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			80 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_SCENEUTIL_OSGACONTROLLER_HPP
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#define OPENMW_COMPONENTS_SCENEUTIL_OSGACONTROLLER_HPP
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#include <osg/Node>
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#include <osg/NodeVisitor>
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#include <osg/StateSet>
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#include <osg/ref_ptr>
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#include <osgAnimation/Animation>
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#include <osgAnimation/AnimationUpdateCallback>
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#include <osgAnimation/Channel>
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#include <osgAnimation/BasicAnimationManager>
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#include <osgAnimation/StackedTransform>
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#include <osgAnimation/UpdateMatrixTransform>
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#include <components/sceneutil/controller.hpp>
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#include <components/sceneutil/keyframe.hpp>
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#include <components/resource/animation.hpp>
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namespace SceneUtil
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{
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    struct EmulatedAnimation
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    {
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        float mStartTime;
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        float mStopTime;
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        std::string mName;
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    };
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    class LinkVisitor : public osg::NodeVisitor
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    {
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        public:
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            LinkVisitor();
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            virtual void link(osgAnimation::UpdateMatrixTransform* umt);
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            virtual void handle_stateset(osg::StateSet* stateset);
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            virtual void setAnimation(Resource::Animation* animation);
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            virtual void apply(osg::Node& node) override;
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            virtual void apply(osg::Geode& node) override;
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        protected:
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            Resource::Animation* mAnimation;
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    };
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    class OsgAnimationController : public SceneUtil::KeyframeController
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    {
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    public:
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        /// @brief Handles the animation for osgAnimation formats
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        OsgAnimationController() {};
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        OsgAnimationController(const OsgAnimationController& copy, const osg::CopyOp& copyop);
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        META_Object(SceneUtil, OsgAnimationController)
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        /// @brief Handles the location of the instance
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        osg::Vec3f getTranslation(float time) const override;
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        /// @brief Calls animation track update()
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        void update(float time, std::string animationName);
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        /// @brief Called every frame for osgAnimation
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        void operator() (osg::Node*, osg::NodeVisitor*) override;
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        /// @brief Sets details of the animations
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        void setEmulatedAnimations(std::vector<EmulatedAnimation> emulatedAnimations);
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        /// @brief Adds an animation track to a model
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        void addMergedAnimationTrack(osg::ref_ptr<Resource::Animation> animationTrack);
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    private:
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        bool mNeedToLink = true;
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        osg::ref_ptr<LinkVisitor> mLinker;
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        std::vector<osg::ref_ptr<Resource::Animation>> mMergedAnimationTracks; // Used only by osgAnimation-based formats (e.g. dae)
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        std::vector<EmulatedAnimation> mEmulatedAnimations;
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    };
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}
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#endif
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