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			735 lines
		
	
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			735 lines
		
	
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "object.hpp"
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#include <stdexcept>
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#include <iostream>
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#include <osg/Depth>
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#include <osg/Group>
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#include <osg/PositionAttitudeTransform>
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#include <osg/ShapeDrawable>
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#include <osg/Shape>
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#include <osg/Geode>
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#include <osg/Geometry>
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#include <osg/PrimitiveSet>
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#include <osgFX/Scribe>
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#include "../../model/world/data.hpp"
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#include "../../model/world/ref.hpp"
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#include "../../model/world/refidcollection.hpp"
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#include "../../model/world/commands.hpp"
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#include "../../model/world/universalid.hpp"
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#include "../../model/world/commandmacro.hpp"
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#include "../../model/world/cellcoordinates.hpp"
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#include "../../model/prefs/state.hpp"
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#include <components/resource/scenemanager.hpp>
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#include <components/sceneutil/lightutil.hpp>
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#include <components/sceneutil/lightmanager.hpp>
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#include <components/fallback/fallback.hpp>
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#include "mask.hpp"
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const float CSVRender::Object::MarkerShaftWidth = 30;
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const float CSVRender::Object::MarkerShaftBaseLength = 70;
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const float CSVRender::Object::MarkerHeadWidth = 50;
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const float CSVRender::Object::MarkerHeadLength = 50;
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namespace
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{
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    osg::ref_ptr<osg::Geode> createErrorCube()
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    {
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        osg::ref_ptr<osg::Box> shape(new osg::Box(osg::Vec3f(0,0,0), 50.f));
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        osg::ref_ptr<osg::ShapeDrawable> shapedrawable(new osg::ShapeDrawable);
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        shapedrawable->setShape(shape);
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        osg::ref_ptr<osg::Geode> geode (new osg::Geode);
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        geode->addDrawable(shapedrawable);
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        return geode;
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    }
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}
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CSVRender::ObjectTag::ObjectTag (Object* object)
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: TagBase (Mask_Reference), mObject (object)
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{}
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QString CSVRender::ObjectTag::getToolTip (bool hideBasics) const
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{
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    return QString::fromUtf8 (mObject->getReferenceableId().c_str());
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}
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CSVRender::ObjectMarkerTag::ObjectMarkerTag (Object* object, int axis)
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: ObjectTag (object), mAxis (axis)
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{}
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void CSVRender::Object::clear()
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{
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}
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void CSVRender::Object::update()
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{
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    clear();
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    std::string model;
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    int error = 0; // 1 referenceable does not exist, 2 referenceable does not specify a mesh
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    const CSMWorld::RefIdCollection& referenceables = mData.getReferenceables();
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    int index = referenceables.searchId (mReferenceableId);
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    const ESM::Light* light = NULL;
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    if (index==-1)
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        error = 1;
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    else
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    {
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        /// \todo check for Deleted state (error 1)
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        model = referenceables.getData (index,
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            referenceables.findColumnIndex (CSMWorld::Columns::ColumnId_Model)).
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            toString().toUtf8().constData();
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        int recordType =
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                referenceables.getData (index,
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                referenceables.findColumnIndex(CSMWorld::Columns::ColumnId_RecordType)).toInt();
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        if (recordType == CSMWorld::UniversalId::Type_Light)
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        {
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            light = &dynamic_cast<const CSMWorld::Record<ESM::Light>& >(referenceables.getRecord(index)).get();
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            if (model.empty())
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                model = "marker_light.nif";
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        }
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        if (recordType == CSMWorld::UniversalId::Type_CreatureLevelledList)
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        {
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            if (model.empty())
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                model = "marker_creature.nif";
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        }
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        if (model.empty())
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            error = 2;
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    }
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    mBaseNode->removeChildren(0, mBaseNode->getNumChildren());
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    if (error)
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    {
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        mBaseNode->addChild(createErrorCube());
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    }
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    else
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    {
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        try
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        {
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            std::string path = "meshes\\" + model;
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            mResourceSystem->getSceneManager()->getInstance(path, mBaseNode);
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        }
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        catch (std::exception& e)
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        {
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            // TODO: use error marker mesh
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            std::cerr << e.what() << std::endl;
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        }
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    }
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    if (light)
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    {
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        const Fallback::Map* fallback = mData.getFallbackMap();
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        static bool outQuadInLin = fallback->getFallbackBool("LightAttenuation_OutQuadInLin");
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        static bool useQuadratic = fallback->getFallbackBool("LightAttenuation_UseQuadratic");
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        static float quadraticValue = fallback->getFallbackFloat("LightAttenuation_QuadraticValue");
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        static float quadraticRadiusMult = fallback->getFallbackFloat("LightAttenuation_QuadraticRadiusMult");
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        static bool useLinear = fallback->getFallbackBool("LightAttenuation_UseLinear");
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        static float linearRadiusMult = fallback->getFallbackFloat("LightAttenuation_LinearRadiusMult");
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        static float linearValue = fallback->getFallbackFloat("LightAttenuation_LinearValue");
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        bool isExterior = false; // FIXME
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        SceneUtil::addLight(mBaseNode, light, Mask_ParticleSystem, Mask_Lighting, isExterior, outQuadInLin, useQuadratic,
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                            quadraticValue, quadraticRadiusMult, useLinear, linearRadiusMult, linearValue);
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    }
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}
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void CSVRender::Object::adjustTransform()
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{
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    if (mReferenceId.empty())
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        return;
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    ESM::Position position = getPosition();
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    // position
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    mRootNode->setPosition(mForceBaseToZero ? osg::Vec3() : osg::Vec3f(position.pos[0], position.pos[1], position.pos[2]));
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    // orientation
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    osg::Quat xr (-position.rot[0], osg::Vec3f(1,0,0));
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    osg::Quat yr (-position.rot[1], osg::Vec3f(0,1,0));
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    osg::Quat zr (-position.rot[2], osg::Vec3f(0,0,1));
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    mBaseNode->setAttitude(zr*yr*xr);
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    float scale = getScale();
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    mBaseNode->setScale(osg::Vec3(scale, scale, scale));
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}
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const CSMWorld::CellRef& CSVRender::Object::getReference() const
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{
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    if (mReferenceId.empty())
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        throw std::logic_error ("object does not represent a reference");
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    return mData.getReferences().getRecord (mReferenceId).get();
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}
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void CSVRender::Object::updateMarker()
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{
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    for (int i=0; i<3; ++i)
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    {
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        if (mMarker[i])
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        {
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            mRootNode->removeChild (mMarker[i]);
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            mMarker[i] = osg::ref_ptr<osg::Node>();
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        }
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        if (mSelected)
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        {
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            if (mSubMode==0)
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            {
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                mMarker[i] = makeMoveOrScaleMarker (i);
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                mMarker[i]->setUserData(new ObjectMarkerTag (this, i));
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                mRootNode->addChild (mMarker[i]);
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            }
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            else if (mSubMode==1)
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            {
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                mMarker[i] = makeRotateMarker (i);
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                mMarker[i]->setUserData(new ObjectMarkerTag (this, i));
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                mRootNode->addChild (mMarker[i]);
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            }
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            else if (mSubMode==2)
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            {
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                mMarker[i] = makeMoveOrScaleMarker (i);
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                mMarker[i]->setUserData(new ObjectMarkerTag (this, i));
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                mRootNode->addChild (mMarker[i]);
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            }
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        }
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    }
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}
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osg::ref_ptr<osg::Node> CSVRender::Object::makeMoveOrScaleMarker (int axis)
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{
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    osg::ref_ptr<osg::Geometry> geometry (new osg::Geometry);
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    float shaftLength = MarkerShaftBaseLength + mBaseNode->getBound().radius();
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    // shaft
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    osg::Vec3Array *vertices = new osg::Vec3Array;
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    for (int i=0; i<2; ++i)
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    {
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        float length = i ? shaftLength : MarkerShaftWidth;
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        vertices->push_back (getMarkerPosition (-MarkerShaftWidth/2, -MarkerShaftWidth/2, length, axis));
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        vertices->push_back (getMarkerPosition (-MarkerShaftWidth/2, MarkerShaftWidth/2, length, axis));
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        vertices->push_back (getMarkerPosition (MarkerShaftWidth/2, MarkerShaftWidth/2, length, axis));
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        vertices->push_back (getMarkerPosition (MarkerShaftWidth/2, -MarkerShaftWidth/2, length, axis));
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    }
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    // head backside
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    vertices->push_back (getMarkerPosition (-MarkerHeadWidth/2, -MarkerHeadWidth/2, shaftLength, axis));
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    vertices->push_back (getMarkerPosition (-MarkerHeadWidth/2, MarkerHeadWidth/2, shaftLength, axis));
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    vertices->push_back (getMarkerPosition (MarkerHeadWidth/2, MarkerHeadWidth/2, shaftLength, axis));
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    vertices->push_back (getMarkerPosition (MarkerHeadWidth/2, -MarkerHeadWidth/2, shaftLength, axis));
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    // head
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    vertices->push_back (getMarkerPosition (0, 0, shaftLength+MarkerHeadLength, axis));
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    geometry->setVertexArray (vertices);
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    osg::DrawElementsUShort *primitives = new osg::DrawElementsUShort (osg::PrimitiveSet::TRIANGLES, 0);
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    // shaft
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    for (int i=0; i<4; ++i)
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    {
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        int i2 = i==3 ? 0 : i+1;
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        primitives->push_back (i);
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        primitives->push_back (4+i);
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        primitives->push_back (i2);
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        primitives->push_back (4+i);
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        primitives->push_back (4+i2);
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        primitives->push_back (i2);
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    }
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    // cap
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    primitives->push_back (0);
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    primitives->push_back (1);
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    primitives->push_back (2);
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    primitives->push_back (2);
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    primitives->push_back (3);
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    primitives->push_back (0);
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    // head, backside
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    primitives->push_back (0+8);
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    primitives->push_back (1+8);
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    primitives->push_back (2+8);
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    primitives->push_back (2+8);
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    primitives->push_back (3+8);
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    primitives->push_back (0+8);
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    for (int i=0; i<4; ++i)
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    {
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        primitives->push_back (12);
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        primitives->push_back (8+(i==3 ? 0 : i+1));
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        primitives->push_back (8+i);
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    }
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    geometry->addPrimitiveSet (primitives);
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    osg::Vec4Array *colours = new osg::Vec4Array;
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    for (int i=0; i<8; ++i)
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        colours->push_back (osg::Vec4f (axis==0 ? 1.0f : 0.2f, axis==1 ? 1.0f : 0.2f,
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            axis==2 ? 1.0f : 0.2f, mMarkerTransparency));
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    for (int i=8; i<8+4+1; ++i)
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        colours->push_back (osg::Vec4f (axis==0 ? 1.0f : 0.0f, axis==1 ? 1.0f : 0.0f,
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            axis==2 ? 1.0f : 0.0f, mMarkerTransparency));
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    geometry->setColorArray (colours, osg::Array::BIND_PER_VERTEX);
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    setupCommonMarkerState(geometry);
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    osg::ref_ptr<osg::Geode> geode (new osg::Geode);
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    geode->addDrawable (geometry);
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    return geode;
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}
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osg::ref_ptr<osg::Node> CSVRender::Object::makeRotateMarker (int axis)
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{
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    const float Pi = 3.14159265f;
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    const float InnerRadius = std::max(MarkerShaftBaseLength, mBaseNode->getBound().radius());
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    const float OuterRadius = InnerRadius + MarkerShaftWidth;
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    const float SegmentDistance = 100.f;
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    const size_t SegmentCount = std::min(64, std::max(24, (int)(OuterRadius * 2 * Pi / SegmentDistance)));
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    const size_t VerticesPerSegment = 4;
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    const size_t IndicesPerSegment = 24;
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    const size_t VertexCount = SegmentCount * VerticesPerSegment;
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    const size_t IndexCount = SegmentCount * IndicesPerSegment;
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    const float Angle = 2 * Pi / SegmentCount;
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    const unsigned short IndexPattern[IndicesPerSegment] =
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    {
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        0, 4, 5, 0, 5, 1,
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        2, 6, 4, 2, 4, 0,
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        3, 7, 6, 3, 6, 2,
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        1, 5, 7, 1, 7, 3
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    };
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    osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry();
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    osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array(VertexCount);
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    osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array(1);
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    osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLES,
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        IndexCount);
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    // prevent some depth collision issues from overlaps
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    osg::Vec3f offset = getMarkerPosition(0, MarkerShaftWidth/4, 0, axis);
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    for (size_t i = 0; i < SegmentCount; ++i)
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    {
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        size_t index = i * VerticesPerSegment;
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        float innerX = InnerRadius * std::cos(i * Angle);
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        float innerY = InnerRadius * std::sin(i * Angle);
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        float outerX = OuterRadius * std::cos(i * Angle);
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        float outerY = OuterRadius * std::sin(i * Angle);
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        vertices->at(index++) = getMarkerPosition(innerX, innerY,  MarkerShaftWidth / 2, axis) + offset;
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        vertices->at(index++) = getMarkerPosition(innerX, innerY, -MarkerShaftWidth / 2, axis) + offset;
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        vertices->at(index++) = getMarkerPosition(outerX, outerY,  MarkerShaftWidth / 2, axis) + offset;
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        vertices->at(index++) = getMarkerPosition(outerX, outerY, -MarkerShaftWidth / 2, axis) + offset;
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    }
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    colors->at(0) = osg::Vec4f (
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        axis==0 ? 1.0f : 0.2f,
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        axis==1 ? 1.0f : 0.2f,
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        axis==2 ? 1.0f : 0.2f,
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        mMarkerTransparency);
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    for (size_t i = 0; i < SegmentCount; ++i)
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    {
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        size_t indices[IndicesPerSegment];
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        for (size_t j = 0; j < IndicesPerSegment; ++j)
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        {
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            indices[j] = i * VerticesPerSegment + j;
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            if (indices[j] >= VertexCount)
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                indices[j] -= VertexCount;
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        }
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        size_t elementOffset = i * IndicesPerSegment;
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        for (size_t j = 0; j < IndicesPerSegment; ++j)
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        {
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            primitives->setElement(elementOffset++, indices[IndexPattern[j]]);
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        }
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    }
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    geometry->setVertexArray(vertices);
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    geometry->setColorArray(colors, osg::Array::BIND_OVERALL);
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    geometry->addPrimitiveSet(primitives);
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    setupCommonMarkerState(geometry);
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    osg::ref_ptr<osg::Geode> geode = new osg::Geode();
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    geode->addDrawable (geometry);
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    return geode;
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}
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void CSVRender::Object::setupCommonMarkerState(osg::ref_ptr<osg::Geometry> geometry)
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{
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    osg::ref_ptr<osg::StateSet> state = geometry->getOrCreateStateSet();
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    state->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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    state->setMode(GL_BLEND, osg::StateAttribute::ON);
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    state->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
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}
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osg::Vec3f CSVRender::Object::getMarkerPosition (float x, float y, float z, int axis)
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{
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    switch (axis)
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    {
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        case 2: return osg::Vec3f (x, y, z);
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        case 0: return osg::Vec3f (z, x, y);
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        case 1: return osg::Vec3f (y, z, x);
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        default:
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            throw std::logic_error ("invalid axis for marker geometry");
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    }
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}
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CSVRender::Object::Object (CSMWorld::Data& data, osg::Group* parentNode,
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    const std::string& id, bool referenceable, bool forceBaseToZero)
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: mData (data), mBaseNode(0), mSelected(false), mParentNode(parentNode), mResourceSystem(data.getResourceSystem().get()), mForceBaseToZero (forceBaseToZero),
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  mScaleOverride (1), mOverrideFlags (0), mSubMode (-1), mMarkerTransparency(0.5f)
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{
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    mRootNode = new osg::PositionAttitudeTransform;
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    mBaseNode = new osg::PositionAttitudeTransform;
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    mBaseNode->addCullCallback(new SceneUtil::LightListCallback);
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    mOutline = new osgFX::Scribe;
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    mBaseNode->setUserData(new ObjectTag(this));
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    mRootNode->addChild (mBaseNode);
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    parentNode->addChild (mRootNode);
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    mRootNode->setNodeMask(Mask_Reference);
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    if (referenceable)
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    {
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        mReferenceableId = id;
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    }
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    else
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    {
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        mReferenceId = id;
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        mReferenceableId = getReference().mRefID;
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    }
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    adjustTransform();
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    update();
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    updateMarker();
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}
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CSVRender::Object::~Object()
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{
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    clear();
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    mParentNode->removeChild (mRootNode);
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}
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void CSVRender::Object::setSelected(bool selected)
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{
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    mSelected = selected;
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    mOutline->removeChild(mBaseNode);
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    mRootNode->removeChild(mOutline);
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    mRootNode->removeChild(mBaseNode);
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    if (selected)
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    {
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        mOutline->addChild(mBaseNode);
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        mRootNode->addChild(mOutline);
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    }
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    else
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        mRootNode->addChild(mBaseNode);
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    mMarkerTransparency = CSMPrefs::get()["Rendering"]["object-marker-alpha"].toDouble();
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    updateMarker();
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}
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bool CSVRender::Object::getSelected() const
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{
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    return mSelected;
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}
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bool CSVRender::Object::referenceableDataChanged (const QModelIndex& topLeft,
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    const QModelIndex& bottomRight)
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{
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    const CSMWorld::RefIdCollection& referenceables = mData.getReferenceables();
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    int index = referenceables.searchId (mReferenceableId);
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    if (index!=-1 && index>=topLeft.row() && index<=bottomRight.row())
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    {
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        adjustTransform();
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        update();
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        updateMarker();
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        return true;
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    }
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    return false;
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}
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bool CSVRender::Object::referenceableAboutToBeRemoved (const QModelIndex& parent, int start,
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    int end)
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{
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    const CSMWorld::RefIdCollection& referenceables = mData.getReferenceables();
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    int index = referenceables.searchId (mReferenceableId);
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    if (index!=-1 && index>=start && index<=end)
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    {
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        // Deletion of referenceable-type objects is handled outside of Object.
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        if (!mReferenceId.empty())
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        {
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            adjustTransform();
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            update();
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            return true;
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        }
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    }
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    return false;
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}
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bool CSVRender::Object::referenceDataChanged (const QModelIndex& topLeft,
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    const QModelIndex& bottomRight)
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{
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    if (mReferenceId.empty())
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        return false;
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    const CSMWorld::RefCollection& references = mData.getReferences();
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    int index = references.searchId (mReferenceId);
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    if (index!=-1 && index>=topLeft.row() && index<=bottomRight.row())
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    {
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        int columnIndex =
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            references.findColumnIndex (CSMWorld::Columns::ColumnId_ReferenceableId);
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        adjustTransform();
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        if (columnIndex>=topLeft.column() && columnIndex<=bottomRight.row())
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        {
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            mReferenceableId =
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                references.getData (index, columnIndex).toString().toUtf8().constData();
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            update();
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            updateMarker();
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        }
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        return true;
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    }
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    return false;
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}
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void CSVRender::Object::reloadAssets()
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{
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    update();
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    updateMarker();
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}
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std::string CSVRender::Object::getReferenceId() const
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{
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    return mReferenceId;
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}
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std::string CSVRender::Object::getReferenceableId() const
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{
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    return mReferenceableId;
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}
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osg::ref_ptr<CSVRender::TagBase> CSVRender::Object::getTag() const
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{
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    return static_cast<CSVRender::TagBase *> (mBaseNode->getUserData());
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}
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bool CSVRender::Object::isEdited() const
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{
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    return mOverrideFlags;
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}
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void CSVRender::Object::setEdited (int flags)
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{
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    bool discard = mOverrideFlags & ~flags;
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    int added = flags & ~mOverrideFlags;
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    mOverrideFlags = flags;
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    if (added & Override_Position)
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        for (int i=0; i<3; ++i)
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            mPositionOverride.pos[i] = getReference().mPos.pos[i];
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    if (added & Override_Rotation)
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        for (int i=0; i<3; ++i)
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            mPositionOverride.rot[i] = getReference().mPos.rot[i];
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    if (added & Override_Scale)
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        mScaleOverride = getReference().mScale;
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    if (discard)
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        adjustTransform();
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}
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ESM::Position CSVRender::Object::getPosition() const
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{
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    ESM::Position position = getReference().mPos;
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    if (mOverrideFlags & Override_Position)
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        for (int i=0; i<3; ++i)
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            position.pos[i] = mPositionOverride.pos[i];
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    if (mOverrideFlags & Override_Rotation)
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        for (int i=0; i<3; ++i)
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            position.rot[i] = mPositionOverride.rot[i];
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    return position;
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}
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float CSVRender::Object::getScale() const
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{
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    return (mOverrideFlags & Override_Scale) ? mScaleOverride : getReference().mScale;
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}
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void CSVRender::Object::setPosition (const float position[3])
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{
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    mOverrideFlags |= Override_Position;
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    for (int i=0; i<3; ++i)
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        mPositionOverride.pos[i] = position[i];
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    adjustTransform();
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}
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void CSVRender::Object::setRotation (const float rotation[3])
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{
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    mOverrideFlags |= Override_Rotation;
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    for (int i=0; i<3; ++i)
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        mPositionOverride.rot[i] = rotation[i];
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    adjustTransform();
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}
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void CSVRender::Object::setScale (float scale)
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{
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    mOverrideFlags |= Override_Scale;
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    mScaleOverride = scale;
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    adjustTransform();
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}
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void CSVRender::Object::setMarkerTransparency(float value)
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{
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    mMarkerTransparency = value;
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    updateMarker();
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}
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void CSVRender::Object::apply (CSMWorld::CommandMacro& commands)
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{
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    const CSMWorld::RefCollection& collection = mData.getReferences();
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    QAbstractItemModel *model = mData.getTableModel (CSMWorld::UniversalId::Type_References);
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    int recordIndex = collection.getIndex (mReferenceId);
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    if (mOverrideFlags & Override_Position)
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    {
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        for (int i=0; i<3; ++i)
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        {
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            int column = collection.findColumnIndex (static_cast<CSMWorld::Columns::ColumnId> (
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                CSMWorld::Columns::ColumnId_PositionXPos+i));
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            commands.push (new CSMWorld::ModifyCommand (*model,
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                model->index (recordIndex, column), mPositionOverride.pos[i]));
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        }
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        int column = collection.findColumnIndex (static_cast<CSMWorld::Columns::ColumnId> (
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            CSMWorld::Columns::ColumnId_Cell));
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        if (CSMWorld::CellCoordinates::isExteriorCell(collection.getRecord (recordIndex).get().mCell))
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        {
 | 
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            std::pair<int, int> cellIndex = collection.getRecord (recordIndex).get().getCellIndex();
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            /// \todo figure out worldspace (not important until multiple worldspaces are supported)
 | 
						|
            std::string cellId = CSMWorld::CellCoordinates (cellIndex).getId ("");
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            commands.push (new CSMWorld::ModifyCommand (*model,
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                model->index (recordIndex, column), QString::fromUtf8 (cellId.c_str())));
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        }
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    }
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    if (mOverrideFlags & Override_Rotation)
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    {
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        for (int i=0; i<3; ++i)
 | 
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        {
 | 
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            int column = collection.findColumnIndex (static_cast<CSMWorld::Columns::ColumnId> (
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                CSMWorld::Columns::ColumnId_PositionXRot+i));
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						|
            commands.push (new CSMWorld::ModifyCommand (*model,
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                model->index (recordIndex, column), mPositionOverride.rot[i]));
 | 
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        }
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    }
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 | 
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    if (mOverrideFlags & Override_Scale)
 | 
						|
    {
 | 
						|
        int column = collection.findColumnIndex (CSMWorld::Columns::ColumnId_Scale);
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 | 
						|
        commands.push (new CSMWorld::ModifyCommand (*model,
 | 
						|
            model->index (recordIndex, column), mScaleOverride));
 | 
						|
    }
 | 
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 | 
						|
    mOverrideFlags = 0;
 | 
						|
}
 | 
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 | 
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void CSVRender::Object::setSubMode (int subMode)
 | 
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{
 | 
						|
    if (subMode!=mSubMode)
 | 
						|
    {
 | 
						|
        mSubMode = subMode;
 | 
						|
        updateMarker();
 | 
						|
    }
 | 
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}
 | 
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 | 
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void CSVRender::Object::reset()
 | 
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{
 | 
						|
    mOverrideFlags = 0;
 | 
						|
    adjustTransform();
 | 
						|
    updateMarker();
 | 
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}
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