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			61 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef MISC_RESOURCEHELPERS_H
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| #define MISC_RESOURCEHELPERS_H
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| 
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| #include <span>
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| #include <string>
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| #include <string_view>
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| 
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| #include <components/vfs/pathutil.hpp>
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| 
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| namespace VFS
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| {
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|     class Manager;
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| }
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| 
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| namespace ESM
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| {
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|     class RefId;
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| }
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| 
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| namespace Misc
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| {
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|     // Workarounds for messy resource handling in vanilla morrowind
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|     // The below functions are provided on a opt-in basis, instead of built into the VFS,
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|     // so we have the opportunity to use proper resource handling for content created in OpenMW-CS.
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|     namespace ResourceHelpers
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|     {
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|         bool changeExtensionToDds(std::string& path);
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|         std::string correctResourcePath(std::span<const std::string_view> topLevelDirectories, std::string_view resPath,
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|             const VFS::Manager* vfs, std::string_view ext = {});
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|         std::string correctTexturePath(std::string_view resPath, const VFS::Manager* vfs);
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|         std::string correctIconPath(std::string_view resPath, const VFS::Manager* vfs);
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|         std::string correctBookartPath(std::string_view resPath, const VFS::Manager* vfs);
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|         std::string correctBookartPath(std::string_view resPath, int width, int height, const VFS::Manager* vfs);
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|         /// Use "xfoo.nif" instead of "foo.nif" if "xfoo.kf" is available
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|         /// Note that if "xfoo.nif" is actually unavailable, we can't fall back to "foo.nif". :(
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|         VFS::Path::Normalized correctActorModelPath(VFS::Path::NormalizedView resPath, const VFS::Manager* vfs);
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|         std::string correctMaterialPath(std::string_view resPath, const VFS::Manager* vfs);
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| 
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|         // Prepends "meshes/".
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|         VFS::Path::Normalized correctMeshPath(VFS::Path::NormalizedView resPath);
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| 
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|         // Prepends "sound/".
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|         VFS::Path::Normalized correctSoundPath(VFS::Path::NormalizedView resPath);
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| 
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|         // Prepends "music/".
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|         VFS::Path::Normalized correctMusicPath(VFS::Path::NormalizedView resPath);
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| 
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|         // Removes "meshes\\".
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|         std::string_view meshPathForESM3(std::string_view resPath);
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| 
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|         VFS::Path::Normalized correctSoundPath(VFS::Path::NormalizedView resPath, const VFS::Manager& vfs);
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| 
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|         /// marker objects that have a hardcoded function in the game logic, should be hidden from the player
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|         bool isHiddenMarker(const ESM::RefId& id);
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| 
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|         VFS::Path::Normalized getLODMeshName(
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|             int esmVersion, VFS::Path::NormalizedView resPath, const VFS::Manager& vfs, unsigned char lod = 0);
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|     }
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| }
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| 
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| #endif
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