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			ReStructuredText
		
	
	
	
	
	
			
		
		
	
	
			128 lines
		
	
	
	
		
			5.3 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| Fonts
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| #####
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| 
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| Morrowind .fnt fonts
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| --------------------
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| 
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| Morrowind uses a custom ``.fnt`` file format. It is not compatible with the Windows Font File ``.fnt`` format.
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| To our knowledge, the format is undocumented.
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| 
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| OpenMW can load this format and convert it on the fly into something usable 
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| (see font loader `source code <https://github.com/OpenMW/openmw/blob/master/components/fontloader/fontloader.cpp#L210>`_). 
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| In OpenMW 0.32, an --export-fonts command line option was added to write the converted font 
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| (a PNG image and an XML file describing the position of each glyph in the image) to the current directory.
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| 
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| TrueType fonts
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| --------------
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| 
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| Unlike vanilla Morrowind, OpenMW directly supports TrueType (``.ttf``) fonts.
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| 
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| 0.45.0+ way
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| -----------
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| This is the recommended way to install replacement fonts.
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| 
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| -	To replace the primary "Magic Cards" font:
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| 
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| 	1.	Download `Pelagiad <https://isaskar.github.io/Pelagiad/>`_ by Isak Larborn (aka Isaskar).
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| 	2.	Create ``Fonts`` folder at the location of your ``openmw.cfg``.
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| 	3.	Copy ``openmw_font.xml`` and ``Pelagiad.ttf`` files into the folder.
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| 	4.	Either remove the ``MonoFont`` entry from the created ``openmw_font.xml`` or copy the ``DejaVuLGCSansMono.ttf`` to the ``Fonts`` folder (prefer latter option on Windows).
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| 	5.	If desired, you can now delete the original ``Magic_Cards.*`` files from your ``Data Files/Fonts`` directory.
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| 	6.	Pelagiad glyphs may appear to be pretty small, so open ``settings.cfg`` and adjust the following settings as you deem necessary::
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| 
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| 			[GUI]
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| 			font size = 17
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| 			ttf resolution = 96
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| 
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| -	You can also replace the Daedric font:
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| 
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| 	1.	Download `Ayembedt <https://github.com/georgd/OpenMW-Fonts>`_ by Georg Duffner.
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| 	2.	Install ``OMWAyembedt.otf`` into the ``Fonts`` folder.
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| 	3.	Add the following lines into ``openmw_font.xml``::
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| 
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| 			<Resource type="ResourceTrueTypeFont" name="Daedric">
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| 				<Property key="Source" value="OMWAyembedt.otf"/>
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| 				<Property key="Antialias" value="false"/>
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| 				<Property key="TabWidth" value="8"/>
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| 				<Property key="OffsetHeight" value="0"/>
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| 				<Codes>
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| 					<Code range="32"/>
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| 					<Code range="65 90"/>
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| 					<Code range="97 122"/>
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| 				</Codes>
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| 			</Resource>
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| 
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| 	4.	This font is missing a few glyphs (mostly punctuation), but it has all the primary glyphs. If desired, you can now delete the original ``daedric.*`` files from your ``Data Files/Fonts`` directory.
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| 
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| Any Resolution or Size properties in the file have no effect because the engine settings override them.
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| 
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| The engine automatically takes UI scaling factor into account, so don't account for it when tweaking the settings.
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| 
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| Pre-0.45.0 way
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| --------------
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| 
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| -	To replace the primary "Magic Cards" font:
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| 
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| 	1.	Download `Pelagiad <https://isaskar.github.io/Pelagiad/>`_ by Isak Larborn (aka Isaskar).
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| 	2.	Install the ``openmw_font.xml`` file into ``resources/mygui/openmw_font.xml`` in your OpenMW installation.
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| 	3.	Copy ``Pelagiad.ttf`` into ``resources/mygui/`` as well.
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| 	4.	If desired, you can now delete the original ``Magic_Cards.*`` files from your ``Data Files/Fonts`` directory.
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| -	You can also replace the Daedric font:
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| 
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| 	1.	Download `Ayembedt <https://github.com/georgd/OpenMW-Fonts>`_ by Georg Duffner.
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| 	2.	Install ``OMWAyembedt.otf`` into ``/resources/mygui/`` folder in your OpenMW installation.
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| 	3.	Add the following lines to ``openmw_font.xml``::
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| 
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| 			<Resource type="ResourceTrueTypeFont" name="Daedric">
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| 				<Property key="Source" value="OMWAyembedt.otf"/>
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| 				<Property key="Size" value="24"/>
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| 				<Property key="Resolution" value="50"/>
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| 				<Property key="Antialias" value="false"/>
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| 				<Property key="TabWidth" value="8"/>
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| 				<Property key="OffsetHeight" value="0"/>
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| 				<Codes>
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| 					<Code range="32"/>
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| 					<Code range="65 90"/>
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| 					<Code range="97 122"/>
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| 				</Codes>
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| 			</Resource>
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| 
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| 	4.	This font is missing a few glyphs (mostly punctuation), but it has all the primary glyphs. If desired, you can now delete the original ``daedric.*`` files from your ``Data Files/Fonts`` directory.
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| 
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| -	Another replacement for the Daedric font is `Oblivion <http://www.uesp.net/wiki/File:Obliviontt.zip>`_ by Dongle.
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| 
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| 	1.	Install the ``Oblivion.ttf`` file into ``resources/mygui/``.
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| 	2.	The ``openmw_font.xml`` entry is::
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| 
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| 			<Resource type="ResourceTrueTypeFont" name="Daedric">
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| 				<Property key="Source" value="Oblivion.ttf"/>
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| 				<Property key="Size" value="30"/>
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| 				<Property key="Resolution" value="50"/>
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| 				<Property key="Antialias" value="false"/>
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| 				<Property key="TabWidth" value="8"/>
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| 				<Property key="OffsetHeight" value="0"/>
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| 				<Codes>
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| 					<Code range="32 34"/>
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| 					<Code range="39"/>
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| 					<Code range="44 46"/>
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| 					<Code range="48 59"/>
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| 					<Code range="63"/>
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| 					<Code range="65 90"/>
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| 					<Code range="97 122"/>
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| 					<Code range="172 173"/>
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| 					<Code range="255"/>
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| 					<Code range="376"/>
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| 					<Code range="894"/>
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| 					<Code range="8211 8212"/>
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| 					<Code range="8216 8217"/>
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| 					<Code range="8220 8221"/>
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| 				</Codes>
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| 			</Resource>
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| 
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| Bitmap fonts
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| ------------
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| 
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| Morrowind ``.fnt`` files are essentially a bitmap font, but using them is discouraged because they don't have Unicode support. 
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| MyGUI has its own format for bitmap fonts. An example can be seen by using the --export-fonts command line option (see above), 
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| which converts Morrowind ``.fnt`` to a MyGUI bitmap font. 
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| This is the recommended format to use if you wish to edit Morrowind's bitmap font or create a new bitmap font.
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