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			54 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_COMPONENTS_ESMLOADER_ESMDATA_H
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| #define OPENMW_COMPONENTS_ESMLOADER_ESMDATA_H
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| 
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| #include <components/esm/defs.hpp>
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| #include <components/esm/refid.hpp>
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| 
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| #include <string_view>
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| #include <vector>
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| 
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| namespace ESM
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| {
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|     struct Activator;
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|     struct Cell;
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|     struct Container;
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|     struct Door;
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|     struct GameSetting;
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|     struct Land;
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|     struct Static;
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|     class Variant;
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|     class RefId;
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| }
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| 
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| namespace EsmLoader
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| {
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|     struct RefIdWithType
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|     {
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|         ESM::RefId mId;
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|         ESM::RecNameInts mType;
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|     };
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| 
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|     struct EsmData
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|     {
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|         std::vector<ESM::Activator> mActivators;
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|         std::vector<ESM::Cell> mCells;
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|         std::vector<ESM::Container> mContainers;
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|         std::vector<ESM::Door> mDoors;
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|         std::vector<ESM::GameSetting> mGameSettings;
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|         std::vector<ESM::Land> mLands;
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|         std::vector<ESM::Static> mStatics;
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|         std::vector<RefIdWithType> mRefIdTypes;
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| 
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|         EsmData() = default;
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|         EsmData(const EsmData&) = delete;
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|         EsmData(EsmData&&) = default;
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| 
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|         ~EsmData();
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|     };
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| 
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|     std::string_view getModel(const EsmData& content, const ESM::RefId& refId, ESM::RecNameInts type);
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| 
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|     ESM::Variant getGameSetting(const std::vector<ESM::GameSetting>& records, std::string_view id);
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| }
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| 
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| #endif
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