mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 07:56:40 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			103 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
 | 
						|
  Copyright (C) 2016, 2018-2020 cc9cii
 | 
						|
 | 
						|
  This software is provided 'as-is', without any express or implied
 | 
						|
  warranty.  In no event will the authors be held liable for any damages
 | 
						|
  arising from the use of this software.
 | 
						|
 | 
						|
  Permission is granted to anyone to use this software for any purpose,
 | 
						|
  including commercial applications, and to alter it and redistribute it
 | 
						|
  freely, subject to the following restrictions:
 | 
						|
 | 
						|
  1. The origin of this software must not be misrepresented; you must not
 | 
						|
     claim that you wrote the original software. If you use this software
 | 
						|
     in a product, an acknowledgment in the product documentation would be
 | 
						|
     appreciated but is not required.
 | 
						|
  2. Altered source versions must be plainly marked as such, and must not be
 | 
						|
     misrepresented as being the original software.
 | 
						|
  3. This notice may not be removed or altered from any source distribution.
 | 
						|
 | 
						|
  cc9cii cc9c@iinet.net.au
 | 
						|
 | 
						|
  Much of the information on the data structures are based on the information
 | 
						|
  from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
 | 
						|
  trial & error.  See http://en.uesp.net/wiki for details.
 | 
						|
 | 
						|
*/
 | 
						|
#ifndef ESM4_WEAP_H
 | 
						|
#define ESM4_WEAP_H
 | 
						|
 | 
						|
#include <cstdint>
 | 
						|
#include <string>
 | 
						|
 | 
						|
#include "formid.hpp"
 | 
						|
 | 
						|
namespace ESM4
 | 
						|
{
 | 
						|
    class Reader;
 | 
						|
    class Writer;
 | 
						|
 | 
						|
    struct Weapon
 | 
						|
    {
 | 
						|
        struct Data
 | 
						|
        {
 | 
						|
            // type
 | 
						|
            // 0 = Blade One Hand
 | 
						|
            // 1 = Blade Two Hand
 | 
						|
            // 2 = Blunt One Hand
 | 
						|
            // 3 = Blunt Two Hand
 | 
						|
            // 4 = Staff
 | 
						|
            // 5 = Bow
 | 
						|
            std::uint32_t type;
 | 
						|
            float speed;
 | 
						|
            float reach;
 | 
						|
            std::uint32_t flags;
 | 
						|
            std::uint32_t value; // gold
 | 
						|
            std::uint32_t health;
 | 
						|
            float weight;
 | 
						|
            std::uint16_t damage;
 | 
						|
            std::uint8_t clipSize; // FO3/FONV only
 | 
						|
 | 
						|
            Data()
 | 
						|
                : type(0)
 | 
						|
                , speed(0.f)
 | 
						|
                , reach(0.f)
 | 
						|
                , flags(0)
 | 
						|
                , value(0)
 | 
						|
                , health(0)
 | 
						|
                , weight(0.f)
 | 
						|
                , damage(0)
 | 
						|
                , clipSize(0)
 | 
						|
            {
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
        FormId mFormId; // from the header
 | 
						|
        std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
 | 
						|
 | 
						|
        std::string mEditorId;
 | 
						|
        std::string mFullName;
 | 
						|
        std::string mModel;
 | 
						|
        std::string mText;
 | 
						|
        std::string mIcon;
 | 
						|
        std::string mMiniIcon;
 | 
						|
 | 
						|
        FormId mPickUpSound;
 | 
						|
        FormId mDropSound;
 | 
						|
 | 
						|
        float mBoundRadius;
 | 
						|
 | 
						|
        FormId mScriptId;
 | 
						|
        std::uint16_t mEnchantmentPoints;
 | 
						|
        FormId mEnchantment;
 | 
						|
 | 
						|
        Data mData;
 | 
						|
 | 
						|
        void load(ESM4::Reader& reader);
 | 
						|
        // void save(ESM4::Writer& writer) const;
 | 
						|
 | 
						|
        // void blank();
 | 
						|
    };
 | 
						|
}
 | 
						|
 | 
						|
#endif // ESM4_WEAP_H
 |