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			121 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "terraingrid.hpp"
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| 
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| #include <memory>
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| 
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| #include <osg/Group>
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| #include <osg/ComputeBoundsVisitor>
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| 
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| #include <components/sceneutil/positionattitudetransform.hpp>
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| #include "chunkmanager.hpp"
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| #include "compositemaprenderer.hpp"
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| #include "storage.hpp"
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| namespace Terrain
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| {
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| 
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| class MyView : public View
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| {
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| public:
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|     osg::ref_ptr<osg::Node> mLoaded;
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| 
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|     virtual void reset() {}
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| };
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| 
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| TerrainGrid::TerrainGrid(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int nodeMask, int preCompileMask, int borderMask)
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|     : Terrain::World(parent, compileRoot, resourceSystem, storage, nodeMask, preCompileMask, borderMask)
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|     , mNumSplits(4)
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| {
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| }
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| 
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| TerrainGrid::~TerrainGrid()
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| {
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|     while (!mGrid.empty())
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|     {
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|         TerrainGrid::unloadCell(mGrid.begin()->first.first, mGrid.begin()->first.second);
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|     }
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| }
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| 
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| void TerrainGrid::cacheCell(View* view, int x, int y)
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| {
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|     osg::Vec2f center(x+0.5f, y+0.5f);
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|     static_cast<MyView*>(view)->mLoaded =  buildTerrain(nullptr, 1.f, center);
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| }
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| 
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| osg::ref_ptr<osg::Node> TerrainGrid::buildTerrain (osg::Group* parent, float chunkSize, const osg::Vec2f& chunkCenter)
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| {
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|     if (chunkSize * mNumSplits > 1.f)
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|     {
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|         // keep splitting
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|         osg::ref_ptr<osg::Group> group (new osg::Group);
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|         if (parent)
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|             parent->addChild(group);
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| 
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|         float newChunkSize = chunkSize/2.f;
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|         buildTerrain(group, newChunkSize, chunkCenter + osg::Vec2f(newChunkSize/2.f, newChunkSize/2.f));
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|         buildTerrain(group, newChunkSize, chunkCenter + osg::Vec2f(newChunkSize/2.f, -newChunkSize/2.f));
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|         buildTerrain(group, newChunkSize, chunkCenter + osg::Vec2f(-newChunkSize/2.f, newChunkSize/2.f));
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|         buildTerrain(group, newChunkSize, chunkCenter + osg::Vec2f(-newChunkSize/2.f, -newChunkSize/2.f));
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|         return group;
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|     }
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|     else
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|     {
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|         osg::ref_ptr<osg::Node> node = mChunkManager->getChunk(chunkSize, chunkCenter, 0, 0, false, osg::Vec3f(), true);
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|         if (!node)
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|             return nullptr;
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| 
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|         const float cellWorldSize = mStorage->getCellWorldSize();
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|         osg::ref_ptr<SceneUtil::PositionAttitudeTransform> pat = new SceneUtil::PositionAttitudeTransform;
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|         pat->setPosition(osg::Vec3f(chunkCenter.x()*cellWorldSize, chunkCenter.y()*cellWorldSize, 0.f));
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|         pat->addChild(node);
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|         if (parent)
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|             parent->addChild(pat);
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|         return pat;
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|     }
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| }
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| 
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| void TerrainGrid::loadCell(int x, int y)
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| {
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|     if (mGrid.find(std::make_pair(x, y)) != mGrid.end())
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|         return; // already loaded
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| 
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|     osg::Vec2f center(x+0.5f, y+0.5f);
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|     osg::ref_ptr<osg::Node> terrainNode = buildTerrain(nullptr, 1.f, center);
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|     if (!terrainNode)
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|         return; // no terrain defined
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| 
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|     TerrainGrid::World::loadCell(x,y);
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| 
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|     mTerrainRoot->addChild(terrainNode);
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| 
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|     mGrid[std::make_pair(x,y)] = terrainNode;
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|     updateWaterCulling();
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| }
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| 
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| void TerrainGrid::unloadCell(int x, int y)
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| {
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|     CellBorder::CellGrid::iterator it = mGrid.find(std::make_pair(x,y));
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|     if (it == mGrid.end())
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|         return;
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| 
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|     Terrain::World::unloadCell(x,y);
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| 
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|     osg::ref_ptr<osg::Node> terrainNode = it->second;
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|     mTerrainRoot->removeChild(terrainNode);
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| 
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|     mGrid.erase(it);
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|     updateWaterCulling();
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| }
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| 
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| void TerrainGrid::updateWaterCulling()
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| {
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|     osg::ComputeBoundsVisitor computeBoundsVisitor;
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|     mTerrainRoot->accept(computeBoundsVisitor);
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|     float lowZ = computeBoundsVisitor.getBoundingBox()._min.z();
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|     mHeightCullCallback->setLowZ(lowZ);
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| }
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| 
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| View *TerrainGrid::createView()
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| {
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|     return new MyView;
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| }
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| 
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| }
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