loadskil.hpp"
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#include <sstream>
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#include <components/misc/stringops.hpp>
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "defs.hpp"
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namespace ESM
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{
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    const std::string Skill::sSkillNames[Length] = {
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        "Block",
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        "Armorer",
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        "Mediumarmor",
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        "Heavyarmor",
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        "Bluntweapon",
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        "Longblade",
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        "Axe",
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        "Spear",
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        "Athletics",
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        "Enchant",
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        "Destruction",
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        "Alteration",
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        "Illusion",
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        "Conjuration",
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        "Mysticism",
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        "Restoration",
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        "Alchemy",
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        "Unarmored",
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        "Security",
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        "Sneak",
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        "Acrobatics",
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        "Lightarmor",
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        "Shortblade",
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        "Marksman",
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        "Mercantile",
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        "Speechcraft",
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        "Handtohand",
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    };
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    const std::string Skill::sSkillNameIds[Length] = {
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        "sSkillBlock",
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        "sSkillArmorer",
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        "sSkillMediumarmor",
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        "sSkillHeavyarmor",
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        "sSkillBluntweapon",
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        "sSkillLongblade",
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        "sSkillAxe",
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        "sSkillSpear",
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        "sSkillAthletics",
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        "sSkillEnchant",
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        "sSkillDestruction",
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        "sSkillAlteration",
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        "sSkillIllusion",
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        "sSkillConjuration",
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        "sSkillMysticism",
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        "sSkillRestoration",
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        "sSkillAlchemy",
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        "sSkillUnarmored",
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        "sSkillSecurity",
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        "sSkillSneak",
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        "sSkillAcrobatics",
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        "sSkillLightarmor",
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        "sSkillShortblade",
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        "sSkillMarksman",
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        "sSkillMercantile",
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        "sSkillSpeechcraft",
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        "sSkillHandtohand",
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    };
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    const std::string Skill::sIconNames[Length] = {
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        "combat_block.dds",
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        "combat_armor.dds",
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        "combat_mediumarmor.dds",
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        "combat_heavyarmor.dds",
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        "combat_blunt.dds",
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        "combat_longblade.dds",
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        "combat_axe.dds",
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        "combat_spear.dds",
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        "combat_athletics.dds",
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        "magic_enchant.dds",
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        "magic_destruction.dds",
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        "magic_alteration.dds",
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        "magic_illusion.dds",
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        "magic_conjuration.dds",
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        "magic_mysticism.dds",
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        "magic_restoration.dds",
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        "magic_alchemy.dds",
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        "magic_unarmored.dds",
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        "stealth_security.dds",
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        "stealth_sneak.dds",
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        "stealth_acrobatics.dds",
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        "stealth_lightarmor.dds",
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        "stealth_shortblade.dds",
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        "stealth_marksman.dds",
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        "stealth_mercantile.dds",
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        "stealth_speechcraft.dds",
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        "stealth_handtohand.dds",
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    };
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    const boost::array<Skill::SkillEnum, Skill::Length> Skill::sSkillIds = {{
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        Block,
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        Armorer,
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        MediumArmor,
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        HeavyArmor,
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        BluntWeapon,
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        LongBlade,
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        Axe,
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        Spear,
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        Athletics,
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        Enchant,
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        Destruction,
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        Alteration,
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        Illusion,
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        Conjuration,
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        Mysticism,
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        Restoration,
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        Alchemy,
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        Unarmored,
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        Security,
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        Sneak,
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        Acrobatics,
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        LightArmor,
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        ShortBlade,
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        Marksman,
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        Mercantile,
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        Speechcraft,
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        HandToHand
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    }};
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    unsigned int Skill::sRecordId = REC_SKIL;
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void Skill::load(ESMReader &esm)
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{
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    esm.getHNT(mIndex, "INDX");
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    esm.getHNT(mData, "SKDT", 24);
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    mDescription = esm.getHNOString("DESC");
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    // create an ID from the index and the name (only used in the editor and likely to change in the
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    // future)
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    mId = indexToId (mIndex);
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}
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void Skill::save(ESMWriter &esm) const
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{
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    esm.writeHNT("INDX", mIndex);
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    esm.writeHNT("SKDT", mData, 24);
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    esm.writeHNOString("DESC", mDescription);
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}
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    void Skill::blank()
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    {
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        mData.mAttribute = 0;
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        mData.mSpecialization = 0;
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        mData.mUseValue[0] = mData.mUseValue[1] = mData.mUseValue[2] = mData.mUseValue[3] = 1.0;
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        mDescription.clear();
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    }
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    std::string Skill::indexToId (int index)
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    {
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        std::ostringstream stream;
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        if (index!=-1)
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        {
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            stream << "#";
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            if (index<10)
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                stream << "0";
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            stream << index;
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            if (index>=0 && index<Length)
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                stream << sSkillNameIds[index].substr (6);
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        }
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        return stream.str();
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    }
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}
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