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			66 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "effect.hpp"
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| 
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| #include "node.hpp"
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| 
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| namespace Nif
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| {
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| 
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| void NiLight::read(NIFStream *nif)
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| {
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|     NiDynamicEffect::read(nif);
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| 
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|     dimmer = nif->getFloat();
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|     ambient = nif->getVector3();
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|     diffuse = nif->getVector3();
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|     specular = nif->getVector3();
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| }
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| 
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| void NiTextureEffect::read(NIFStream *nif)
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| {
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|     NiDynamicEffect::read(nif);
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| 
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|     /*
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|            3 x Vector4 = [1,0,0,0]
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|            int = 2
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|            int = 0 or 3
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|            int = 2
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|            int = 2
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|         */
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|     nif->skip(16*4);
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| 
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|     texture.read(nif);
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| 
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|     /*
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|            byte = 0
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|            vector4 = [1,0,0,0]
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|            short = 0
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|            short = -75
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|            short = 0
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|         */
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|     nif->skip(23);
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| }
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| 
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| void NiTextureEffect::post(NIFFile *nif)
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| {
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|     NiDynamicEffect::post(nif);
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|     texture.post(nif);
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| }
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| 
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| void NiPointLight::read(NIFStream *nif)
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| {
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|     NiLight::read(nif);
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| 
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|     constantAttenuation = nif->getFloat();
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|     linearAttenuation = nif->getFloat();
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|     quadraticAttenuation = nif->getFloat();
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| }
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| 
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| void NiSpotLight::read(NIFStream *nif)
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| {
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|     NiPointLight::read(nif);
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| 
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|     cutoff = nif->getFloat();
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|     exponent = nif->getFloat();
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| }
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| 
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| }
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