mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-10-31 02:56:38 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			265 lines
		
	
	
	
		
			6.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			265 lines
		
	
	
	
		
			6.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|   OpenMW - The completely unofficial reimplementation of Morrowind
 | |
|   Copyright (C) 2008-2010  Nicolay Korslund
 | |
|   Email: < korslund@gmail.com >
 | |
|   WWW: http://openmw.sourceforge.net/
 | |
| 
 | |
|   This file (property.h) is part of the OpenMW package.
 | |
| 
 | |
|   OpenMW is distributed as free software: you can redistribute it
 | |
|   and/or modify it under the terms of the GNU General Public License
 | |
|   version 3, as published by the Free Software Foundation.
 | |
| 
 | |
|   This program is distributed in the hope that it will be useful, but
 | |
|   WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 | |
|   General Public License for more details.
 | |
| 
 | |
|   You should have received a copy of the GNU General Public License
 | |
|   version 3 along with this program. If not, see
 | |
|   http://www.gnu.org/licenses/ .
 | |
| 
 | |
|  */
 | |
| 
 | |
| #ifndef _NIF_PROPERTY_H_
 | |
| #define _NIF_PROPERTY_H_
 | |
| 
 | |
| #include "controlled.hpp"
 | |
| 
 | |
| namespace Nif
 | |
| {
 | |
| 
 | |
| class Property : public Named
 | |
| {
 | |
| public:
 | |
|     // The meaning of these depends on the actual property type.
 | |
|     int flags;
 | |
| 
 | |
|     void read(NIFFile *nif)
 | |
|     {
 | |
|         Named::read(nif);
 | |
|         flags = nif->getUShort();
 | |
|     }
 | |
| };
 | |
| 
 | |
| class NiTexturingProperty : public Property
 | |
| {
 | |
| public:
 | |
|     // A sub-texture
 | |
|     struct Texture
 | |
|     {
 | |
|         /* Clamp mode
 | |
|         0 - clampS clampT
 | |
|         1 - clampS wrapT
 | |
|         2 - wrapS clampT
 | |
|         3 - wrapS wrapT
 | |
|         */
 | |
| 
 | |
|         /* Filter:
 | |
|         0 - nearest
 | |
|         1 - bilinear
 | |
|         2 - trilinear
 | |
|         3, 4, 5 - who knows
 | |
|         */
 | |
|         bool inUse;
 | |
|         NiSourceTexturePtr texture;
 | |
| 
 | |
|         int clamp, set, filter;
 | |
|         short unknown2;
 | |
| 
 | |
|         void read(NIFFile *nif)
 | |
|         {
 | |
|             inUse = !!nif->getInt();
 | |
|             if(!inUse) return;
 | |
| 
 | |
|             texture.read(nif);
 | |
|             clamp = nif->getInt();
 | |
|             filter = nif->getInt();
 | |
|             set = nif->getInt();
 | |
| 
 | |
|             // I have no idea, but I think these are actually two
 | |
|             // PS2-specific shorts (ps2L and ps2K), followed by an unknown
 | |
|             // short.
 | |
|             nif->skip(6);
 | |
|         }
 | |
| 
 | |
|         void post(NIFFile *nif)
 | |
|         {
 | |
|             texture.post(nif);
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     /* Apply mode:
 | |
|         0 - replace
 | |
|         1 - decal
 | |
|         2 - modulate
 | |
|         3 - hilight  // These two are for PS2 only?
 | |
|         4 - hilight2
 | |
|     */
 | |
|     int apply;
 | |
| 
 | |
|     /*
 | |
|      * The textures in this list are as follows:
 | |
|      *
 | |
|      * 0 - Base texture
 | |
|      * 1 - Dark texture
 | |
|      * 2 - Detail texture
 | |
|      * 3 - Gloss texture (never used?)
 | |
|      * 4 - Glow texture
 | |
|      * 5 - Bump map texture
 | |
|      * 6 - Decal texture
 | |
|      */
 | |
|     Texture textures[7];
 | |
| 
 | |
|     void read(NIFFile *nif)
 | |
|     {
 | |
|         Property::read(nif);
 | |
|         apply = nif->getInt();
 | |
| 
 | |
|         // Unknown, always 7. Probably the number of textures to read
 | |
|         // below
 | |
|         nif->getInt();
 | |
| 
 | |
|         textures[0].read(nif); // Base
 | |
|         textures[1].read(nif); // Dark
 | |
|         textures[2].read(nif); // Detail
 | |
|         textures[3].read(nif); // Gloss (never present)
 | |
|         textures[4].read(nif); // Glow
 | |
|         textures[5].read(nif); // Bump map
 | |
|         if(textures[5].inUse)
 | |
|         {
 | |
|             // Ignore these at the moment
 | |
|             /*float lumaScale =*/ nif->getFloat();
 | |
|             /*float lumaOffset =*/ nif->getFloat();
 | |
|             /*const Vector4 *lumaMatrix =*/ nif->getVector4();
 | |
|         }
 | |
|         textures[6].read(nif); // Decal
 | |
|     }
 | |
| 
 | |
|     void post(NIFFile *nif)
 | |
|     {
 | |
|         Property::post(nif);
 | |
|         for(int i = 0;i < 7;i++)
 | |
|             textures[i].post(nif);
 | |
|     }
 | |
| };
 | |
| 
 | |
| // These contain no other data than the 'flags' field in Property
 | |
| typedef Property NiShadeProperty;
 | |
| typedef Property NiDitherProperty;
 | |
| typedef Property NiZBufferProperty;
 | |
| typedef Property NiSpecularProperty;
 | |
| typedef Property NiWireframeProperty;
 | |
| 
 | |
| // The rest are all struct-based
 | |
| template <typename T>
 | |
| struct StructPropT : Property
 | |
| {
 | |
|     T data;
 | |
| 
 | |
|     void read(NIFFile *nif)
 | |
|     {
 | |
|         Property::read(nif);
 | |
|         data.read(nif);
 | |
|     }
 | |
| };
 | |
| 
 | |
| struct S_MaterialProperty
 | |
| {
 | |
|     // The vector components are R,G,B
 | |
|     Ogre::Vector3 ambient, diffuse, specular, emissive;
 | |
|     float glossiness, alpha;
 | |
| 
 | |
|     void read(NIFFile *nif)
 | |
|     {
 | |
|         ambient = nif->getVector3();
 | |
|         diffuse = nif->getVector3();
 | |
|         specular = nif->getVector3();
 | |
|         emissive = nif->getVector3();
 | |
|         glossiness = nif->getFloat();
 | |
|         alpha = nif->getFloat();
 | |
|     }
 | |
| };
 | |
| 
 | |
| struct S_VertexColorProperty
 | |
| {
 | |
|     /* Vertex mode:
 | |
|         0 - source ignore
 | |
|         1 - source emmisive
 | |
|         2 - source amb diff
 | |
| 
 | |
|         Lighting mode
 | |
|         0 - lighting emmisive
 | |
|         1 - lighting emmisive ambient/diffuse
 | |
|     */
 | |
|     int vertmode, lightmode;
 | |
| 
 | |
|     void read(NIFFile *nif)
 | |
|     {
 | |
|         vertmode = nif->getInt();
 | |
|         lightmode = nif->getInt();
 | |
|     }
 | |
| };
 | |
| 
 | |
| struct S_AlphaProperty
 | |
| {
 | |
|     /*
 | |
|         In NiAlphaProperty, the flags have the following meaning:
 | |
| 
 | |
|         Bit 0 : alpha blending enable
 | |
|         Bits 1-4 : source blend mode
 | |
|         Bits 5-8 : destination blend mode
 | |
|         Bit 9 : alpha test enable
 | |
|         Bit 10-12 : alpha test mode
 | |
|         Bit 13 : no sorter flag ( disables triangle sorting )
 | |
| 
 | |
|         blend modes (glBlendFunc):
 | |
|         0000 GL_ONE
 | |
|         0001 GL_ZERO
 | |
|         0010 GL_SRC_COLOR
 | |
|         0011 GL_ONE_MINUS_SRC_COLOR
 | |
|         0100 GL_DST_COLOR
 | |
|         0101 GL_ONE_MINUS_DST_COLOR
 | |
|         0110 GL_SRC_ALPHA
 | |
|         0111 GL_ONE_MINUS_SRC_ALPHA
 | |
|         1000 GL_DST_ALPHA
 | |
|         1001 GL_ONE_MINUS_DST_ALPHA
 | |
|         1010 GL_SRC_ALPHA_SATURATE
 | |
| 
 | |
|         test modes (glAlphaFunc):
 | |
|         000 GL_ALWAYS
 | |
|         001 GL_LESS
 | |
|         010 GL_EQUAL
 | |
|         011 GL_LEQUAL
 | |
|         100 GL_GREATER
 | |
|         101 GL_NOTEQUAL
 | |
|         110 GL_GEQUAL
 | |
|         111 GL_NEVER
 | |
| 
 | |
|         Taken from:
 | |
|         http://niftools.sourceforge.net/doc/nif/NiAlphaProperty.html
 | |
| 
 | |
|         Right now we only use standard alpha blending (see the Ogre code
 | |
|         that sets it up) and it appears that this is the only blending
 | |
|         used in the original game. Bloodmoon (along with several mods) do
 | |
|         however use other settings, such as discarding pixel values with
 | |
|         alpha < 1.0. This is faster because we don't have to mess with the
 | |
|         depth stuff like we did for blending. And OGRE has settings for
 | |
|         this too.
 | |
|     */
 | |
| 
 | |
|     // Tested against when certain flags are set (see above.)
 | |
|     unsigned char threshold;
 | |
| 
 | |
|     void read(NIFFile *nif)
 | |
|     {
 | |
|         threshold = nif->getChar();
 | |
|     }
 | |
| };
 | |
| 
 | |
| typedef StructPropT<S_AlphaProperty> NiAlphaProperty;
 | |
| typedef StructPropT<S_MaterialProperty> NiMaterialProperty;
 | |
| typedef StructPropT<S_VertexColorProperty> NiVertexColorProperty;
 | |
| 
 | |
| } // Namespace
 | |
| #endif
 |