mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-10-25 17:56:37 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			28 lines
		
	
	
	
		
			699 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
	
		
			699 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_CREATURESTATE_H
 | |
| #define OPENMW_ESM_CREATURESTATE_H
 | |
| 
 | |
| #include "creaturestats.hpp"
 | |
| #include "inventorystate.hpp"
 | |
| #include "objectstate.hpp"
 | |
| 
 | |
| namespace ESM
 | |
| {
 | |
|     // format 0, saved games only
 | |
| 
 | |
|     struct CreatureState final : public ObjectState
 | |
|     {
 | |
|         InventoryState mInventory;
 | |
|         CreatureStats mCreatureStats;
 | |
| 
 | |
|         /// Initialize to default state
 | |
|         void blank() override;
 | |
| 
 | |
|         void load(ESMReader& esm) override;
 | |
|         void save(ESMWriter& esm, bool inInventory = false) const override;
 | |
| 
 | |
|         CreatureState& asCreatureState() override { return *this; }
 | |
|         const CreatureState& asCreatureState() const override { return *this; }
 | |
|     };
 | |
| }
 | |
| 
 | |
| #endif
 |