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			147 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			147 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_LAND_H
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#define OPENMW_ESM_LAND_H
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#include <array>
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#include <cstdint>
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#include <memory>
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#include <components/misc/constants.hpp>
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#include "components/esm/defs.hpp"
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#include "components/esm/esmcommon.hpp"
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#include "landrecorddata.hpp"
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    /*
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     * Landscape data.
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     */
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    struct Land
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    {
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        constexpr static RecNameInts sRecordId = REC_LAND;
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        /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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        static std::string_view getRecordType() { return "Land"; }
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        Land() = default;
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        Land(const Land& land);
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        Land(Land&& other) = default;
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        Land& operator=(const Land& land);
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        Land& operator=(Land&& land) = default;
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        // Only first four bits seem to be used, don't know what they mean.
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        std::uint32_t mFlags = 0;
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        // Map coordinates.
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        std::int32_t mX = 0;
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        std::int32_t mY = 0;
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        // Plugin index, used to reference the correct material palette.
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        int getPlugin() const { return mContext.index; }
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        void setPlugin(int index) { mContext.index = index; }
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        // File context. This allows the ESM reader to be 'reset' to this
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        // location later when we are ready to load the full data set.
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        // In the editor, there may not be a file associated with the Land,
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        // in which case the filename will be empty.
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        ESM_Context mContext;
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        int mDataTypes = 0;
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        enum
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        {
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            DATA_VNML = 1,
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            DATA_VHGT = 2,
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            DATA_WNAM = 4,
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            DATA_VCLR = 8,
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            DATA_VTEX = 16
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        };
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        enum Flags
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        {
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            Flag_HeightsNormals = 0x1,
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            Flag_Colors = 0x2,
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            Flag_Textures = 0x4
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        };
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        // default height to use in case there is no Land record
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        static constexpr int DEFAULT_HEIGHT = -2048;
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        // number of vertices per side
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        static constexpr int LAND_SIZE = LandRecordData::sLandSize;
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        // cell terrain size in world coords
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        static constexpr int REAL_SIZE = Constants::CellSizeInUnits;
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        // total number of vertices
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        static constexpr int LAND_NUM_VERTS = LandRecordData::sLandNumVerts;
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        static constexpr int sHeightScale = 8;
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        // number of textures per side of land
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        static constexpr int LAND_TEXTURE_SIZE = LandRecordData::sLandTextureSize;
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        // total number of textures per land
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        static constexpr int LAND_NUM_TEXTURES = LandRecordData::sLandNumTextures;
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        static constexpr std::size_t sGlobalMapLodSizeSqrt = 9;
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        static constexpr std::size_t sGlobalMapLodSize = sGlobalMapLodSizeSqrt * sGlobalMapLodSizeSqrt;
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        using LandData = ESM::LandRecordData;
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        // low-LOD heightmap (used for rendering the global map)
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        std::array<std::int8_t, sGlobalMapLodSize> mWnam;
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        mutable std::unique_ptr<LandData> mLandData;
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        void load(ESMReader& esm, bool& isDeleted);
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        void save(ESMWriter& esm, bool isDeleted = false) const;
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        void blank();
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        void loadData(int dataTypes) const;
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        void loadData(int dataTypes, LandData& data) const;
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        /**
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         * Frees memory allocated for mLandData
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         */
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        void unloadData();
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        /// Check if given data type is loaded
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        bool isDataLoaded(int flags) const;
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        /// Return land data with at least the data types specified in \a flags loaded (if they
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        /// are available). Will return a 0-pointer if there is no data for any of the
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        /// specified types.
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        const LandData* getLandData(int flags) const;
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        /// Return land data without loading first anything. Can return a 0-pointer.
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        const LandData* getLandData() const { return mLandData.get(); }
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        /// Return land data without loading first anything. Can return a 0-pointer.
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        LandData* getLandData() { return mLandData.get(); }
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        /// \attention Must not be called on objects that aren't fully loaded.
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        ///
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        /// \note Added data fields will be uninitialised
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        void add(int flags);
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    };
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    void loadLandRecordData(int dataTypes, ESMReader& reader, LandRecordData& data);
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    void generateWnam(const std::array<float, LandRecordData::sLandNumVerts>& heights,
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        std::array<std::int8_t, Land::sGlobalMapLodSize>& wnam);
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}
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#endif
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