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openmw/files/shaders/compatibility
Cody Glassman c53abd870b Merge branch 'waterscatter' into 'master'
Use sun visibility for sunlight scattering (bug #7309)

Closes #7309

See merge request OpenMW/openmw!3478
2023-12-28 22:18:03 +00:00
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bs support postprocess distortion 2023-12-21 10:56:38 -08:00
luminance shade refactor 2023-02-25 11:03:39 -08:00
debug.frag shade refactor 2023-02-25 11:03:39 -08:00
debug.vert Improve shaders formatting 2023-04-21 09:02:12 +04:00
depthclipped.frag shade refactor 2023-02-25 11:03:39 -08:00
depthclipped.vert shade refactor 2023-02-25 11:03:39 -08:00
fog.glsl shade refactor 2023-02-25 11:03:39 -08:00
fullscreen_tri.frag shade refactor 2023-02-25 11:03:39 -08:00
fullscreen_tri.vert shade refactor 2023-02-25 11:03:39 -08:00
groundcover.frag Do all lighting calculations in one place, support per-vertex specularity 2023-12-15 11:44:54 +03:00
groundcover.vert Do all lighting calculations in one place, support per-vertex specularity 2023-12-15 11:44:54 +03:00
gui.frag shade refactor 2023-02-25 11:03:39 -08:00
gui.vert shade refactor 2023-02-25 11:03:39 -08:00
multiview_resolve.frag Improve shaders formatting 2023-04-21 09:02:12 +04:00
multiview_resolve.vert shade refactor 2023-02-25 11:03:39 -08:00
normals.glsl Untangle normals and parallax handling 2023-12-12 22:42:53 +03:00
objects.frag support postprocess distortion 2023-12-21 10:56:38 -08:00
objects.vert Do all lighting calculations in one place, support per-vertex specularity 2023-12-15 11:44:54 +03:00
ripples_blobber.frag Use Allman brackets 2023-04-02 13:31:06 +04:00
ripples_simulate.frag Improve shaders formatting 2023-04-21 09:02:12 +04:00
s360.frag shade refactor 2023-02-25 11:03:39 -08:00
s360.vert shade refactor 2023-02-25 11:03:39 -08:00
shadowcasting.frag fix shader compilation 2023-02-26 14:31:53 -08:00
shadowcasting.vert Fix tree shadows when TreeAnim flag is used 2023-05-29 18:47:27 +02:00
shadows_fragment.glsl Improve shaders formatting 2023-04-21 09:02:12 +04:00
shadows_vertex.glsl Get rid of obsolete comment 2023-10-23 19:28:54 +00:00
sky.frag Improve shaders formatting 2023-04-21 09:02:12 +04:00
sky.vert shade refactor 2023-02-25 11:03:39 -08:00
terrain.frag Do all lighting calculations in one place, support per-vertex specularity 2023-12-15 11:44:54 +03:00
terrain.vert Do all lighting calculations in one place, support per-vertex specularity 2023-12-15 11:44:54 +03:00
vertexcolors.glsl shade refactor 2023-02-25 11:03:39 -08:00
water.frag Merge branch 'waterscatter' into 'master' 2023-12-28 22:18:03 +00:00
water.vert Implement shader-based water ripples (feature 3537) 2023-04-01 17:26:19 +04:00