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c721a6cafa
Some data is actually loaded and store in ESM Store Any new ESM4 will go through the same code path and be automatically sent to the right store
120 lines
3.4 KiB
C++
120 lines
3.4 KiB
C++
/*
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Copyright (C) 2015-2016, 2018, 2020-2021 cc9cii
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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cc9cii cc9c@iinet.net.au
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Much of the information on the data structures are based on the information
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from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
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trial & error. See http://en.uesp.net/wiki for details.
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*/
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#ifndef ESM4_REFR_H
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#define ESM4_REFR_H
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#include <cstdint>
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#include "reference.hpp" // FormId, Placement, EnableParent
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#include <components/esm/defs.hpp>
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#include <components/esm/refid.hpp>
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namespace ESM4
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{
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class Reader;
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class Writer;
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enum MapMarkerType
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{
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Map_None = 0x00, // ?
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Map_Camp = 0x01,
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Map_Cave = 0x02,
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Map_City = 0x03,
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Map_ElvenRuin = 0x04,
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Map_FortRuin = 0x05,
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Map_Mine = 0x06,
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Map_Landmark = 0x07,
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Map_Tavern = 0x08,
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Map_Settlement = 0x09,
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Map_DaedricShrine = 0x0A,
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Map_OblivionGate = 0x0B,
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Map_Unknown = 0x0C // ? (door icon)
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};
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struct TeleportDest
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{
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FormId destDoor;
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Placement destPos;
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std::uint32_t flags; // 0x01 no alarm (only in TES5)
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};
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struct RadioStationData
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{
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float rangeRadius;
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// 0 radius, 1 everywhere, 2 worldspace and linked int, 3 linked int, 4 current cell only
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std::uint32_t broadcastRange;
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float staticPercentage;
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FormId posReference; // only used if broadcastRange == 0
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};
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struct Reference
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{
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ESM::RefId mParent; // cell FormId (currently persistent refs only), from the loading sequence
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// NOTE: for exterior cells it will be the dummy cell FormId
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ESM::RefId mId; // from the header
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std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
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std::string mEditorId;
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std::string mFullName;
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ESM::RefId mBaseObj;
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Placement mPlacement;
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float mScale = 1.0f;
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FormId mOwner;
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FormId mGlobal;
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std::int32_t mFactionRank = -1;
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bool mInitiallyDisabled; // TODO may need to check mFlags & 0x800 (initially disabled)
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bool mIsMapMarker;
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std::uint16_t mMapMarker;
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EnableParent mEsp;
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std::uint32_t mCount = 1; // only if > 1
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FormId mAudioLocation;
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RadioStationData mRadio;
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TeleportDest mDoor;
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bool mIsLocked;
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std::int8_t mLockLevel;
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FormId mKey;
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FormId mTargetRef;
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void load(ESM4::Reader& reader);
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// void save(ESM4::Writer& writer) const;
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void blank();
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static constexpr ESM::RecNameInts sRecordId = ESM::REC_REFR4;
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};
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}
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#endif // ESM4_REFR_H
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