| .. | 
		
		
			
			
			
			
				| camera.rst | Temporary increase default near clip distance, until reverse-z depth buffer is implemented | 2021-05-11 21:41:29 +04:00 | 
		
			
			
			
			
				| cells.rst | Limit pointers cache size to avoid possible bad_alloc errors | 2021-04-16 08:10:31 +04:00 | 
		
			
			
			
			
				| fog.rst | Update documentation | 2020-07-26 11:56:52 +03:00 | 
		
			
			
			
			
				| game.rst | Add setting to allow following creatures to find path over water surface | 2021-04-11 21:59:28 +02:00 | 
		
			
			
			
			
				| general.rst | Update documentation | 2020-07-26 11:56:52 +03:00 | 
		
			
			
			
			
				| groundcover.rst | Make groundcover to use rendering distance in units instead of cells | 2021-05-12 09:29:25 +04:00 | 
		
			
			
			
			
				| GUI.rst | Validate GUI scaling and place it to the launcher | 2021-04-15 15:18:32 +04:00 | 
		
			
			
			
			
				| HUD.rst | Worked with formatting the documentation source to conform to standards desired. Also corrected numerous spelling errors and inconsistencies. | 2018-10-26 21:52:56 -07:00 | 
		
			
			
			
			
				| index.rst | Update documentation to refer to defaults.bin | 2021-05-09 21:13:34 +01:00 | 
		
			
			
			
			
				| input.rst | Update 'toggle sneak' documentation | 2021-02-07 12:53:06 +01:00 | 
		
			
			
			
			
				| map.rst | Get rid of ECLD and dependencies | 2020-06-17 13:09:16 +04:00 | 
		
			
			
			
			
				| models.rst | Document the newly added settings under [Models] section, used for dehardcoded mesh paths. | 2021-04-19 20:11:13 +02:00 | 
		
			
			
			
			
				| navigator.rst | Wait until navmesh is generated within given distance around player | 2021-05-05 19:44:16 +02:00 | 
		
			
			
			
			
				| physics.rst | Document async physics settings | 2020-10-15 06:41:41 +02:00 | 
		
			
			
			
			
				| saves.rst | Worked with formatting the documentation source to conform to standards desired. Also corrected numerous spelling errors and inconsistencies. | 2018-10-26 21:52:56 -07:00 | 
		
			
			
			
			
				| shaders.rst | Lighting Patch | 2021-04-16 11:55:40 -07:00 | 
		
			
			
			
			
				| shadows.rst | rename to better reflect what is going on per AnyOldName3 comment; added none option | 2020-05-01 00:34:31 +02:00 | 
		
			
			
			
			
				| sound.rst | Add Audio settings to openmw-launcher | 2021-04-09 19:28:08 +00:00 | 
		
			
			
			
			
				| terrain.rst | Fix default object paging active grid value in the doc | 2021-05-01 14:42:40 +02:00 | 
		
			
			
			
			
				| video.rst | default framelimit | 2019-07-27 13:37:00 +00:00 | 
		
			
			
			
			
				| water.rst | Implement instanced groundcover | 2021-01-26 22:29:41 +04:00 | 
		
			
			
			
			
				| windows.rst | Worked with formatting the documentation source to conform to standards desired. Also corrected numerous spelling errors and inconsistencies. | 2018-10-26 21:52:56 -07:00 |