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			1095 lines
		
	
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1095 lines
		
	
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "referenceablecheck.hpp"
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#include "../world/record.hpp"
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#include "../world/universalid.hpp"
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#include <components/misc/stringops.hpp>
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CSMTools::ReferenceableCheckStage::ReferenceableCheckStage(
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    const CSMWorld::RefIdData& referenceable, const CSMWorld::IdCollection<ESM::Race >& races,
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    const CSMWorld::IdCollection<ESM::Class>& classes,
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    const CSMWorld::IdCollection<ESM::Faction>& faction)
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    :
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    mReferencables(referenceable),
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    mClasses(classes),
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    mRaces(races),
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    mFactions(faction),
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    mPlayerPresent(false)
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{
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}
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void CSMTools::ReferenceableCheckStage::perform(int stage, std::vector< std::string >& messages)
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{
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    //Checks for books, than, when stage is above mBooksSize goes to other checks, with (stage - PrevSum) as stage.
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    const int bookSize(mReferencables.getBooks().getSize());
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    if (stage < bookSize)
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    {
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        bookCheck(stage, mReferencables.getBooks(), messages);
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        return;
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    }
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    stage -= bookSize;
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    const int activatorSize(mReferencables.getActivators().getSize());
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    if (stage < activatorSize)
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    {
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        activatorCheck(stage, mReferencables.getActivators(), messages);
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        return;
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    }
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    stage -= activatorSize;
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    const int potionSize(mReferencables.getPotions().getSize());
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    if (stage < potionSize)
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    {
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        potionCheck(stage, mReferencables.getPotions(), messages);
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        return;
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    }
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    stage -= potionSize;
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    const int apparatusSize(mReferencables.getApparati().getSize());
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    if (stage < apparatusSize)
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    {
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        apparatusCheck(stage, mReferencables.getApparati(), messages);
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        return;
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    }
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    stage -= apparatusSize;
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    const int armorSize(mReferencables.getArmors().getSize());
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    if (stage < armorSize)
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    {
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        armorCheck(stage, mReferencables.getArmors(), messages);
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        return;
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    }
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    stage -= armorSize;
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    const int clothingSize(mReferencables.getClothing().getSize());
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    if (stage < clothingSize)
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    {
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        clothingCheck(stage, mReferencables.getClothing(), messages);
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        return;
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    }
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    stage -= clothingSize;
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    const int containerSize(mReferencables.getContainers().getSize());
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    if (stage < containerSize)
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    {
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        containerCheck(stage, mReferencables.getContainers(), messages);
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        return;
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    }
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    stage -= containerSize;
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    const int doorSize(mReferencables.getDoors().getSize());
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    if (stage < doorSize)
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    {
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        doorCheck(stage, mReferencables.getDoors(), messages);
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        return;
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    }
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    stage -= doorSize;
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    const int ingredientSize(mReferencables.getIngredients().getSize());
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    if (stage < ingredientSize)
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    {
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        ingredientCheck(stage, mReferencables.getIngredients(), messages);
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        return;
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    }
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    stage -= ingredientSize;
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    const int creatureLevListSize(mReferencables.getCreatureLevelledLists().getSize());
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    if (stage < creatureLevListSize)
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    {
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        creaturesLevListCheck(stage, mReferencables.getCreatureLevelledLists(), messages);
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        return;
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    }
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    stage -= creatureLevListSize;
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    const int itemLevelledListSize(mReferencables.getItemLevelledList().getSize());
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    if (stage < itemLevelledListSize)
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    {
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        itemLevelledListCheck(stage, mReferencables.getItemLevelledList(), messages);
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        return;
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    }
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    stage -= itemLevelledListSize;
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    const int lightSize(mReferencables.getLights().getSize());
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    if (stage < lightSize)
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    {
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        lightCheck(stage, mReferencables.getLights(), messages);
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        return;
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    }
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    stage -= lightSize;
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    const int lockpickSize(mReferencables.getLocpicks().getSize());
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    if (stage < lockpickSize)
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    {
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        lockpickCheck(stage, mReferencables.getLocpicks(), messages);
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        return;
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    }
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    stage -= lockpickSize;
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    const int miscSize(mReferencables.getMiscellaneous().getSize());
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    if (stage < miscSize)
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    {
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        miscCheck(stage, mReferencables.getMiscellaneous(), messages);
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        return;
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    }
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    stage -= miscSize;
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    const int npcSize(mReferencables.getNPCs().getSize());
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    if (stage < npcSize)
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    {
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        npcCheck(stage, mReferencables.getNPCs(), messages);
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        return;
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    }
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    stage -= npcSize;
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    const int weaponSize(mReferencables.getWeapons().getSize());
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    if (stage < weaponSize)
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    {
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        weaponCheck(stage, mReferencables.getWeapons(), messages);
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        return;
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    }
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    stage -= weaponSize;
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    const int probeSize(mReferencables.getProbes().getSize());
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    if (stage < probeSize)
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    {
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        probeCheck(stage, mReferencables.getProbes(), messages);
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        return;
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    }
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    stage -= probeSize;
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    const int repairSize(mReferencables.getRepairs().getSize());
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    if (stage < repairSize)
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    {
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        repairCheck(stage, mReferencables.getRepairs(), messages);
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        return;
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    }
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    stage -= repairSize;
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    const int staticSize(mReferencables.getStatics().getSize());
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    if (stage < staticSize)
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    {
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        staticCheck(stage, mReferencables.getStatics(), messages);
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        return;
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    }
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    stage -= staticSize;
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    const int creatureSize(mReferencables.getCreatures().getSize());
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    if (stage < creatureSize)
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    {
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        creatureCheck(stage, mReferencables.getCreatures(), messages);
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        return;
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    }
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// if we come that far, we are about to perform our last, final check.
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    finalCheck(messages);
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    return;
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}
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int CSMTools::ReferenceableCheckStage::setup()
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{
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    mPlayerPresent = false;
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    return mReferencables.getSize() + 1;
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}
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void CSMTools::ReferenceableCheckStage::bookCheck(
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    int stage,
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    const CSMWorld::RefIdDataContainer< ESM::Book >& records,
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    std::vector< std::string >& messages)
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{
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    const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
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    if (baseRecord.isDeleted())
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    {
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        return;
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    }
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    const ESM::Book& book = (dynamic_cast<const CSMWorld::Record<ESM::Book>& >(baseRecord)).get();
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    CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Book, book.mId);
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    inventoryItemCheck<ESM::Book>(book, messages, id.toString(), true);
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}
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void CSMTools::ReferenceableCheckStage::activatorCheck(
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    int stage,
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    const CSMWorld::RefIdDataContainer< ESM::Activator >& records,
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    std::vector< std::string >& messages)
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{
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    const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
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    if (baseRecord.isDeleted())
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    {
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        return;
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    }
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    const ESM::Activator& activator = (dynamic_cast<const CSMWorld::Record<ESM::Activator>& >(baseRecord)).get();
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    CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Activator, activator.mId);
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    //Checking for model, IIRC all activators should have a model
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    if (activator.mModel.empty())
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    {
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        messages.push_back(id.toString() + "|" + activator.mId + " has no model");
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    }
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}
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void CSMTools::ReferenceableCheckStage::potionCheck(
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    int stage,
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    const CSMWorld::RefIdDataContainer< ESM::Potion >& records,
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    std::vector< std::string >& messages)
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{
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    const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
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    if (baseRecord.isDeleted())
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    {
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        return;
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    }
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    const ESM::Potion& potion = (dynamic_cast<const CSMWorld::Record<ESM::Potion>& >(baseRecord)).get();
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    CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Potion, potion.mId);
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    inventoryItemCheck<ESM::Potion>(potion, messages, id.toString());
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    //IIRC potion can have empty effects list just fine.
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}
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void CSMTools::ReferenceableCheckStage::apparatusCheck(
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    int stage,
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    const CSMWorld::RefIdDataContainer< ESM::Apparatus >& records,
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    std::vector< std::string >& messages)
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{
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    const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
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    if (baseRecord.isDeleted())
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    {
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        return;
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    }
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    const ESM::Apparatus& apparatus = (dynamic_cast<const CSMWorld::Record<ESM::Apparatus>& >(baseRecord)).get();
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    CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Apparatus, apparatus.mId);
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    inventoryItemCheck<ESM::Apparatus>(apparatus, messages, id.toString());
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    toolCheck<ESM::Apparatus>(apparatus, messages, id.toString());
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}
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void CSMTools::ReferenceableCheckStage::armorCheck(
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    int stage,
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    const CSMWorld::RefIdDataContainer< ESM::Armor >& records,
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    std::vector< std::string >& messages)
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{
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    const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
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    if (baseRecord.isDeleted())
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    {
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        return;
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    }
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    const ESM::Armor& armor = (dynamic_cast<const CSMWorld::Record<ESM::Armor>& >(baseRecord)).get();
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    CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Armor, armor.mId);
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    inventoryItemCheck<ESM::Armor>(armor, messages, id.toString(), true);
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    //checking for armor class, armor should have poistive armor class, but 0 is considered legal
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    if (armor.mData.mArmor < 0)
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    {
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        messages.push_back(id.toString() + "|" + armor.mId + " has negative armor class");
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    }
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    //checking for health. Only positive numbers are allowed, or 0 is illegal
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    if (armor.mData.mHealth <= 0)
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    {
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        messages.push_back(id.toString() + "|" + armor.mId + " has non positive health");
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    }
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}
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void CSMTools::ReferenceableCheckStage::clothingCheck(
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    int stage,
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    const CSMWorld::RefIdDataContainer< ESM::Clothing >& records,
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    std::vector< std::string >& messages)
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{
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    const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
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    if (baseRecord.isDeleted())
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    {
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        return;
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    }
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    const ESM::Clothing& clothing = (dynamic_cast<const CSMWorld::Record<ESM::Clothing>& >(baseRecord)).get();
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    CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Clothing, clothing.mId);
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    inventoryItemCheck<ESM::Clothing>(clothing, messages, id.toString(), true);
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}
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void CSMTools::ReferenceableCheckStage::containerCheck(
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    int stage,
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    const CSMWorld::RefIdDataContainer< ESM::Container >& records,
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    std::vector< std::string >& messages)
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{
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    const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
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    if (baseRecord.isDeleted())
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    {
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        return;
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    }
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    const ESM::Container& container = (dynamic_cast<const CSMWorld::Record<ESM::Container>& >(baseRecord)).get();
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    CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Container, container.mId);
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    //Checking for model, IIRC all containers should have a model
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						|
    if (container.mModel.empty())
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						|
    {
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        messages.push_back(id.toString() + "|" + container.mId + " has no model");
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						|
    }
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    //Checking for capacity (weight)
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						|
    if (container.mWeight < 0) //0 is allowed
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    {
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        messages.push_back(id.toString() + "|" + container.mId + " has negative weight (capacity)");
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    }
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    //checking for name
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						|
    if (container.mName.empty())
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    {
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        messages.push_back(id.toString() + "|" + container.mId + " has an empty name");
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    }
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}
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 | 
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void CSMTools::ReferenceableCheckStage::creatureCheck(
 | 
						|
    int stage,
 | 
						|
    const CSMWorld::RefIdDataContainer< ESM::Creature >& records,
 | 
						|
    std::vector< std::string >& messages)
 | 
						|
{
 | 
						|
    const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
 | 
						|
 | 
						|
    if (baseRecord.isDeleted())
 | 
						|
    {
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						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const ESM::Creature& creature = (dynamic_cast<const CSMWorld::Record<ESM::Creature>&>(baseRecord)).get();
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						|
    CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Creature, creature.mId);
 | 
						|
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						|
    if (creature.mModel.empty())
 | 
						|
    {
 | 
						|
        messages.push_back(id.toString() + "|" + creature.mId + " has no model");
 | 
						|
    }
 | 
						|
 | 
						|
    if (creature.mName.empty())
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						|
    {
 | 
						|
        messages.push_back(id.toString() + "|" + creature.mId + " has an empty name");
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						|
    }
 | 
						|
 | 
						|
    //stats checks
 | 
						|
    if (creature.mData.mLevel < 1)
 | 
						|
    {
 | 
						|
        messages.push_back(id.toString() + "|" + creature.mId + " has non-postive level");
 | 
						|
    }
 | 
						|
 | 
						|
    if (creature.mData.mStrength < 0)
 | 
						|
    {
 | 
						|
        messages.push_back(id.toString() + "|" + creature.mId + " has negative strength");
 | 
						|
    }
 | 
						|
 | 
						|
    if (creature.mData.mIntelligence < 0)
 | 
						|
    {
 | 
						|
        messages.push_back(id.toString() + "|" + creature.mId + " has negative intelligence");
 | 
						|
    }
 | 
						|
 | 
						|
    if (creature.mData.mWillpower < 0)
 | 
						|
    {
 | 
						|
        messages.push_back(id.toString() + "|" + creature.mId + " has negative willpower");
 | 
						|
    }
 | 
						|
 | 
						|
    if (creature.mData.mAgility < 0)
 | 
						|
    {
 | 
						|
        messages.push_back(id.toString() + "|" + creature.mId + " has negative agility");
 | 
						|
    }
 | 
						|
 | 
						|
    if (creature.mData.mSpeed < 0)
 | 
						|
    {
 | 
						|
        messages.push_back(id.toString() + "|" + creature.mId + " has negative speed");
 | 
						|
    }
 | 
						|
 | 
						|
    if (creature.mData.mEndurance < 0)
 | 
						|
    {
 | 
						|
        messages.push_back(id.toString() + "|" + creature.mId + " has negative endurance");
 | 
						|
    }
 | 
						|
 | 
						|
    if (creature.mData.mPersonality < 0)
 | 
						|
    {
 | 
						|
        messages.push_back(id.toString() + "|" + creature.mId + " has negative personality");
 | 
						|
    }
 | 
						|
 | 
						|
    if (creature.mData.mLuck < 0)
 | 
						|
    {
 | 
						|
        messages.push_back(id.toString() + "|" + creature.mId + " has negative luck");
 | 
						|
    }
 | 
						|
 | 
						|
    if (creature.mData.mHealth < 0)
 | 
						|
    {
 | 
						|
        messages.push_back(id.toString() + "|" + creature.mId + " has negative health");
 | 
						|
    }
 | 
						|
 | 
						|
    if (creature.mData.mSoul < 0)
 | 
						|
    {
 | 
						|
        messages.push_back(id.toString() + "|" + creature.mId + " has negative soul value");
 | 
						|
    }
 | 
						|
 | 
						|
    for (int i = 0; i < 6; ++i)
 | 
						|
    {
 | 
						|
        if (creature.mData.mAttack[i] < 0)
 | 
						|
        {
 | 
						|
            messages.push_back(id.toString() + "|" + creature.mId + " has negative attack strength");
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    //TODO, find meaning of other values
 | 
						|
    if (creature.mData.mGold < 0) //It seems that this is for gold in merchant creatures
 | 
						|
    {
 | 
						|
        messages.push_back(id.toString() + "|" + creature.mId + " has negative gold ");
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void CSMTools::ReferenceableCheckStage::doorCheck(
 | 
						|
    int stage,
 | 
						|
    const CSMWorld::RefIdDataContainer< ESM::Door >& records,
 | 
						|
    std::vector< std::string >& messages)
 | 
						|
{
 | 
						|
    const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
 | 
						|
 | 
						|
    if (baseRecord.isDeleted())
 | 
						|
    {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const ESM::Door& Door = (dynamic_cast<const CSMWorld::Record<ESM::Door>&>(baseRecord)).get();
 | 
						|
    CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Door, Door.mId);
 | 
						|
 | 
						|
    //usual, name or model
 | 
						|
    if (Door.mName.empty())
 | 
						|
    {
 | 
						|
        messages.push_back(id.toString() + "|" + Door.mId + " has an empty name");
 | 
						|
    }
 | 
						|
 | 
						|
    if (Door.mModel.empty())
 | 
						|
    {
 | 
						|
        messages.push_back(id.toString() + "|" + Door.mId + " has no model");
 | 
						|
    }
 | 
						|
 | 
						|
    //TODO, check what static unsigned int sRecordId; is for
 | 
						|
}
 | 
						|
 | 
						|
void CSMTools::ReferenceableCheckStage::ingredientCheck(
 | 
						|
    int stage,
 | 
						|
    const CSMWorld::RefIdDataContainer< ESM::Ingredient >& records,
 | 
						|
    std::vector< std::string >& messages)
 | 
						|
{
 | 
						|
    const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
 | 
						|
 | 
						|
    if (baseRecord.isDeleted())
 | 
						|
    {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const ESM::Ingredient& Ingredient = (dynamic_cast<const CSMWorld::Record<ESM::Ingredient>& >(baseRecord)).get();
 | 
						|
    CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Ingredient, Ingredient.mId);
 | 
						|
 | 
						|
    inventoryItemCheck<ESM::Ingredient>(Ingredient, messages, id.toString());
 | 
						|
}
 | 
						|
 | 
						|
void CSMTools::ReferenceableCheckStage::creaturesLevListCheck(
 | 
						|
    int stage,
 | 
						|
    const CSMWorld::RefIdDataContainer< ESM::CreatureLevList >& records,
 | 
						|
    std::vector< std::string >& messages)
 | 
						|
{
 | 
						|
    const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
 | 
						|
 | 
						|
    if (baseRecord.isDeleted())
 | 
						|
    {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const ESM::CreatureLevList& CreatureLevList = (dynamic_cast<const CSMWorld::Record<ESM::CreatureLevList>& >(baseRecord)).get();
 | 
						|
    CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_CreatureLevelledList, CreatureLevList.mId); //CreatureLevList but Type_CreatureLevelledList :/
 | 
						|
 | 
						|
    listCheck<ESM::CreatureLevList>(CreatureLevList, messages, id.toString());
 | 
						|
}
 | 
						|
 | 
						|
void CSMTools::ReferenceableCheckStage::itemLevelledListCheck(
 | 
						|
    int stage,
 | 
						|
    const CSMWorld::RefIdDataContainer< ESM::ItemLevList >& records,
 | 
						|
    std::vector< std::string >& messages)
 | 
						|
{
 | 
						|
    const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
 | 
						|
 | 
						|
    if (baseRecord.isDeleted())
 | 
						|
    {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const ESM::ItemLevList& ItemLevList = (dynamic_cast<const CSMWorld::Record<ESM::ItemLevList>& >(baseRecord)).get();
 | 
						|
    CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_ItemLevelledList, ItemLevList.mId);
 | 
						|
 | 
						|
    listCheck<ESM::ItemLevList>(ItemLevList, messages, id.toString());
 | 
						|
}
 | 
						|
 | 
						|
void CSMTools::ReferenceableCheckStage::lightCheck(
 | 
						|
    int stage,
 | 
						|
    const CSMWorld::RefIdDataContainer< ESM::Light >& records,
 | 
						|
    std::vector< std::string >& messages)
 | 
						|
{
 | 
						|
    const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
 | 
						|
 | 
						|
    if (baseRecord.isDeleted())
 | 
						|
    {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const ESM::Light& light = (dynamic_cast<const CSMWorld::Record<ESM::Light>& >(baseRecord)).get();
 | 
						|
    CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Light, light.mId);
 | 
						|
 | 
						|
    if (light.mData.mRadius < 0)
 | 
						|
    {
 | 
						|
        messages.push_back(id.toString() + "|" + light.mId + " has negative light radius");
 | 
						|
    }
 | 
						|
 | 
						|
    if (light.mData.mFlags & ESM::Light::Carry)
 | 
						|
    {
 | 
						|
        inventoryItemCheck<ESM::Light>(light, messages, id.toString());
 | 
						|
 | 
						|
        if (light.mData.mTime == 0)
 | 
						|
        {
 | 
						|
            messages.push_back(id.toString() + "|" + light.mId + " has zero duration");
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void CSMTools::ReferenceableCheckStage::lockpickCheck(
 | 
						|
    int stage,
 | 
						|
    const CSMWorld::RefIdDataContainer< ESM::Lockpick >& records,
 | 
						|
    std::vector< std::string >& messages)
 | 
						|
{
 | 
						|
    const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
 | 
						|
 | 
						|
    if (baseRecord.isDeleted())
 | 
						|
    {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const ESM::Lockpick& lockpick = (dynamic_cast<const CSMWorld::Record<ESM::Lockpick>& >(baseRecord)).get();
 | 
						|
    CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Lockpick, lockpick.mId);
 | 
						|
 | 
						|
    inventoryItemCheck<ESM::Lockpick>(lockpick, messages, id.toString());
 | 
						|
 | 
						|
    toolCheck<ESM::Lockpick>(lockpick, messages, id.toString(), true);
 | 
						|
}
 | 
						|
 | 
						|
void CSMTools::ReferenceableCheckStage::miscCheck(
 | 
						|
    int stage,
 | 
						|
    const CSMWorld::RefIdDataContainer< ESM::Miscellaneous >& records,
 | 
						|
    std::vector< std::string >& messages)
 | 
						|
{
 | 
						|
    const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
 | 
						|
 | 
						|
    if (baseRecord.isDeleted())
 | 
						|
    {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const ESM::Miscellaneous& miscellaneous = (dynamic_cast<const CSMWorld::Record<ESM::Miscellaneous>& >(baseRecord)).get();
 | 
						|
    CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Miscellaneous, miscellaneous.mId);
 | 
						|
 | 
						|
    inventoryItemCheck<ESM::Miscellaneous>(miscellaneous, messages, id.toString());
 | 
						|
}
 | 
						|
 | 
						|
void CSMTools::ReferenceableCheckStage::npcCheck(
 | 
						|
    int stage,
 | 
						|
    const CSMWorld::RefIdDataContainer< ESM::NPC >& records,
 | 
						|
    std::vector< std::string >& messages)
 | 
						|
{
 | 
						|
    const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
 | 
						|
 | 
						|
    if (baseRecord.isDeleted())
 | 
						|
    {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const ESM::NPC& npc = (dynamic_cast<const CSMWorld::Record<ESM::NPC>& >(baseRecord)).get();
 | 
						|
    CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Npc, npc.mId);
 | 
						|
 | 
						|
    short level(npc.mNpdt52.mLevel);
 | 
						|
    char disposition(npc.mNpdt52.mDisposition);
 | 
						|
    char reputation(npc.mNpdt52.mReputation);
 | 
						|
    char rank(npc.mNpdt52.mRank);
 | 
						|
    //Don't know what unknown is for
 | 
						|
    int gold(npc.mNpdt52.mGold);
 | 
						|
 | 
						|
    //Detect if player is present
 | 
						|
    if (Misc::StringUtils::ciEqual(npc.mId, "player")) //Happy now, scrawl?
 | 
						|
    {
 | 
						|
        mPlayerPresent = true;
 | 
						|
    }
 | 
						|
 | 
						|
    if (npc.mNpdtType == ESM::NPC::NPC_WITH_AUTOCALCULATED_STATS) //12 = autocalculated
 | 
						|
    {
 | 
						|
        if ((npc.mFlags & ESM::NPC::Autocalc) == 0) //0x0008 = autocalculated flag
 | 
						|
        {
 | 
						|
            messages.push_back(id.toString() + "|" + npc.mId + " mNpdtType or flags mismatch!"); //should not happend?
 | 
						|
            return;
 | 
						|
        }
 | 
						|
 | 
						|
        level = npc.mNpdt12.mLevel;
 | 
						|
        disposition = npc.mNpdt12.mDisposition;
 | 
						|
        reputation = npc.mNpdt12.mReputation;
 | 
						|
        rank = npc.mNpdt12.mRank;
 | 
						|
        gold = npc.mNpdt12.mGold;
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        if (npc.mNpdt52.mMana < 0)
 | 
						|
        {
 | 
						|
            messages.push_back(id.toString() + "|" + npc.mId + " mana has negative value");
 | 
						|
        }
 | 
						|
 | 
						|
        if (npc.mNpdt52.mFatigue < 0)
 | 
						|
        {
 | 
						|
            messages.push_back(id.toString() + "|" + npc.mId + " fatigue has negative value");
 | 
						|
        }
 | 
						|
 | 
						|
        if (npc.mNpdt52.mAgility == 0)
 | 
						|
        {
 | 
						|
            messages.push_back(id.toString() + "|" + npc.mId + " agility has zero value");
 | 
						|
        }
 | 
						|
 | 
						|
        if (npc.mNpdt52.mEndurance == 0)
 | 
						|
        {
 | 
						|
            messages.push_back(id.toString() + "|" + npc.mId + " endurance has zero value");
 | 
						|
        }
 | 
						|
 | 
						|
        if (npc.mNpdt52.mIntelligence == 0)
 | 
						|
        {
 | 
						|
            messages.push_back(id.toString() + "|" + npc.mId + " intelligence has zero value");
 | 
						|
        }
 | 
						|
 | 
						|
        if (npc.mNpdt52.mLuck == 0)
 | 
						|
        {
 | 
						|
            messages.push_back(id.toString() + "|" + npc.mId + " luck has zero value");
 | 
						|
        }
 | 
						|
 | 
						|
        if (npc.mNpdt52.mPersonality == 0)
 | 
						|
        {
 | 
						|
            messages.push_back(id.toString() + "|" + npc.mId + " personality has zero value");
 | 
						|
        }
 | 
						|
 | 
						|
        if (npc.mNpdt52.mStrength == 0)
 | 
						|
        {
 | 
						|
            messages.push_back(id.toString() + "|" + npc.mId + " strength has zero value");
 | 
						|
        }
 | 
						|
 | 
						|
        if (npc.mNpdt52.mSpeed == 0)
 | 
						|
        {
 | 
						|
            messages.push_back(id.toString() + "|" + npc.mId + " speed has zero value");
 | 
						|
        }
 | 
						|
 | 
						|
        if (npc.mNpdt52.mWillpower == 0)
 | 
						|
        {
 | 
						|
            messages.push_back(id.toString() + "|" + npc.mId + " willpower has zero value");
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if (level < 1)
 | 
						|
    {
 | 
						|
        messages.push_back(id.toString() + "|" + npc.mId + " level is non positive");
 | 
						|
    }
 | 
						|
 | 
						|
    if (gold < 0)
 | 
						|
    {
 | 
						|
        messages.push_back(id.toString() + "|" + npc.mId + " gold has negative value");
 | 
						|
    }
 | 
						|
 | 
						|
    if (npc.mName.empty())
 | 
						|
    {
 | 
						|
        messages.push_back(id.toString() + "|" + npc.mId + " has any empty name");
 | 
						|
    }
 | 
						|
 | 
						|
    if (npc.mClass.empty())
 | 
						|
    {
 | 
						|
        messages.push_back(id.toString() + "|" + npc.mId + " has any empty class");
 | 
						|
    }
 | 
						|
    else //checking if there is such class
 | 
						|
    {
 | 
						|
        if (mClasses.searchId(npc.mClass) == -1)
 | 
						|
        {
 | 
						|
            messages.push_back(id.toString() + "|" + npc.mId + " has invalid class");
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if (npc.mRace.empty())
 | 
						|
    {
 | 
						|
        messages.push_back(id.toString() + "|" + npc.mId + " has any empty race");
 | 
						|
    }
 | 
						|
    else //checking if there is a such race
 | 
						|
    {
 | 
						|
        if (mRaces.searchId(npc.mRace) == -1)
 | 
						|
        {
 | 
						|
            messages.push_back(id.toString() + "|" + npc.mId + " has invalid race");
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if (disposition < 0)
 | 
						|
    {
 | 
						|
        messages.push_back(id.toString() + "|" + npc.mId + " has negative disposition");
 | 
						|
    }
 | 
						|
 | 
						|
    if (reputation < 0) //It seems that no character in Morrowind.esm have negative reputation. I'm assuming that negative reputation is invalid
 | 
						|
    {
 | 
						|
        messages.push_back(id.toString() + "|" + npc.mId + " has negative reputation");
 | 
						|
    }
 | 
						|
 | 
						|
    if (npc.mFaction.empty() == false)
 | 
						|
    {
 | 
						|
        if (rank < 0)
 | 
						|
        {
 | 
						|
            messages.push_back(id.toString() + "|" + npc.mId + " has negative rank");
 | 
						|
        }
 | 
						|
 | 
						|
        if (mFactions.searchId(npc.mFaction) == -1)
 | 
						|
        {
 | 
						|
            messages.push_back(id.toString() + "|" + npc.mId + " has invalid faction");
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if (npc.mHead.empty())
 | 
						|
    {
 | 
						|
        messages.push_back(id.toString() + "|" + npc.mId + " has no head");
 | 
						|
    }
 | 
						|
 | 
						|
    if (npc.mHair.empty())
 | 
						|
    {
 | 
						|
        messages.push_back(id.toString() + "|" + npc.mId + " has no hair");
 | 
						|
    }
 | 
						|
 | 
						|
    //TODO: reputation, Disposition, rank, everything else
 | 
						|
}
 | 
						|
 | 
						|
void CSMTools::ReferenceableCheckStage::weaponCheck(
 | 
						|
    int stage,
 | 
						|
    const CSMWorld::RefIdDataContainer< ESM::Weapon >& records,
 | 
						|
    std::vector< std::string >& messages)
 | 
						|
{
 | 
						|
    const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
 | 
						|
 | 
						|
    if (baseRecord.isDeleted())
 | 
						|
    {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const ESM::Weapon& weapon = (dynamic_cast<const CSMWorld::Record<ESM::Weapon>& >(baseRecord)).get();
 | 
						|
    CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Weapon, weapon.mId);
 | 
						|
 | 
						|
    //TODO, It seems that this stuff for spellcasting is obligatory and In fact We should check if records are present
 | 
						|
    if
 | 
						|
    (   //THOSE ARE HARDCODED!
 | 
						|
        !(weapon.mId == "VFX_Hands" ||
 | 
						|
          weapon.mId == "VFX_Absorb" ||
 | 
						|
          weapon.mId == "VFX_Reflect" ||
 | 
						|
          weapon.mId == "VFX_DefaultBolt" ||
 | 
						|
          //TODO I don't know how to get full list of effects :/
 | 
						|
          //DANGER!, ACHTUNG! FIXME! The following is the list of the magical bolts, valid for Morrowind.esm. However those are not hardcoded.
 | 
						|
          weapon.mId == "magic_bolt" ||
 | 
						|
          weapon.mId == "shock_bolt" ||
 | 
						|
          weapon.mId == "shield_bolt" ||
 | 
						|
          weapon.mId == "VFX_DestructBolt" ||
 | 
						|
          weapon.mId == "VFX_PoisonBolt" ||
 | 
						|
          weapon.mId == "VFX_RestoreBolt" ||
 | 
						|
          weapon.mId == "VFX_AlterationBolt" ||
 | 
						|
          weapon.mId == "VFX_ConjureBolt" ||
 | 
						|
          weapon.mId == "VFX_FrostBolt" ||
 | 
						|
          weapon.mId == "VFX_MysticismBolt" ||
 | 
						|
          weapon.mId == "VFX_IllusionBolt" ||
 | 
						|
          weapon.mId == "VFX_Multiple2" ||
 | 
						|
          weapon.mId == "VFX_Multiple3" ||
 | 
						|
          weapon.mId == "VFX_Multiple4" ||
 | 
						|
          weapon.mId == "VFX_Multiple5" ||
 | 
						|
          weapon.mId == "VFX_Multiple6" ||
 | 
						|
          weapon.mId == "VFX_Multiple7" ||
 | 
						|
          weapon.mId == "VFX_Multiple8" ||
 | 
						|
          weapon.mId == "VFX_Multiple9"))
 | 
						|
    {
 | 
						|
        inventoryItemCheck<ESM::Weapon>(weapon, messages, id.toString(), true);
 | 
						|
 | 
						|
        if (!(weapon.mData.mType == ESM::Weapon::MarksmanBow ||
 | 
						|
                weapon.mData.mType == ESM::Weapon::MarksmanCrossbow ||
 | 
						|
                weapon.mData.mType == ESM::Weapon::MarksmanThrown ||
 | 
						|
                weapon.mData.mType == ESM::Weapon::Arrow ||
 | 
						|
                weapon.mData.mType == ESM::Weapon::Bolt))
 | 
						|
        {
 | 
						|
            if (weapon.mData.mSlash[0] > weapon.mData.mSlash[1])
 | 
						|
            {
 | 
						|
                messages.push_back(id.toString() + "|" + weapon.mId + " has minimum slash damage higher than maximum");
 | 
						|
            }
 | 
						|
 | 
						|
            if (weapon.mData.mThrust[0] > weapon.mData.mThrust[1])
 | 
						|
            {
 | 
						|
                messages.push_back(id.toString() + "|" + weapon.mId + " has minimum thrust damage higher than maximum");
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        if (weapon.mData.mChop[0] > weapon.mData.mChop[1])
 | 
						|
        {
 | 
						|
            messages.push_back(id.toString() + "|" + weapon.mId + " has minimum chop damage higher than maximum");
 | 
						|
        }
 | 
						|
 | 
						|
        if (!(weapon.mData.mType == ESM::Weapon::Arrow ||
 | 
						|
                weapon.mData.mType == ESM::Weapon::Bolt ||
 | 
						|
                weapon.mData.mType == ESM::Weapon::MarksmanThrown))
 | 
						|
        {
 | 
						|
            //checking of health
 | 
						|
            if (weapon.mData.mHealth <= 0)
 | 
						|
            {
 | 
						|
                messages.push_back(id.toString() + "|" + weapon.mId + " has non-positivie health");
 | 
						|
            }
 | 
						|
 | 
						|
            if (weapon.mData.mReach < 0)
 | 
						|
            {
 | 
						|
                messages.push_back(id.toString() + "|" + weapon.mId + " has negative reach");
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void CSMTools::ReferenceableCheckStage::probeCheck(
 | 
						|
    int stage,
 | 
						|
    const CSMWorld::RefIdDataContainer< ESM::Probe >& records,
 | 
						|
    std::vector< std::string >& messages)
 | 
						|
{
 | 
						|
    const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
 | 
						|
 | 
						|
    if (baseRecord.isDeleted())
 | 
						|
    {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const ESM::Probe& probe = (dynamic_cast<const CSMWorld::Record<ESM::Probe>& >(baseRecord)).get();
 | 
						|
    CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Probe, probe.mId);
 | 
						|
 | 
						|
    inventoryItemCheck<ESM::Probe>(probe, messages, id.toString());
 | 
						|
    toolCheck<ESM::Probe>(probe, messages, id.toString(), true);
 | 
						|
}
 | 
						|
 | 
						|
void CSMTools::ReferenceableCheckStage::repairCheck(
 | 
						|
    int stage,
 | 
						|
    const CSMWorld::RefIdDataContainer< ESM::Repair >& records,
 | 
						|
    std::vector< std::string >& messages)
 | 
						|
{
 | 
						|
    const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
 | 
						|
 | 
						|
    if (baseRecord.isDeleted())
 | 
						|
    {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const ESM::Repair& repair = (dynamic_cast<const CSMWorld::Record<ESM::Repair>& >(baseRecord)).get();
 | 
						|
    CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Repair, repair.mId);
 | 
						|
 | 
						|
    inventoryItemCheck<ESM::Repair>(repair, messages, id.toString());
 | 
						|
    toolCheck<ESM::Repair>(repair, messages, id.toString(), true);
 | 
						|
}
 | 
						|
 | 
						|
void CSMTools::ReferenceableCheckStage::staticCheck(
 | 
						|
    int stage,
 | 
						|
    const CSMWorld::RefIdDataContainer< ESM::Static >& records,
 | 
						|
    std::vector< std::string >& messages)
 | 
						|
{
 | 
						|
    const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
 | 
						|
 | 
						|
    if (baseRecord.isDeleted())
 | 
						|
    {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    const ESM::Static& staticElement = (dynamic_cast<const CSMWorld::Record<ESM::Static>& >(baseRecord)).get();
 | 
						|
    CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Static, staticElement.mId);
 | 
						|
 | 
						|
    if (staticElement.mModel.empty())
 | 
						|
    {
 | 
						|
        messages.push_back(id.toString() + "|" + staticElement.mId + " has no model");
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
//final check
 | 
						|
 | 
						|
void CSMTools::ReferenceableCheckStage::finalCheck(std::vector< std::string >& messages)
 | 
						|
{
 | 
						|
    if (!mPlayerPresent)
 | 
						|
    {
 | 
						|
        CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Npc);
 | 
						|
        messages.push_back(id.toString() + "| There is no player record");
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
//Templates begins here
 | 
						|
 | 
						|
template<typename ITEM> void CSMTools::ReferenceableCheckStage::inventoryItemCheck(
 | 
						|
    const ITEM& someItem,
 | 
						|
    std::vector< std::string >& messages,
 | 
						|
    const std::string& someID, bool enchantable)
 | 
						|
{
 | 
						|
    if (someItem.mName.empty())
 | 
						|
    {
 | 
						|
        messages.push_back(someID + "|" + someItem.mId + " has an empty name");
 | 
						|
    }
 | 
						|
 | 
						|
    //Checking for weight
 | 
						|
    if (someItem.mData.mWeight < 0)
 | 
						|
    {
 | 
						|
        messages.push_back(someID + "|" + someItem.mId + " has negative weight");
 | 
						|
    }
 | 
						|
 | 
						|
    //Checking for value
 | 
						|
    if (someItem.mData.mValue < 0)
 | 
						|
    {
 | 
						|
        messages.push_back(someID + "|" + someItem.mId + " has negative value");
 | 
						|
    }
 | 
						|
 | 
						|
//checking for model
 | 
						|
    if (someItem.mModel.empty())
 | 
						|
    {
 | 
						|
        messages.push_back(someID + "|" + someItem.mId + " has no model");
 | 
						|
    }
 | 
						|
 | 
						|
    //checking for icon
 | 
						|
    if (someItem.mIcon.empty())
 | 
						|
    {
 | 
						|
        messages.push_back(someID + "|" + someItem.mId + " has no icon");
 | 
						|
    }
 | 
						|
 | 
						|
    if (enchantable)
 | 
						|
    {
 | 
						|
        if (someItem.mData.mEnchant < 0)
 | 
						|
        {
 | 
						|
            messages.push_back(someID + "|" + someItem.mId + " has negative enchantment");
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
template<typename ITEM> void CSMTools::ReferenceableCheckStage::inventoryItemCheck(
 | 
						|
    const ITEM& someItem,
 | 
						|
    std::vector< std::string >& messages,
 | 
						|
    const std::string& someID)
 | 
						|
{
 | 
						|
    if (someItem.mName.empty())
 | 
						|
    {
 | 
						|
        messages.push_back(someID + "|" + someItem.mId + " has an empty name");
 | 
						|
    }
 | 
						|
 | 
						|
    //Checking for weight
 | 
						|
    if (someItem.mData.mWeight < 0)
 | 
						|
    {
 | 
						|
        messages.push_back(someID + "|" + someItem.mId + " has negative weight");
 | 
						|
    }
 | 
						|
 | 
						|
    //Checking for value
 | 
						|
    if (someItem.mData.mValue < 0)
 | 
						|
    {
 | 
						|
        messages.push_back(someID + "|" + someItem.mId + " has negative value");
 | 
						|
    }
 | 
						|
 | 
						|
    //checking for model
 | 
						|
    if (someItem.mModel.empty())
 | 
						|
    {
 | 
						|
        messages.push_back(someID + "|" + someItem.mId + " has no model");
 | 
						|
    }
 | 
						|
 | 
						|
    //checking for icon
 | 
						|
    if (someItem.mIcon.empty())
 | 
						|
    {
 | 
						|
        messages.push_back(someID + "|" + someItem.mId + " has no icon");
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
template<typename TOOL> void CSMTools::ReferenceableCheckStage::toolCheck(
 | 
						|
    const TOOL& someTool,
 | 
						|
    std::vector< std::string >& messages,
 | 
						|
    const std::string& someID, bool canBeBroken)
 | 
						|
{
 | 
						|
    if (someTool.mData.mQuality <= 0)
 | 
						|
    {
 | 
						|
        messages.push_back(someID + "|" + someTool.mId + " has non-positive quality");
 | 
						|
    }
 | 
						|
 | 
						|
    if (canBeBroken)
 | 
						|
    {
 | 
						|
        if (someTool.mData.mUses <= 0)
 | 
						|
        {
 | 
						|
            messages.push_back(someID + "|" + someTool.mId + " has non-positive uses count");
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
template<typename TOOL> void CSMTools::ReferenceableCheckStage::toolCheck(
 | 
						|
    const TOOL& someTool,
 | 
						|
    std::vector< std::string >& messages,
 | 
						|
    const std::string& someID)
 | 
						|
{
 | 
						|
    if (someTool.mData.mQuality <= 0)
 | 
						|
    {
 | 
						|
        messages.push_back(someID + "|" + someTool.mId + " has non-positive quality");
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
template<typename LIST> void CSMTools::ReferenceableCheckStage::listCheck(
 | 
						|
    const LIST& someList,
 | 
						|
    std::vector< std::string >& messages,
 | 
						|
    const std::string& someID)
 | 
						|
{
 | 
						|
    for (unsigned i = 0; i < someList.mList.size(); ++i)
 | 
						|
    {
 | 
						|
        if (mReferencables.searchId(someList.mList[i].mId).first == -1)
 | 
						|
        {
 | 
						|
            messages.push_back(someID + "|" + someList.mId + " contains item without referencable");
 | 
						|
        }
 | 
						|
 | 
						|
        if (someList.mList[i].mLevel < 1)
 | 
						|
        {
 | 
						|
            messages.push_back(someID + "|" + someList.mId + " contains item with non-positive level");
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
// kate: indent-mode cstyle; indent-width 4; replace-tabs on; 
 |