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			38 lines
		
	
	
	
		
			735 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
	
		
			735 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_FOGSTATE_H
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| #define OPENMW_ESM_FOGSTATE_H
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| 
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| #include <vector>
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| 
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| namespace ESM
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| {
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|     class ESMReader;
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|     class ESMWriter;
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| 
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|     struct FogTexture
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|     {
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|         int mX, mY; // Only used for interior cells
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|         std::vector<char> mImageData;
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|     };
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| 
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|     // format 0, saved games only
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|     // Fog of war state
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|     struct FogState
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|     {
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|         // Only used for interior cells
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|         float mNorthMarkerAngle;
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|         struct Bounds
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|         {
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|             float mMinX;
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|             float mMinY;
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|             float mMaxX;
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|             float mMaxY;
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|         } mBounds;
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| 
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|         std::vector<FogTexture> mFogTextures;
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| 
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|         void load (ESMReader &esm);
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|         void save (ESMWriter &esm, bool interiorCell) const;
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|     };
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| }
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| 
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| #endif
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