mirror of
https://github.com/OpenMW/openmw.git
synced 2025-11-01 21:56:40 +00:00
This depends on the difference between FPS which is dynamic and ripples update frequency which is contant. If FPS > ripples update frequency, some frames do nothing. If FPS <= ripples update frequency each frame runs shaders once. Update offset, possitions shader uniforms only when it will be run. |
||
|---|---|---|
| .. | ||
| benchmarks | ||
| bsatool | ||
| bulletobjecttool | ||
| esmtool | ||
| essimporter | ||
| launcher | ||
| mwiniimporter | ||
| navmeshtool | ||
| niftest | ||
| opencs | ||
| opencs_tests | ||
| openmw | ||
| openmw_test_suite | ||
| wizard | ||
| doc.hpp | ||