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openmw/apps/opencs/model/world/idtable.hpp
2024-06-12 17:09:28 +02:00

122 lines
4.1 KiB
C++

#ifndef CSM_WOLRD_IDTABLE_H
#define CSM_WOLRD_IDTABLE_H
#include <QModelIndex>
#include <QVariant>
#include <map>
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "columns.hpp"
#include "idtablebase.hpp"
#include "universalid.hpp"
class QObject;
namespace ESM
{
struct LandTexture;
}
namespace CSMWorld
{
class CollectionBase;
struct RecordBase;
template <typename ESXRecordT>
struct Record;
class IdTable : public IdTableBase
{
Q_OBJECT
private:
CollectionBase* mIdCollection;
// not implemented
IdTable(const IdTable&);
IdTable& operator=(const IdTable&);
public:
IdTable(CollectionBase* idCollection, unsigned int features = 0);
///< The ownership of \a idCollection is not transferred.
virtual ~IdTable() = default;
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
bool setData(const QModelIndex& index, const QVariant& value, int role = Qt::EditRole) override;
Qt::ItemFlags flags(const QModelIndex& index) const override;
bool removeRows(int row, int count, const QModelIndex& parent = QModelIndex()) override;
QModelIndex index(int row, int column, const QModelIndex& parent = QModelIndex()) const override;
QModelIndex parent(const QModelIndex& index) const override;
void addRecord(const std::string& id, UniversalId::Type type = UniversalId::Type_None);
///< \param type Will be ignored, unless the collection supports multiple record types
void addRecordWithData(const std::string& id, const std::map<int, QVariant>& data,
UniversalId::Type type = UniversalId::Type_None);
///< \param type Will be ignored, unless the collection supports multiple record types
void cloneRecord(
const ESM::RefId& origin, const ESM::RefId& destination, UniversalId::Type type = UniversalId::Type_None);
bool touchRecord(const std::string& id);
///< Will change the record state to modified, if it is not already.
std::string getId(int row) const;
QModelIndex getModelIndex(const std::string& id, int column) const override;
void setRecord(
const std::string& id, std::unique_ptr<RecordBase> record, UniversalId::Type type = UniversalId::Type_None);
///< Add record or overwrite existing record.
const RecordBase& getRecord(const std::string& id) const;
int searchColumnIndex(Columns::ColumnId id) const override;
///< Return index of column with the given \a id. If no such column exists, -1 is returned.
int findColumnIndex(Columns::ColumnId id) const override;
///< Return index of column with the given \a id. If no such column exists, an exception is
/// thrown.
void reorderRows(int baseIndex, const std::vector<int>& newOrder);
///< Reorder the rows [baseIndex, baseIndex+newOrder.size()) according to the indices
/// given in \a newOrder (baseIndex+newOrder[0] specifies the new index of row baseIndex).
std::pair<UniversalId, std::string> view(int row) const override;
///< Return the UniversalId and the hint for viewing \a row. If viewing is not
/// supported by this table, return (UniversalId::Type_None, "").
/// Is \a id flagged as deleted?
bool isDeleted(const std::string& id) const override;
int getColumnId(int column) const override;
protected:
virtual CollectionBase* idCollection() const;
};
class LandTextureIdTable : public IdTable
{
public:
LandTextureIdTable(CollectionBase* idCollection, unsigned int features = 0);
const CSMWorld::Record<ESM::LandTexture>* searchRecord(std::uint16_t index, int plugin) const;
};
}
#endif