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openmw/components
elsid c771986c56
Prioritise NavMesh jobs first to remove and last to add
When player move fast enough, tiles update for specific area square
couldn't catch player move. Tiles to be removed are left in the queue
with lower priority then tiles to be added which are nearest to player.
This can lead to overflow for amount of tiles. So we try to do remove
first. But we detect change type approximately using mixed change type,
because even if we do it precise, change type could change while job
is in queue.
2018-10-13 22:16:31 +03:00
..
bsa http to https for supported urls (#1625) 2018-03-08 21:23:24 +01:00
bullethelpers Add operators for bullet types 2018-10-13 22:16:25 +03:00
compiler Add command to enable NavMesh render 2018-10-13 22:16:28 +03:00
config Make hasMaster() behavior consistent with isGameFile() (fixes #3618) 2018-03-28 15:43:51 +03:00
contentselector Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
crashcatcher Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
debug Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
detournavigator Prioritise NavMesh jobs first to remove and last to add 2018-10-13 22:16:31 +03:00
esm Fix crash in the ESM reader, when SCVR has no variable names 2018-10-12 11:28:14 +02:00
esmterrain Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
fallback Revert log spam 2018-04-22 15:41:25 +00:00
files Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
fontloader Support for user-defined TrueType fonts 2018-09-12 14:31:01 +04:00
interpreter Allow to use the %Name for creatures (bug #4644) 2018-09-16 21:53:28 +04:00
loadinglistener use loading screen to freeze the screen 2017-11-16 22:08:33 +01:00
misc Move WeakCache to components/misc 2018-09-28 16:47:47 +04:00
myguiplatform Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
nif Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
nifbullet Create collision shape for all avoided nodes 2018-10-13 22:16:31 +03:00
nifosg Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
osghelpers Add operators for osg types 2018-10-13 22:16:25 +03:00
process OSX build fix 2014-11-20 18:14:49 +01:00
resource Create collision shape for all avoided nodes 2018-10-13 22:16:31 +03:00
sceneutil Add command to enable NavMesh render 2018-10-13 22:16:28 +03:00
sdlutil Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
settings Use new logging system for components 2018-08-14 19:42:41 +04:00
shader Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
terrain Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
to_utf8 Use new logging system for components 2018-08-14 19:42:41 +04:00
translation Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
version Allow getting available version information even when clone is shallow 2017-03-07 21:53:49 +01:00
vfs Use new logging system for components 2018-08-14 19:42:41 +04:00
widgets Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
CMakeLists.txt Support animated objects 2018-10-13 22:16:30 +03:00
doc.hpp second set of additional doxygen comments 2010-09-25 20:15:05 +02:00