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			23 lines
		
	
	
	
		
			385 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
	
		
			385 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef COMPONENTS_ESM_MAGICEFFECTS_H
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| #define COMPONENTS_ESM_MAGICEFFECTS_H
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| 
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| #include <map>
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| 
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| namespace ESM
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| {
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|     class ESMReader;
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|     class ESMWriter;
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| 
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|     // format 0, saved games only
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|     struct MagicEffects
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|     {
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|         // <Effect Id, Base value>
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|         std::map<int, int> mEffects;
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| 
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|         void load (ESMReader &esm);
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|         void save (ESMWriter &esm) const;
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|     };
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| 
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| }
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| 
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| #endif
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