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			85 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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  Copyright (C) 2020-2021 cc9cii
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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  cc9cii cc9c@iinet.net.au
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  Much of the information on the data structures are based on the information
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  from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
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  trial & error.  See http://en.uesp.net/wiki for details.
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*/
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#ifndef ESM4_QUST_H
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#define ESM4_QUST_H
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#include <cstdint>
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#include <string>
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#include <vector>
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#include "script.hpp" // TargetCondition, ScriptDefinition
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#include <components/esm/defs.hpp>
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#include <components/esm/formid.hpp>
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namespace ESM4
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{
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    class Reader;
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    class Writer;
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#pragma pack(push, 1)
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    struct QuestData
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    {
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        std::uint8_t flags; // Quest_Flags
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        std::uint8_t priority;
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        std::uint16_t padding; // FO3
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        float questDelay; // FO3
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    };
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#pragma pack(pop)
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    struct Quest
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    {
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        // NOTE: these values are for TES4
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        enum Quest_Flags
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        {
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            Flag_StartGameEnabled = 0x01,
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            Flag_AllowRepeatConvTopic = 0x04,
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            Flag_AllowRepeatStages = 0x08
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        };
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        ESM::FormId mId; // from the header
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        std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
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        std::string mEditorId;
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        std::string mQuestName;
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        std::string mFileName; // texture file
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        ESM::FormId mQuestScript;
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        QuestData mData;
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        std::vector<TargetCondition> mTargetConditions;
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        ScriptDefinition mScript;
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        void load(ESM4::Reader& reader);
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        // void save(ESM4::Writer& writer) const;
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        // void blank();
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        static constexpr ESM::RecNameInts sRecordId = ESM::RecNameInts::REC_QUST4;
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    };
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}
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#endif // ESM4_QUST_H
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