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	Accept boolean-based and 4D vector-based NiInterpolators in ValueInterpolator constructor
		
			
				
	
	
		
			143 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			143 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "controlled.hpp"
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#include "data.hpp"
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namespace Nif
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{
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    void NiSourceTexture::read(NIFStream *nif)
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    {
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        Named::read(nif);
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        external = nif->getChar() != 0;
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        bool internal = false;
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        if (external)
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            filename = nif->getString();
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        else
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        {
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            if (nif->getVersion() <= NIFStream::generateVersion(10,0,1,3))
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                internal = nif->getChar();
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            if (nif->getVersion() >= NIFStream::generateVersion(10,1,0,0))
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                filename = nif->getString(); // Original file path of the internal texture
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        }
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        if (nif->getVersion() <= NIFStream::generateVersion(10,0,1,3))
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        {
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            if (!external && internal)
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                data.read(nif);
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        }
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        else
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        {
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            data.read(nif);
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        }
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        pixel = nif->getUInt();
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        mipmap = nif->getUInt();
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        alpha = nif->getUInt();
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        nif->getChar(); // always 1
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        if (nif->getVersion() >= NIFStream::generateVersion(10,1,0,103))
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            nif->getBoolean(); // Direct rendering
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        if (nif->getVersion() >= NIFStream::generateVersion(20,2,0,4))
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            nif->getBoolean(); // NiPersistentSrcTextureRendererData is used instead of NiPixelData
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    }
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    void NiSourceTexture::post(NIFFile *nif)
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    {
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        Named::post(nif);
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        data.post(nif);
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    }
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    void BSShaderTextureSet::read(NIFStream *nif)
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    {
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        nif->getSizedStrings(textures, nif->getUInt());
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    }
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    void NiParticleModifier::read(NIFStream *nif)
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    {
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        next.read(nif);
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        controller.read(nif);
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    }
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    void NiParticleModifier::post(NIFFile *nif)
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    {
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        next.post(nif);
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        controller.post(nif);
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    }
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    void NiParticleGrowFade::read(NIFStream *nif)
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    {
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        NiParticleModifier::read(nif);
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        growTime = nif->getFloat();
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        fadeTime = nif->getFloat();
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    }
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    void NiParticleColorModifier::read(NIFStream *nif)
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    {
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        NiParticleModifier::read(nif);
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        data.read(nif);
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    }
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    void NiParticleColorModifier::post(NIFFile *nif)
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    {
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        NiParticleModifier::post(nif);
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        data.post(nif);
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    }
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    void NiGravity::read(NIFStream *nif)
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    {
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        NiParticleModifier::read(nif);
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        mDecay = nif->getFloat();
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        mForce = nif->getFloat();
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        mType = nif->getUInt();
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        mPosition = nif->getVector3();
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        mDirection = nif->getVector3();
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    }
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    void NiParticleCollider::read(NIFStream *nif)
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    {
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        NiParticleModifier::read(nif);
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        mBounceFactor = nif->getFloat();
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        if (nif->getVersion() >= NIFStream::generateVersion(4,2,2,0))
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        {
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            // Unused in NifSkope. Need to figure out what these do.
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            /*bool spawnOnCollision = */nif->getBoolean();
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            /*bool dieOnCollision = */nif->getBoolean();
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        }
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    }
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    void NiPlanarCollider::read(NIFStream *nif)
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    {
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        NiParticleCollider::read(nif);
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        /*unknown*/nif->getFloat();
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        for (int i=0;i<10;++i)
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            /*unknown*/nif->getFloat();
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        mPlaneNormal = nif->getVector3();
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        mPlaneDistance = nif->getFloat();
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    }
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    void NiParticleRotation::read(NIFStream *nif)
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    {
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        NiParticleModifier::read(nif);
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        /*
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           byte (0 or 1)
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           float (1)
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           float*3
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        */
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        nif->skip(17);
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    }
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    void NiSphericalCollider::read(NIFStream* nif)
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    {
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        NiParticleCollider::read(nif);
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        mRadius = nif->getFloat();
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        mCenter = nif->getVector3();
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    }
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}
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