mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-10-31 03:56:39 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			130 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			130 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_COMPONENTS_MYGUIPLATFORM_MYGUIRENDERMANAGER_H
 | |
| #define OPENMW_COMPONENTS_MYGUIPLATFORM_MYGUIRENDERMANAGER_H
 | |
| 
 | |
| #include <MyGUI_RenderManager.h>
 | |
| 
 | |
| #include <osg/ref_ptr>
 | |
| 
 | |
| namespace Resource
 | |
| {
 | |
|     class ImageManager;
 | |
| }
 | |
| 
 | |
| namespace Shader
 | |
| {
 | |
|     class ShaderManager;
 | |
| }
 | |
| 
 | |
| namespace osgViewer
 | |
| {
 | |
|     class Viewer;
 | |
| }
 | |
| 
 | |
| namespace osg
 | |
| {
 | |
|     class Group;
 | |
|     class Camera;
 | |
|     class RenderInfo;
 | |
|     class StateSet;
 | |
| }
 | |
| 
 | |
| namespace osgMyGUI
 | |
| {
 | |
| 
 | |
|     class Drawable;
 | |
|     class OSGTexture;
 | |
| 
 | |
|     class RenderManager : public MyGUI::RenderManager, public MyGUI::IRenderTarget
 | |
|     {
 | |
|         osg::ref_ptr<osgViewer::Viewer> mViewer;
 | |
|         osg::ref_ptr<osg::Group> mSceneRoot;
 | |
|         osg::ref_ptr<Drawable> mDrawable;
 | |
|         Resource::ImageManager* mImageManager;
 | |
| 
 | |
|         MyGUI::IntSize mViewSize;
 | |
|         bool mUpdate;
 | |
|         MyGUI::VertexColourType mVertexFormat;
 | |
|         MyGUI::RenderTargetInfo mInfo;
 | |
| 
 | |
|         std::map<std::string, OSGTexture> mTextures;
 | |
| 
 | |
|         bool mIsInitialise;
 | |
| 
 | |
|         osg::ref_ptr<osg::Camera> mGuiRoot;
 | |
| 
 | |
|         float mInvScalingFactor;
 | |
| 
 | |
|         osg::StateSet* mInjectState;
 | |
| 
 | |
|     public:
 | |
|         RenderManager(osgViewer::Viewer* viewer, osg::Group* sceneroot, Resource::ImageManager* imageManager,
 | |
|             float scalingFactor);
 | |
|         virtual ~RenderManager();
 | |
| 
 | |
|         void initialise();
 | |
|         void shutdown();
 | |
| 
 | |
|         void enableShaders(Shader::ShaderManager& shaderManager);
 | |
| 
 | |
|         void setScalingFactor(float factor);
 | |
| 
 | |
|         static RenderManager& getInstance() { return *getInstancePtr(); }
 | |
|         static RenderManager* getInstancePtr()
 | |
|         {
 | |
|             return static_cast<RenderManager*>(MyGUI::RenderManager::getInstancePtr());
 | |
|         }
 | |
| 
 | |
|         /** @see RenderManager::getViewSize */
 | |
|         const MyGUI::IntSize& getViewSize() const override { return mViewSize; }
 | |
| 
 | |
|         /** @see RenderManager::getVertexFormat */
 | |
|         MyGUI::VertexColourType getVertexFormat() const override { return mVertexFormat; }
 | |
| 
 | |
|         /** @see RenderManager::isFormatSupported */
 | |
|         bool isFormatSupported(MyGUI::PixelFormat format, MyGUI::TextureUsage usage) override;
 | |
| 
 | |
|         /** @see RenderManager::createVertexBuffer */
 | |
|         MyGUI::IVertexBuffer* createVertexBuffer() override;
 | |
|         /** @see RenderManager::destroyVertexBuffer */
 | |
|         void destroyVertexBuffer(MyGUI::IVertexBuffer* buffer) override;
 | |
| 
 | |
|         /** @see RenderManager::createTexture */
 | |
|         MyGUI::ITexture* createTexture(const std::string& name) override;
 | |
|         /** @see RenderManager::destroyTexture */
 | |
|         void destroyTexture(MyGUI::ITexture* _texture) override;
 | |
|         /** @see RenderManager::getTexture */
 | |
|         MyGUI::ITexture* getTexture(const std::string& name) override;
 | |
| 
 | |
|         // Called by the update traversal
 | |
|         void update();
 | |
| 
 | |
|         // Called by the cull traversal
 | |
|         /** @see IRenderTarget::begin */
 | |
|         void begin() override;
 | |
|         /** @see IRenderTarget::end */
 | |
|         void end() override;
 | |
|         /** @see IRenderTarget::doRender */
 | |
|         void doRender(MyGUI::IVertexBuffer* buffer, MyGUI::ITexture* texture, size_t count) override;
 | |
| 
 | |
|         /** specify a StateSet to inject for rendering. The StateSet will be used by future doRender calls until you
 | |
|          * reset it to nullptr again. */
 | |
|         void setInjectState(osg::StateSet* stateSet);
 | |
| 
 | |
|         /** @see IRenderTarget::getInfo */
 | |
|         const MyGUI::RenderTargetInfo& getInfo() const override { return mInfo; }
 | |
| 
 | |
|         bool checkTexture(MyGUI::ITexture* _texture);
 | |
| 
 | |
|         void setViewSize(int width, int height) override;
 | |
| 
 | |
|         void registerShader(const std::string& _shaderName, const std::string& _vertexProgramFile,
 | |
|             const std::string& _fragmentProgramFile) override;
 | |
| 
 | |
|         /*internal:*/
 | |
| 
 | |
|         void collectDrawCalls();
 | |
|     };
 | |
| 
 | |
| }
 | |
| 
 | |
| #endif
 |