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openmw/docs/source/reference/modding/settings
2021-08-09 19:43:34 +02:00
..
camera.rst enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
cells.rst
fog.rst
game.rst
general.rst Add setting to enable/disabled notification for saved screenshots 2021-07-08 21:14:01 +02:00
groundcover.rst Make groundcover to use rendering distance in units instead of cells 2021-05-12 09:29:25 +04:00
GUI.rst
HUD.rst
index.rst New setting "lua num threads". Thread syncronization is changed from std:🧵:yield to std::condition_variable. 2021-07-09 20:48:54 +02:00
input.rst
lua.rst New setting "lua num threads". Thread syncronization is changed from std:🧵:yield to std::condition_variable. 2021-07-09 20:48:54 +02:00
map.rst Change setting to clamp the local viewing distance to fix value (instead of coeff) 2021-08-09 19:43:34 +02:00
models.rst Document the newly added settings under [Models] section, used for dehardcoded mesh paths. 2021-04-19 20:11:13 +02:00
navigator.rst Wait until navmesh is generated within given distance around player 2021-05-05 19:44:16 +02:00
physics.rst Change some settings for async physics: 2021-07-11 17:07:39 +02:00
saves.rst
shaders.rst
shadows.rst
sound.rst
terrain.rst Fix default object paging active grid value in the doc 2021-05-01 14:42:40 +02:00
video.rst
water.rst
windows.rst