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openmw/components
fredzio c795e0bce6 Some actors are supposed to spawn on an object that belongs to an adjacent cell.
Since actors can be active in 3x3 grid around the player, we need to
first load all objects in a 5x5 grid around the player.

Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and non-animated physics objects.

Animated objects are tied to the scene graph, which doesn't exists yet
in these cells, so we skip them.
4 years ago
..
bsa Check if the archive is opened before adding a file to it and clear state on close 4 years ago
bullethelpers Detect and ignore updates for oscillating objects 4 years ago
compiler Allow unquoted string arguments to start with . and - 4 years ago
config Implement instanced groundcover 4 years ago
contentselector Replace zeroes and nulls by nullptrs 4 years ago
crashcatcher Fix MSVC's C4267 warnings 4 years ago
debug Fixing performance-faster-string-find issues 4 years ago
detournavigator Trigger navmesh update on moved player only when player tile has been changed 4 years ago
esm Some more constexpr in esm/variant.cpp 4 years ago
esmterrain Replace zeroes and nulls by nullptrs 4 years ago
fallback Fixing performance-faster-string-find issues 4 years ago
files Reduce a bit the code bloat in hot paths/small functions 4 years ago
fontloader Validate GUI scaling and place it to the launcher 4 years ago
interpreter Allow scripts to fail per target 4 years ago
loadinglistener Always center loading screen progress bar by height when there is active message box 4 years ago
misc Don't assign a variable passed by value 4 years ago
myguiplatform Fix MSVC's C4244 warnings 4 years ago
nif Improve null root handling 4 years ago
nifbullet Improve null root handling 4 years ago
nifosg use particle data for particle system quota 4 years ago
process Remove redundant includes 6 years ago
resource Some actors are supposed to spawn on an object that belongs to an adjacent cell. 4 years ago
sceneutil workaround shadow issue on macOS, https://gitlab.com/OpenMW/openmw/-/issues/6057 4 years ago
sdlutil Discard button press events during save loading (bug #5619) 4 years ago
settings Preventing type conversion of double to float for objectPagingMinSize 4 years ago
shader append filename to shader names 4 years ago
terrain Recreate a special case for IntersectionVisitor on QuadTreeWorld 4 years ago
to_utf8 Replace a handrolled memcpy with an actual call to memcpy 4 years ago
translation Replace all NULLs to nullptr 6 years ago
version Allow getting available version information even when clone is shallow 8 years ago
vfs Use O(log(n)) search instead of O(n) 4 years ago
widgets Fix MSVC's C4267 warnings 4 years ago
CMakeLists.txt Integrate Base64 library with build 4 years ago
doc.hpp