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			55 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_PROJECTILESTATE_H
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| #define OPENMW_ESM_PROJECTILESTATE_H
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| 
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| #include <osg/Quat>
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| #include <osg/Vec3f>
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| 
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| #include "components/esm/quaternion.hpp"
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| #include "components/esm/refid.hpp"
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| #include "components/esm/vector3.hpp"
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| 
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| #include "refnum.hpp"
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| 
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| namespace ESM
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| {
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|     class ESMReader;
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|     class ESMWriter;
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| 
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|     // format 0, savegames only
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| 
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|     struct BaseProjectileState
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|     {
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|         RefId mId;
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| 
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|         Vector3 mPosition;
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|         Quaternion mOrientation;
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| 
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|         int32_t mActorId;
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| 
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|         void load(ESMReader& esm);
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|         void save(ESMWriter& esm) const;
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|     };
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| 
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|     struct MagicBoltState : public BaseProjectileState
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|     {
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|         RefId mSpellId;
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|         float mSpeed;
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|         RefNum mItem;
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| 
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|         void load(ESMReader& esm);
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|         void save(ESMWriter& esm) const;
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|     };
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| 
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|     struct ProjectileState : public BaseProjectileState
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|     {
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|         RefId mBowId;
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|         Vector3 mVelocity;
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|         float mAttackStrength;
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| 
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|         void load(ESMReader& esm);
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|         void save(ESMWriter& esm) const;
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|     };
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| 
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| }
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| 
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| #endif
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