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			73 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "newgame.hpp"
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#include <QApplication>
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#include <QDesktopWidget>
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#include <QVBoxLayout>
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#include <QDialogButtonBox>
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#include <QPushButton>
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#include "filewidget.hpp"
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#include "adjusterwidget.hpp"
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CSVDoc::NewGameDialogue::NewGameDialogue()
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{
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    setWindowTitle ("Create New Game");
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    QVBoxLayout *layout = new QVBoxLayout (this);
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    mFileWidget = new FileWidget (this);
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    mFileWidget->setType (false);
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    layout->addWidget (mFileWidget, 1);
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    mAdjusterWidget = new AdjusterWidget (this);
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    layout->addWidget (mAdjusterWidget, 1);
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    QDialogButtonBox *buttons = new QDialogButtonBox (this);
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    mCreate = new QPushButton ("Create", this);
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    mCreate->setDefault (true);
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    mCreate->setEnabled (false);
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    buttons->addButton (mCreate, QDialogButtonBox::AcceptRole);
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    QPushButton *cancel = new QPushButton ("Cancel", this);
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    buttons->addButton (cancel, QDialogButtonBox::RejectRole);
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    layout->addWidget (buttons);
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    setLayout (layout);
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    connect (mAdjusterWidget, SIGNAL (stateChanged (bool)), this, SLOT (stateChanged (bool)));
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    connect (mCreate, SIGNAL (clicked()), this, SLOT (create()));
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    connect (cancel, SIGNAL (clicked()), this, SLOT (reject()));
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    connect (mFileWidget, SIGNAL (nameChanged (const QString&, bool)),
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        mAdjusterWidget, SLOT (setName (const QString&, bool)));
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    QRect scr = QApplication::desktop()->screenGeometry();
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    QRect rect = geometry();
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    move (scr.center().x() - rect.center().x(), scr.center().y() - rect.center().y());
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}
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void CSVDoc::NewGameDialogue::setLocalData (const boost::filesystem::path& localData)
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{
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    mAdjusterWidget->setLocalData (localData);
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}
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void CSVDoc::NewGameDialogue::stateChanged (bool valid)
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{
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    mCreate->setEnabled (valid);
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}
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void CSVDoc::NewGameDialogue::create()
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{
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    emit createRequest (mAdjusterWidget->getPath());
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}
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void CSVDoc::NewGameDialogue::reject()
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{
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    emit cancelCreateGame ();
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    QDialog::reject();
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}
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