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openmw/apps/mwiniimporter/main.cpp
psi29a 341161ba03 Merge branch 'fontconfig' into 'master'
Allow users to decide if they need to import bitmap fonts

See merge request 

(cherry picked from commit 1e4dd46688)

43f552f4 Allow users to decide if they need to import bitmap fonts
2022-08-17 21:16:56 +00:00

148 lines
4.7 KiB
C++

#include "importer.hpp"
#include <iostream>
#include <boost/program_options.hpp>
#include <boost/filesystem.hpp>
#include <boost/filesystem/fstream.hpp>
namespace bpo = boost::program_options;
namespace bfs = boost::filesystem;
#ifndef _WIN32
int main(int argc, char *argv[]) {
#else
// Include on Windows only
#include <boost/locale.hpp>
class utf8argv
{
public:
utf8argv(int argc, wchar_t *wargv[])
{
args.reserve(argc);
argv = new const char *[argc];
for (int i = 0; i < argc; ++i) {
args.push_back(boost::locale::conv::utf_to_utf<char>(wargv[i]));
argv[i] = args.back().c_str();
}
}
~utf8argv() { delete[] argv; }
char **get() const { return const_cast<char **>(argv); }
private:
utf8argv(const utf8argv&);
utf8argv& operator=(const utf8argv&);
const char **argv;
std::vector<std::string> args;
};
/* The only way to pass Unicode on Winodws with CLI is to use wide
characters interface which presents UTF-16 encoding. The rest of
OpenMW application stack assumes UTF-8 encoding, therefore this
conversion.
For boost::filesystem::path::imbue see components/files/windowspath.cpp
*/
int wmain(int argc, wchar_t *wargv[]) {
utf8argv converter(argc, wargv);
char **argv = converter.get();
boost::filesystem::path::imbue(boost::locale::generator().generate(""));
#endif
try
{
bpo::options_description desc("Syntax: openmw-iniimporter <options> inifile configfile\nAllowed options");
bpo::positional_options_description p_desc;
desc.add_options()
("help,h", "produce help message")
("verbose,v", "verbose output")
("ini,i", bpo::value<std::string>(), "morrowind.ini file")
("cfg,c", bpo::value<std::string>(), "openmw.cfg file")
("output,o", bpo::value<std::string>()->default_value(""), "openmw.cfg file")
("game-files,g", "import esm and esp files")
("fonts,f", "import bitmap fonts")
("no-archives,A", "disable bsa archives import")
("encoding,e", bpo::value<std::string>()-> default_value("win1252"),
"Character encoding used in OpenMW game messages:\n"
"\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
"\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
"\n\twin1252 - Western European (Latin) alphabet, used by default")
;
p_desc.add("ini", 1).add("cfg", 1);
bpo::variables_map vm;
bpo::parsed_options parsed = bpo::command_line_parser(argc, argv)
.options(desc)
.positional(p_desc)
.run();
bpo::store(parsed, vm);
if(vm.count("help") || !vm.count("ini") || !vm.count("cfg")) {
std::cout << desc;
return 0;
}
bpo::notify(vm);
boost::filesystem::path iniFile(vm["ini"].as<std::string>());
boost::filesystem::path cfgFile(vm["cfg"].as<std::string>());
// if no output is given, write back to cfg file
std::string outputFile(vm["output"].as<std::string>());
if(vm["output"].defaulted()) {
outputFile = vm["cfg"].as<std::string>();
}
if(!boost::filesystem::exists(iniFile)) {
std::cerr << "ini file does not exist" << std::endl;
return -3;
}
if(!boost::filesystem::exists(cfgFile))
std::cerr << "cfg file does not exist" << std::endl;
MwIniImporter importer;
importer.setVerbose(vm.count("verbose") != 0);
// Font encoding settings
std::string encoding(vm["encoding"].as<std::string>());
importer.setInputEncoding(ToUTF8::calculateEncoding(encoding));
MwIniImporter::multistrmap ini = importer.loadIniFile(iniFile);
MwIniImporter::multistrmap cfg = importer.loadCfgFile(cfgFile);
if (!vm.count("fonts"))
{
ini.erase("Fonts:Font 0");
ini.erase("Fonts:Font 1");
ini.erase("Fonts:Font 2");
}
importer.merge(cfg, ini);
importer.mergeFallback(cfg, ini);
if(vm.count("game-files")) {
importer.importGameFiles(cfg, ini, iniFile);
}
if(!vm.count("no-archives")) {
importer.importArchives(cfg, ini);
}
std::cout << "write to: " << outputFile << std::endl;
bfs::ofstream file((bfs::path(outputFile)));
importer.writeToFile(file, cfg);
}
catch (std::exception& e)
{
std::cerr << "ERROR: " << e.what() << std::endl;
}
return 0;
}