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			77 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_FACT_H
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| #define OPENMW_ESM_FACT_H
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| 
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| #include <string>
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| #include <map>
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| 
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| #include "components/esm/defs.hpp"
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| 
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| namespace ESM
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| {
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| 
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| class ESMReader;
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| class ESMWriter;
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| 
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| /*
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|  * Faction definitions
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|  */
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| 
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| // Requirements for each rank
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| struct RankData
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| {
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|     int mAttribute1, mAttribute2; // Attribute level
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| 
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|     // Skill level (faction skills given in
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|     // skillID below.) You need one skill at
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|     // level 'mPrimarySkill' and two skills at level
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|     // 'mFavouredSkill' to advance to this rank.
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|     int mPrimarySkill, mFavouredSkill;
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| 
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|     int mFactReaction; // Reaction from faction members
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| };
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| 
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| struct Faction
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| {
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|     constexpr static RecNameInts sRecordId = REC_FACT;
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| 
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|     /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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|     static std::string_view getRecordType() { return "Faction"; }
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| 
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|     unsigned int mRecordFlags;
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|     std::string mId, mName;
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| 
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|     struct FADTstruct
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|     {
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|         // Which attributes we like
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|         int mAttribute[2];
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| 
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|         RankData mRankData[10];
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| 
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|         int mSkills[7]; // IDs of skills this faction require
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|                         // Each element will either contain an Skill index, or -1.
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| 
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|         int mIsHidden; // 1 - hidden from player
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| 
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|         int& getSkill (int index, bool ignored = false);
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|         ///< Throws an exception for invalid values of \a index.
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| 
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|         int getSkill (int index, bool ignored = false) const;
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|         ///< Throws an exception for invalid values of \a index.
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|     }; // 240 bytes
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| 
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|     FADTstruct mData;
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| 
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|     // <Faction ID, Reaction>
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|     std::map<std::string, int> mReactions;
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| 
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|     // Name of faction ranks (may be empty for NPC factions)
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|     std::string mRanks[10];
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| 
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|     void load(ESMReader &esm, bool &isDeleted);
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|     void save(ESMWriter &esm, bool isDeleted = false) const;
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| 
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|     void blank();
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|      ///< Set record to default state (does not touch the ID/index).
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| };
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| }
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| #endif
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