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			114 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			114 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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  Copyright (C) 2016, 2018-2020 cc9cii
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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  cc9cii cc9c@iinet.net.au
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  Much of the information on the data structures are based on the information
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  from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
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  trial & error.  See http://en.uesp.net/wiki for details.
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*/
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#ifndef ESM4_LIGH_H
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#define ESM4_LIGH_H
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#include <cstdint>
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#include <string>
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#include <components/esm/defs.hpp>
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#include <components/esm/formid.hpp>
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namespace ESM4
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{
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    class Reader;
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    class Writer;
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    struct Light
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    {
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        enum Flag
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        {
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            Dynamic = 0x01,
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            Carryable = 0x02,
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            Negative = 0x04,
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            Flicker = 0x08,
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            OffDefault = 0x020,
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            FlickerSlow = 0x040,
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            Pulse = 0x080,
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            PulseSlow = 0x100,
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            SpotLight = 0x200,
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            SpotShadow = 0x400,
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        };
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        struct Data
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        {
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            std::int32_t time;
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            std::uint32_t radius;
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            std::uint32_t colour; // RGBA
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            // flags:
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            // 0x00000001 = Dynamic
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            // 0x00000002 = Can be Carried
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            // 0x00000004 = Negative
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            // 0x00000008 = Flicker
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            // 0x00000020 = Off By Default
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            // 0x00000040 = Flicker Slow
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            // 0x00000080 = Pulse
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            // 0x00000100 = Pulse Slow
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            // 0x00000200 = Spot Light
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            // 0x00000400 = Spot Shadow
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            std::int32_t flags;
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            float falloff = 1.f;
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            float FOV = 90; // FIXME: FOV in degrees or radians?
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            float nearClip; // TES5+
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            float frequency; // TES5+
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            float intensityAmplitude; // TES5+
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            float movementAmplitude; // TES5+
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            float constant; // FO4
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            float scalar; // FO4
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            float exponent; // FO4
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            float godRaysNearClip; // FO4
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            std::uint32_t value; // gold
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            float weight;
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        };
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        ESM::FormId mId; // from the header
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        std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
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        std::string mEditorId;
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        std::string mFullName;
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        std::string mModel;
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        std::string mIcon;
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        float mBoundRadius;
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        ESM::FormId mScriptId;
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        ESM::FormId mSound;
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        float mFade;
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        Data mData;
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        void load(ESM4::Reader& reader);
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        // void save(ESM4::Writer& writer) const;
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        static constexpr ESM::RecNameInts sRecordId = ESM::REC_LIGH4;
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        // void blank();
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    };
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}
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#endif // ESM4_LIGH_H
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