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			56 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_NPCSTATS_H
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#define OPENMW_ESM_NPCSTATS_H
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#include "loadskil.hpp"
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#include "statstate.hpp"
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#include <components/esm/attr.hpp>
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#include <components/esm/refid.hpp>
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#include <array>
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#include <map>
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#include <string>
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#include <vector>
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    // format 0, saved games only
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    struct NpcStats
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    {
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        struct Faction
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        {
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            bool mExpelled;
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            int32_t mRank;
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            int32_t mReputation;
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            Faction();
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        };
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        bool mIsWerewolf;
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        std::map<ESM::RefId, Faction> mFactions;
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        int32_t mDisposition;
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        int32_t mCrimeDispositionModifier;
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        std::array<StatState<float>, ESM::Skill::Length> mSkills;
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        int32_t mBounty;
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        int32_t mReputation;
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        int32_t mWerewolfKills;
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        int32_t mLevelProgress;
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        std::array<int32_t, ESM::Attribute::Length> mSkillIncrease;
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        std::array<int32_t, 3> mSpecIncreases;
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        std::vector<ESM::RefId> mUsedIds;
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        float mTimeToStartDrowning;
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        int32_t mCrimeId;
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        /// Initialize to default state
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        void blank();
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        void load(ESMReader& esm);
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        void save(ESMWriter& esm) const;
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    };
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}
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#endif
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