mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-10-31 05:56:38 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			39 lines
		
	
	
	
		
			914 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
	
		
			914 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_COMPONENTS_RESOURCE_RESOURCESYSTEM_H
 | |
| #define OPENMW_COMPONENTS_RESOURCE_RESOURCESYSTEM_H
 | |
| 
 | |
| #include <memory>
 | |
| 
 | |
| namespace VFS
 | |
| {
 | |
|     class Manager;
 | |
| }
 | |
| 
 | |
| namespace Resource
 | |
| {
 | |
| 
 | |
|     class SceneManager;
 | |
|     class TextureManager;
 | |
| 
 | |
|     /// @brief Wrapper class that constructs and provides access to the various resource subsystems.
 | |
|     /// @par Resource subsystems can be used with multiple OpenGL contexts, just like the OSG equivalents, but
 | |
|     ///     are built around the use of a single virtual file system.
 | |
|     class ResourceSystem
 | |
|     {
 | |
|     public:
 | |
|         ResourceSystem(const VFS::Manager* vfs);
 | |
| 
 | |
|         SceneManager* getSceneManager();
 | |
|         TextureManager* getTextureManager();
 | |
| 
 | |
|         const VFS::Manager* getVFS() const;
 | |
| 
 | |
|     private:
 | |
|         std::auto_ptr<SceneManager> mSceneManager;
 | |
|         std::auto_ptr<TextureManager> mTextureManager;
 | |
| 
 | |
|         const VFS::Manager* mVFS;
 | |
|     };
 | |
| 
 | |
| }
 | |
| 
 | |
| #endif
 |