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			29 lines
		
	
	
	
		
			742 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
	
		
			742 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_ESM4_LOADGMST_H
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#define OPENMW_COMPONENTS_ESM4_LOADGMST_H
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#include <cstdint>
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#include <string>
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#include <variant>
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#include <components/esm/defs.hpp>
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#include <components/esm/formid.hpp>
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namespace ESM4
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{
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    class Reader;
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    struct GameSetting
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    {
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        using Data = std::variant<std::monostate, bool, float, std::int32_t, std::string, std::uint32_t>;
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        ESM::FormId mId; // from the header
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        std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
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        std::string mEditorId;
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        Data mData;
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        void load(Reader& reader);
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        static constexpr ESM::RecNameInts sRecordId = ESM::RecNameInts::REC_GMST4;
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    };
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}
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#endif // OPENMW_COMPONENTS_ESM4_LOADGMST_H
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