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			52 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef COMPONENTS_SCENEUTIL_SHADOW_H
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| #define COMPONENTS_SCENEUTIL_SHADOW_H
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| 
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| #include <components/shader/shadermanager.hpp>
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| 
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| namespace osg
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| {
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|     class StateSet;
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|     class Group;
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| }
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| namespace osgShadow
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| {
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|     class ShadowSettings;
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|     class ShadowedScene;
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| }
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| 
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| namespace SceneUtil
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| {
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|     class MWShadowTechnique;
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|     class ShadowManager
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|     {
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|     public:
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|         static void disableShadowsForStateSet(osg::ref_ptr<osg::StateSet> stateSet);
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| 
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|         static Shader::ShaderManager::DefineMap getShadowsDisabledDefines();
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| 
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|         ShadowManager(osg::ref_ptr<osg::Group> sceneRoot, osg::ref_ptr<osg::Group> rootNode,
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|             unsigned int outdoorShadowCastingMask, unsigned int indoorShadowCastingMask, unsigned int worldMask,
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|             Shader::ShaderManager& shaderManager);
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|         ~ShadowManager();
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| 
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|         void setupShadowSettings(Shader::ShaderManager& shaderManager);
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| 
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|         Shader::ShaderManager::DefineMap getShadowDefines();
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| 
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|         void enableIndoorMode();
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| 
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|         void enableOutdoorMode();
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| 
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|     protected:
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|         bool mEnableShadows;
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| 
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|         osg::ref_ptr<osgShadow::ShadowedScene> mShadowedScene;
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|         osg::ref_ptr<osgShadow::ShadowSettings> mShadowSettings;
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|         osg::ref_ptr<MWShadowTechnique> mShadowTechnique;
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| 
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|         unsigned int mOutdoorShadowCastingMask;
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|         unsigned int mIndoorShadowCastingMask;
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|     };
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| }
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| 
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| #endif // COMPONENTS_SCENEUTIL_SHADOW_H
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