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			165 lines
		
	
	
	
		
			5.6 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			165 lines
		
	
	
	
		
			5.6 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
local ui = require('openmw.ui')
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local util = require('openmw.util')
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local self = require('openmw.self')
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local core = require('openmw.core')
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local function printHelp()
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    local msg = [[
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This is the built-in Lua interpreter.
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help() - print this message
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exit() - exit Lua mode
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selected - currently selected object (click on any object to change)
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view(_G) - print content of the table `_G` (current environment)
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    standard libraries (math, string, etc.) are loaded by default but not visible in `_G`
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view(types, 2) - print table `types` (i.e. `openmw.types`) and its subtables (2 - traversal depth)]]
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    ui.printToConsole(msg, ui.CONSOLE_COLOR.Info)
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end
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local function printToConsole(...)
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    local strs = {}
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    for i = 1, select('#', ...) do
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        strs[i] = tostring(select(i, ...))
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    end
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    return ui.printToConsole(table.concat(strs, '\t'), ui.CONSOLE_COLOR.Info)
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end
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local function printRes(...)
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    if select('#', ...) >= 0 then
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        printToConsole(...)
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    end
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end
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local currentSelf = nil
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local currentMode = ''
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local function exitLuaMode()
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    currentSelf = nil
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    currentMode = ''
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    ui.setConsoleMode('')
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    ui.printToConsole('Lua mode OFF', ui.CONSOLE_COLOR.Success)
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end
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local function setContext(obj)
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    ui.printToConsole('Lua mode ON, use exit() to return, help() for more info', ui.CONSOLE_COLOR.Success)
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    if obj == self then
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        currentMode = 'Lua[Player]'
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        ui.printToConsole('Context: Player', ui.CONSOLE_COLOR.Success)
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    elseif obj then
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        if not obj:isValid() then error('Object not available') end
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        currentMode = 'Lua['..obj.recordId..']'
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        ui.printToConsole('Context: Local['..tostring(obj)..']', ui.CONSOLE_COLOR.Success)
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    else
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        currentMode = 'Lua[Global]'
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        ui.printToConsole('Context: Global', ui.CONSOLE_COLOR.Success)
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    end
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    currentSelf = obj
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    ui.setConsoleMode(currentMode)
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end
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local function setSelected(obj)
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    local ok, err = pcall(function() ui.setConsoleSelectedObject(obj) end)
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    if ok then
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        ui.printToConsole('Selected object changed', ui.CONSOLE_COLOR.Success)
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    else
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        ui.printToConsole(err, ui.CONSOLE_COLOR.Error)
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    end
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end
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local env = {
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    I = require('openmw.interfaces'),
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    util = require('openmw.util'),
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    storage = require('openmw.storage'),
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    core = require('openmw.core'),
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    types = require('openmw.types'),
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    vfs = require('openmw.vfs'),
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    markup = require('openmw.markup'),
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    ambient = require('openmw.ambient'),
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    async = require('openmw.async'),
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    nearby = require('openmw.nearby'),
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    self = require('openmw.self'),
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    input = require('openmw.input'),
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    postprocessing = require('openmw.postprocessing'),
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    ui = require('openmw.ui'),
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    camera = require('openmw.camera'),
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    aux_util = require('openmw_aux.util'),
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    debug = require('openmw.debug'),
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    view = require('openmw_aux.util').deepToString,
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    print = printToConsole,
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    exit = exitLuaMode,
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    help = printHelp,
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}
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env._G = env
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setmetatable(env, {__index = _G, __metatable = false})
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_G = nil
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local function executeLuaCode(code)
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    local fn
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    local ok, err = pcall(function() fn = util.loadCode('return ' .. code, env) end)
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    if ok then
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        ok, err = pcall(function() printRes(fn()) end)
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    else
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        ok, err = pcall(function() util.loadCode(code, env)() end)
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    end
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    if not ok then
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        ui.printToConsole(err, ui.CONSOLE_COLOR.Error)
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    end
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end
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local function onConsoleCommand(mode, cmd, selectedObject)
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    env.selected = selectedObject
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    if mode == '' then
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        cmd, arg = cmd:lower():match('(%w+) *(%w*)')
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        if cmd == 'lua' then
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            if arg == 'player' then
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                cmd = 'luap'
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            elseif arg == 'global' then
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                cmd = 'luag'
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            elseif arg == 'selected' then
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                cmd = 'luas'
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            elseif arg == 'menu' then
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                -- handled in menu.lua
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            else
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                local msg = [[
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Usage: 'lua menu' or 'luam' - enter menu context
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       'lua player' or 'luap' - enter player context
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       'lua global' or 'luag' - enter global context
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       'lua selected' or 'luas' - enter local context on the selected object]]
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                ui.printToConsole(msg, ui.CONSOLE_COLOR.Info)
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            end
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        end
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        if cmd == 'luap' or (cmd == 'luas' and selectedObject == self.object) then
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            setContext(self)
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        elseif cmd == 'luag' then
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            setContext()
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        elseif cmd == 'luas' then
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            if selectedObject then
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                core.sendGlobalEvent('OMWConsoleStartLocal', {player=self.object, selected=selectedObject})
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            else
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                ui.printToConsole('No selected object', ui.CONSOLE_COLOR.Error)
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            end
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        end
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    elseif mode == currentMode then
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        if cmd == 'exit()' then
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            exitLuaMode()
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        elseif currentSelf == self then
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            executeLuaCode(cmd)
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            if env.selected ~= selectedObject then setSelected(env.selected) end
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        elseif currentSelf then
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            currentSelf:sendEvent('OMWConsoleEval', {player=self.object, code=cmd, selected=selectedObject})
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        else
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            core.sendGlobalEvent('OMWConsoleEval', {player=self.object, code=cmd, selected=selectedObject})
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        end
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    end
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end
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return {
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    engineHandlers = {onConsoleCommand = onConsoleCommand},
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    eventHandlers = {
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        OMWConsolePrint = function(msg) ui.printToConsole(tostring(msg), ui.CONSOLE_COLOR.Info) end,
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        OMWConsoleError = function(msg) ui.printToConsole(tostring(msg), ui.CONSOLE_COLOR.Error) end,
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        OMWConsoleSetContext = setContext,
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        OMWConsoleSetSelected = setSelected,
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        OMWConsoleExit = exitLuaMode,
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        OMWConsoleHelp = printHelp,
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    }
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}
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