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			180 lines
		
	
	
	
		
			6.6 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			180 lines
		
	
	
	
		
			6.6 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
| # Locate SDL2 library
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| # This module defines
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| # SDL2_LIBRARY, the name of the library to link against
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| # SDL2_FOUND, if false, do not try to link to SDL2
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| # SDL2_INCLUDE_DIR, where to find SDL.h
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| #
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| # This module responds to the the flag:
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| # SDL2_BUILDING_LIBRARY
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| # If this is defined, then no SDL2_main will be linked in because
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| # only applications need main().
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| # Otherwise, it is assumed you are building an application and this
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| # module will attempt to locate and set the the proper link flags
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| # as part of the returned SDL2_LIBRARY variable.
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| #
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| # Don't forget to include SDL2main.h and SDL2main.m your project for the
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| # OS X framework based version. (Other versions link to -lSDL2main which
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| # this module will try to find on your behalf.) Also for OS X, this
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| # module will automatically add the -framework Cocoa on your behalf.
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| #
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| #
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| # Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
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| # and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
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| # (SDL2.dll, libsdl2.so, SDL2.framework, etc).
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| # Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
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| # Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
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| # as appropriate. These values are used to generate the final SDL2_LIBRARY
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| # variable, but when these values are unset, SDL2_LIBRARY does not get created.
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| #
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| #
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| # $SDL2DIR is an environment variable that would
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| # correspond to the ./configure --prefix=$SDL2DIR
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| # used in building SDL2.
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| # l.e.galup  9-20-02
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| #
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| # Modified by Eric Wing.
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| # Added code to assist with automated building by using environmental variables
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| # and providing a more controlled/consistent search behavior.
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| # Added new modifications to recognize OS X frameworks and
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| # additional Unix paths (FreeBSD, etc).
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| # Also corrected the header search path to follow "proper" SDL2 guidelines.
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| # Added a search for SDL2main which is needed by some platforms.
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| # Added a search for threads which is needed by some platforms.
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| # Added needed compile switches for MinGW.
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| #
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| # On OSX, this will prefer the Framework version (if found) over others.
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| # People will have to manually change the cache values of
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| # SDL2_LIBRARY to override this selection or set the CMake environment
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| # CMAKE_INCLUDE_PATH to modify the search paths.
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| #
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| # Note that the header path has changed from SDL2/SDL.h to just SDL.h
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| # This needed to change because "proper" SDL2 convention
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| # is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
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| # reasons because not all systems place things in SDL2/ (see FreeBSD).
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| #
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| # Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
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| # module with the minor edit of changing "SDL" to "SDL2" where necessary. This
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| # was not created for redistribution, and exists temporarily pending official
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| # SDL2 CMake modules.
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| 
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| #=============================================================================
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| # Copyright 2003-2009 Kitware, Inc.
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| #
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| # Distributed under the OSI-approved BSD License (the "License");
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| # see accompanying file Copyright.txt for details.
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| #
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| # This software is distributed WITHOUT ANY WARRANTY; without even the
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| # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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| # See the License for more information.
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| #=============================================================================
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| # (To distribute this file outside of CMake, substitute the full
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| #  License text for the above reference.)
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| 
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| FIND_PATH(SDL2_INCLUDE_DIR SDL.h
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|   HINTS
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|   $ENV{SDL2DIR}
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|   PATH_SUFFIXES include/SDL2 include
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|   PATHS
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|   ~/Library/Frameworks
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|   /Library/Frameworks
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|   /usr/local/include/SDL2
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|   /usr/include/SDL2
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|   /sw # Fink
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|   /opt/local # DarwinPorts
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|   /opt/csw # Blastwave
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|   /opt
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| )
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| #MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}")
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| 
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| FIND_LIBRARY(SDL2_LIBRARY_TEMP
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|   NAMES SDL2
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|   HINTS
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|   $ENV{SDL2DIR}
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|   PATH_SUFFIXES lib64 lib
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|   PATHS
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|   /sw
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|   /opt/local
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|   /opt/csw
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|   /opt
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| )
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| 
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| #MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}")
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| 
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| IF(NOT SDL2_BUILDING_LIBRARY)
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|   IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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|     # Non-OS X framework versions expect you to also dynamically link to
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|     # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
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|     # seem to provide SDL2main for compatibility even though they don't
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|     # necessarily need it.
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|     FIND_LIBRARY(SDL2MAIN_LIBRARY
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|       NAMES SDL2main
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|       HINTS
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|       $ENV{SDL2DIR}
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|       PATH_SUFFIXES lib64 lib
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|       PATHS
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|       /sw
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|       /opt/local
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|       /opt/csw
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|       /opt
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|     )
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|   ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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| ENDIF(NOT SDL2_BUILDING_LIBRARY)
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| 
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| # SDL2 may require threads on your system.
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| # The Apple build may not need an explicit flag because one of the
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| # frameworks may already provide it.
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| # But for non-OSX systems, I will use the CMake Threads package.
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| IF(NOT APPLE)
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|   FIND_PACKAGE(Threads)
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| ENDIF(NOT APPLE)
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| 
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| # MinGW needs an additional library, mwindows
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| # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
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| # (Actually on second look, I think it only needs one of the m* libraries.)
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| IF(MINGW)
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|   SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
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| ENDIF(MINGW)
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| 
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| SET(SDL2_FOUND "NO")
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| IF(SDL2_LIBRARY_TEMP)
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|   # For SDL2main
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|   IF(NOT SDL2_BUILDING_LIBRARY)
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|     IF(SDL2MAIN_LIBRARY)
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|       SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
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|     ENDIF(SDL2MAIN_LIBRARY)
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|   ENDIF(NOT SDL2_BUILDING_LIBRARY)
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| 
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|   # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
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|   # CMake doesn't display the -framework Cocoa string in the UI even
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|   # though it actually is there if I modify a pre-used variable.
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|   # I think it has something to do with the CACHE STRING.
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|   # So I use a temporary variable until the end so I can set the
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|   # "real" variable in one-shot.
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|   IF(APPLE)
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|     SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
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|   ENDIF(APPLE)
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| 
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|   # For threads, as mentioned Apple doesn't need this.
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|   # In fact, there seems to be a problem if I used the Threads package
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|   # and try using this line, so I'm just skipping it entirely for OS X.
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|   IF(NOT APPLE)
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|     SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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|   ENDIF(NOT APPLE)
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| 
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|   # For MinGW library
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|   IF(MINGW)
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|     SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
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|   ENDIF(MINGW)
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| 
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|   # Set the final string here so the GUI reflects the final state.
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|   SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
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|   # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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|   SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
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| 
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|   SET(SDL2_FOUND "YES")
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| ENDIF(SDL2_LIBRARY_TEMP)
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| 
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| INCLUDE(FindPackageHandleStandardArgs)
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| 
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| FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
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|                                   REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
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