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			27 lines
		
	
	
	
		
			804 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
	
		
			804 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef SH_MATERIALINSTANCETEXTUREUNIT_H
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#define SH_MATERIALINSTANCETEXTUREUNIT_H
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#include "PropertyBase.hpp"
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namespace sh
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{
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	/**
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	 * @brief
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	 * A single texture unit state that belongs to a \a MaterialInstancePass \n
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	 * this is not the real "backend" \a TextureUnitState (provided by \a Platform),
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	 * it is merely a placeholder for properties. \n
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	 * @note The backend \a TextureUnitState will only be created if this texture unit is
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	 * actually used (i.e. referenced in the shader, or marked with property create_in_ffp = true).
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	 */
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	class MaterialInstanceTextureUnit : public PropertySetGet
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	{
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	public:
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		MaterialInstanceTextureUnit (const std::string& name);
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		std::string getName() const;
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		void setName (const std::string& name) { mName = name; }
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	private:
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		std::string mName;
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	};
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}
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#endif
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