mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-10-25 17:56:37 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			93 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_LEVLISTS_H
 | |
| #define OPENMW_ESM_LEVLISTS_H
 | |
| 
 | |
| #include <string>
 | |
| #include <vector>
 | |
| 
 | |
| namespace ESM
 | |
| {
 | |
| 
 | |
| class ESMReader;
 | |
| class ESMWriter;
 | |
| 
 | |
| /*
 | |
|  * Levelled lists. Since these have identical layout, I only bothered
 | |
|  * to implement it once.
 | |
|  *
 | |
|  * We should later implement the ability to merge levelled lists from
 | |
|  * several files.
 | |
|  */
 | |
| 
 | |
| struct LevelledListBase
 | |
| {
 | |
|     int mFlags;
 | |
|     unsigned char mChanceNone; // Chance that none are selected (0-100)
 | |
|     std::string mId;
 | |
| 
 | |
|     // Record name used to read references. Must be set before load() is
 | |
|     // called.
 | |
|     const char *mRecName;
 | |
| 
 | |
|     struct LevelItem
 | |
|     {
 | |
|         std::string mId;
 | |
|         short mLevel;
 | |
|     };
 | |
| 
 | |
|     std::vector<LevelItem> mList;
 | |
| 
 | |
|     void load(ESMReader &esm, bool &isDeleted);
 | |
|     void save(ESMWriter &esm, bool isDeleted = false) const;
 | |
| 
 | |
|     void blank();
 | |
|     ///< Set record to default state (does not touch the ID).
 | |
| };
 | |
| 
 | |
| struct CreatureLevList: LevelledListBase
 | |
| {
 | |
|     static unsigned int sRecordId;
 | |
|     /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
 | |
|     static std::string getRecordType() { return "CreatureLevList"; }
 | |
| 
 | |
|     enum Flags
 | |
|     {
 | |
| 
 | |
|         AllLevels = 0x01  // Calculate from all levels <= player
 | |
|                           // level, not just the closest below
 | |
|                           // player.
 | |
|     };
 | |
| 
 | |
|     CreatureLevList()
 | |
|     {
 | |
|         mRecName = "CNAM";
 | |
|     }
 | |
| };
 | |
| 
 | |
| struct ItemLevList: LevelledListBase
 | |
| {
 | |
|     static unsigned int sRecordId;
 | |
|     /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
 | |
|     static std::string getRecordType() { return "ItemLevList"; }
 | |
| 
 | |
|     enum Flags
 | |
|     {
 | |
| 
 | |
|         Each = 0x01,      // Select a new item each time this
 | |
|                           // list is instantiated, instead of
 | |
|                           // giving several identical items
 | |
|                           // (used when a container has more
 | |
|                           // than one instance of one levelled
 | |
|                           // list.)
 | |
|         AllLevels = 0x02  // Calculate from all levels <= player
 | |
|                           // level, not just the closest below
 | |
|                           // player.
 | |
|     };
 | |
| 
 | |
|     ItemLevList()
 | |
|     {
 | |
|         mRecName = "INAM";
 | |
|     }
 | |
| };
 | |
| 
 | |
| }
 | |
| #endif
 |