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			152 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			152 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "bulletshapemanager.hpp"
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#include <osg/NodeVisitor>
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#include <osg/Geode>
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#include <osg/TriangleFunctor>
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#include <BulletCollision/CollisionShapes/btTriangleMesh.h>
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#include <components/vfs/manager.hpp>
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#include <components/nifbullet/bulletnifloader.hpp>
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#include "bulletshape.hpp"
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#include "scenemanager.hpp"
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#include "niffilemanager.hpp"
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namespace Resource
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{
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struct GetTriangleFunctor
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{
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    GetTriangleFunctor()
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        : mTriMesh(NULL)
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    {
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    }
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    void setTriMesh(btTriangleMesh* triMesh)
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    {
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        mTriMesh = triMesh;
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    }
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    void setMatrix(const osg::Matrixf& matrix)
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    {
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        mMatrix = matrix;
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    }
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    inline btVector3 toBullet(const osg::Vec3f& vec)
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    {
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        return btVector3(vec.x(), vec.y(), vec.z());
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    }
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    void inline operator()( const osg::Vec3 v1, const osg::Vec3 v2, const osg::Vec3 v3, bool _temp )
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    {
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        if (mTriMesh)
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            mTriMesh->addTriangle( toBullet(mMatrix.preMult(v1)), toBullet(mMatrix.preMult(v2)), toBullet(mMatrix.preMult(v3)));
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    }
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    btTriangleMesh* mTriMesh;
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    osg::Matrixf mMatrix;
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};
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/// Creates a BulletShape out of a Node hierarchy.
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class NodeToShapeVisitor : public osg::NodeVisitor
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{
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public:
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    NodeToShapeVisitor()
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        : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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        , mTriangleMesh(NULL)
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    {
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    }
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    virtual void apply(osg::Geode& geode)
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    {
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        for (unsigned int i=0; i<geode.getNumDrawables(); ++i)
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            apply(*geode.getDrawable(i));
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    }
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    virtual void apply(osg::Drawable &drawable)
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    {
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        if (!mTriangleMesh)
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            mTriangleMesh = new btTriangleMesh;
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        osg::Matrixf worldMat = osg::computeLocalToWorld(getNodePath());
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        osg::TriangleFunctor<GetTriangleFunctor> functor;
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        functor.setTriMesh(mTriangleMesh);
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        functor.setMatrix(worldMat);
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        drawable.accept(functor);
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    }
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    osg::ref_ptr<BulletShape> getShape()
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    {
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        if (!mTriangleMesh)
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            return osg::ref_ptr<BulletShape>();
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        osg::ref_ptr<BulletShape> shape (new BulletShape);
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        TriangleMeshShape* meshShape = new TriangleMeshShape(mTriangleMesh, true);
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        shape->mCollisionShape = meshShape;
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        mTriangleMesh = NULL;
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        return shape;
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    }
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private:
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    btTriangleMesh* mTriangleMesh;
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};
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BulletShapeManager::BulletShapeManager(const VFS::Manager* vfs, SceneManager* sceneMgr, NifFileManager* nifFileManager)
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    : mVFS(vfs)
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    , mSceneManager(sceneMgr)
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    , mNifFileManager(nifFileManager)
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{
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}
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BulletShapeManager::~BulletShapeManager()
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{
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}
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osg::ref_ptr<BulletShapeInstance> BulletShapeManager::createInstance(const std::string &name)
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{
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    std::string normalized = name;
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    mVFS->normalizeFilename(normalized);
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    osg::ref_ptr<BulletShape> shape;
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    Index::iterator it = mIndex.find(normalized);
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    if (it == mIndex.end())
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    {
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        size_t extPos = normalized.find_last_of('.');
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        std::string ext;
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        if (extPos != std::string::npos && extPos+1 < normalized.size())
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            ext = normalized.substr(extPos+1);
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        if (ext == "nif")
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        {
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            NifBullet::BulletNifLoader loader;
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            shape = loader.load(mNifFileManager->get(normalized));
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        }
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        else
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        {
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            // TODO: support .bullet shape files
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            osg::ref_ptr<const osg::Node> constNode (mSceneManager->getTemplate(normalized));
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            osg::ref_ptr<osg::Node> node (const_cast<osg::Node*>(constNode.get())); // const-trickery required because there is no const version of NodeVisitor
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            NodeToShapeVisitor visitor;
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            node->accept(visitor);
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            shape = visitor.getShape();
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            if (!shape)
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                return osg::ref_ptr<BulletShapeInstance>();
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        }
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        mIndex[normalized] = shape;
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    }
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    else
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        shape = it->second;
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    osg::ref_ptr<BulletShapeInstance> instance = shape->makeInstance();
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    return instance;
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}
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}
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