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			57 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef COMPONENTS_FILES_ANDROIDPATH_H
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#define COMPONENTS_FILES_ANDROIDPATH_H
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#if defined(__ANDROID__)
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#include <boost/filesystem.hpp>
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/**
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 * \namespace Files
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 */
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namespace Files
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{
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struct AndroidPath
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{
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    AndroidPath(const std::string& application_name);
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    /**
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     * \brief Return path to the user directory.
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     */
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    boost::filesystem::path getUserConfigPath() const;
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    boost::filesystem::path getUserDataPath() const;
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    /**
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     * \brief Return path to the global (system) directory where config files can be placed.
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     */
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    boost::filesystem::path getGlobalConfigPath() const;
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    /**
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     * \brief Return path to the runtime configuration directory which is the
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     * place where an application was started.
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     */
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    boost::filesystem::path getLocalPath() const;
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    /**
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     * \brief Return path to the global (system) directory where game files can be placed.
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     */
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    boost::filesystem::path getGlobalDataPath() const;
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    /**
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     * \brief
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     */
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    boost::filesystem::path getCachePath() const;
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    boost::filesystem::path getInstallPath() const;
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    std::string mName;
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};
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} /* namespace Files */
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#endif /* defined(__Android__) */
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#endif /* COMPONENTS_FILES_ANDROIDPATH_H */
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