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			23 lines
		
	
	
	
		
			598 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
	
		
			598 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef COMPONENTS_TERRAIN_VIEW_H
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#define COMPONENTS_TERRAIN_VIEW_H
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#include <osg/Referenced>
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namespace Terrain
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{
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    /**
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     * @brief A View is a collection of rendering objects that are visible from a given camera/intersection.
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     * The base View class is part of the interface for usage in conjunction with preload feature.
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     */
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    class View : public osg::Referenced
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    {
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    public:
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        virtual ~View() {}
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        /// Reset internal structure so that the next addition to the view will override the previous frame's contents.
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        virtual void reset() = 0;
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    };
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}
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#endif
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