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			52 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_LUAUI_ELEMENT
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| #define OPENMW_LUAUI_ELEMENT
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| 
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| #include "widget.hpp"
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| 
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| namespace LuaUi
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| {
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|     struct Element
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|     {
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|         static std::shared_ptr<Element> make(sol::table layout, bool menu);
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|         static void erase(Element* element);
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| 
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|         template <class Callback>
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|         static void forEach(bool menu, Callback callback)
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|         {
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|             auto& container = menu ? sMenuElements : sGameElements;
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|             for (auto& [_, element] : container)
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|                 callback(element.get());
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|         }
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| 
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|         WidgetExtension* mRoot;
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|         sol::main_object mLayout;
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|         std::string mLayer;
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| 
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|         enum State
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|         {
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|             New,
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|             Created,
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|             Update,
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|             Destroy,
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|             Destroyed,
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|         };
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|         State mState;
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| 
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|         void create(uint64_t dept = 0);
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| 
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|         void update();
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| 
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|         void destroy();
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| 
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|         friend void clearGameInterface();
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|         friend void clearMenuInterface();
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| 
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|     private:
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|         Element(sol::table layout);
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|         sol::table layout() { return LuaUtil::cast<sol::table>(mLayout); }
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|         static std::map<Element*, std::shared_ptr<Element>> sGameElements;
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|         static std::map<Element*, std::shared_ptr<Element>> sMenuElements;
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|     };
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| }
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| 
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| #endif // !OPENMW_LUAUI_ELEMENT
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