mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 00:26:39 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			177 lines
		
	
	
	
		
			6.3 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			177 lines
		
	
	
	
		
			6.3 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
# Locate SDL library
 | 
						|
# This module defines
 | 
						|
# SDL_LIBRARY, the name of the library to link against
 | 
						|
# SDL_FOUND, if false, do not try to link to SDL
 | 
						|
# SDL_INCLUDE_DIR, where to find SDL.h
 | 
						|
#
 | 
						|
# This module responds to the the flag:
 | 
						|
# SDL_BUILDING_LIBRARY
 | 
						|
# If this is defined, then no SDL_main will be linked in because 
 | 
						|
# only applications need main().
 | 
						|
# Otherwise, it is assumed you are building an application and this
 | 
						|
# module will attempt to locate and set the the proper link flags
 | 
						|
# as part of the returned SDL_LIBRARY variable.
 | 
						|
#
 | 
						|
# Don't forget to include SDLmain.h and SDLmain.m your project for the 
 | 
						|
# OS X framework based version. (Other versions link to -lSDLmain which
 | 
						|
# this module will try to find on your behalf.) Also for OS X, this 
 | 
						|
# module will automatically add the -framework Cocoa on your behalf.
 | 
						|
#
 | 
						|
#
 | 
						|
# Additional Note: If you see an empty SDL_LIBRARY_TEMP in your configuration
 | 
						|
# and no SDL_LIBRARY, it means CMake did not find your SDL library 
 | 
						|
# (SDL.dll, libsdl.so, SDL.framework, etc). 
 | 
						|
# Set SDL_LIBRARY_TEMP to point to your SDL library, and configure again. 
 | 
						|
# Similarly, if you see an empty SDLMAIN_LIBRARY, you should set this value
 | 
						|
# as appropriate. These values are used to generate the final SDL_LIBRARY
 | 
						|
# variable, but when these values are unset, SDL_LIBRARY does not get created.
 | 
						|
#
 | 
						|
#
 | 
						|
# $SDLDIR is an environment variable that would
 | 
						|
# correspond to the ./configure --prefix=$SDLDIR
 | 
						|
# used in building SDL.
 | 
						|
# l.e.galup  9-20-02
 | 
						|
#
 | 
						|
# Modified by Eric Wing. 
 | 
						|
# Added code to assist with automated building by using environmental variables
 | 
						|
# and providing a more controlled/consistent search behavior.
 | 
						|
# Added new modifications to recognize OS X frameworks and 
 | 
						|
# additional Unix paths (FreeBSD, etc). 
 | 
						|
# Also corrected the header search path to follow "proper" SDL guidelines.
 | 
						|
# Added a search for SDLmain which is needed by some platforms.
 | 
						|
# Added a search for threads which is needed by some platforms.
 | 
						|
# Added needed compile switches for MinGW.
 | 
						|
#
 | 
						|
# On OSX, this will prefer the Framework version (if found) over others.
 | 
						|
# People will have to manually change the cache values of 
 | 
						|
# SDL_LIBRARY to override this selection or set the CMake environment
 | 
						|
# CMAKE_INCLUDE_PATH to modify the search paths.
 | 
						|
#
 | 
						|
# Note that the header path has changed from SDL/SDL.h to just SDL.h
 | 
						|
# This needed to change because "proper" SDL convention
 | 
						|
# is #include "SDL.h", not <SDL/SDL.h>. This is done for portability
 | 
						|
# reasons because not all systems place things in SDL/ (see FreeBSD).
 | 
						|
 | 
						|
#=============================================================================
 | 
						|
# Copyright 2003-2009 Kitware, Inc.
 | 
						|
#
 | 
						|
# Distributed under the OSI-approved BSD License (the "License");
 | 
						|
# see accompanying file Copyright.txt for details.
 | 
						|
#
 | 
						|
# This software is distributed WITHOUT ANY WARRANTY; without even the
 | 
						|
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 | 
						|
# See the License for more information.
 | 
						|
#=============================================================================
 | 
						|
# (To distribute this file outside of CMake, substitute the full
 | 
						|
#  License text for the above reference.)
 | 
						|
 | 
						|
FIND_PATH(SDL_INCLUDE_DIR SDL.h
 | 
						|
  HINTS
 | 
						|
  $ENV{SDLDIR}
 | 
						|
  PATH_SUFFIXES include/SDL include
 | 
						|
  PATHS
 | 
						|
  ~/Library/Frameworks
 | 
						|
  /Library/Frameworks
 | 
						|
  /usr/local/include/SDL12
 | 
						|
  /usr/local/include/SDL11 # FreeBSD ports
 | 
						|
  /usr/include/SDL12
 | 
						|
  /usr/include/SDL11
 | 
						|
  /sw # Fink
 | 
						|
  /opt/local # DarwinPorts
 | 
						|
  /opt/csw # Blastwave
 | 
						|
  /opt
 | 
						|
)
 | 
						|
#MESSAGE("SDL_INCLUDE_DIR is ${SDL_INCLUDE_DIR}")
 | 
						|
 | 
						|
# SDL-1.1 is the name used by FreeBSD ports...
 | 
						|
# don't confuse it for the version number.
 | 
						|
FIND_LIBRARY(SDL_LIBRARY_TEMP 
 | 
						|
  NAMES SDL SDL-1.1
 | 
						|
  HINTS
 | 
						|
  $ENV{SDLDIR}
 | 
						|
  PATH_SUFFIXES lib64 lib
 | 
						|
  PATHS
 | 
						|
  /sw
 | 
						|
  /opt/local
 | 
						|
  /opt/csw
 | 
						|
  /opt
 | 
						|
)
 | 
						|
 | 
						|
#MESSAGE("SDL_LIBRARY_TEMP is ${SDL_LIBRARY_TEMP}")
 | 
						|
 | 
						|
IF(NOT SDL_BUILDING_LIBRARY)
 | 
						|
  IF(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework")
 | 
						|
    # Non-OS X framework versions expect you to also dynamically link to 
 | 
						|
    # SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms 
 | 
						|
    # seem to provide SDLmain for compatibility even though they don't
 | 
						|
    # necessarily need it.
 | 
						|
    FIND_LIBRARY(SDLMAIN_LIBRARY 
 | 
						|
      NAMES SDLmain SDLmain-1.1
 | 
						|
      HINTS
 | 
						|
      $ENV{SDLDIR}
 | 
						|
      PATH_SUFFIXES lib64 lib
 | 
						|
      PATHS
 | 
						|
      /sw
 | 
						|
      /opt/local
 | 
						|
      /opt/csw
 | 
						|
      /opt
 | 
						|
    )
 | 
						|
  ENDIF(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework")
 | 
						|
ENDIF(NOT SDL_BUILDING_LIBRARY)
 | 
						|
 | 
						|
# SDL may require threads on your system.
 | 
						|
# The Apple build may not need an explicit flag because one of the 
 | 
						|
# frameworks may already provide it. 
 | 
						|
# But for non-OSX systems, I will use the CMake Threads package.
 | 
						|
IF(NOT APPLE)
 | 
						|
  FIND_PACKAGE(Threads)
 | 
						|
ENDIF(NOT APPLE)
 | 
						|
 | 
						|
# MinGW needs an additional library, mwindows
 | 
						|
# It's total link flags should look like -lmingw32 -lSDLmain -lSDL -lmwindows
 | 
						|
# (Actually on second look, I think it only needs one of the m* libraries.)
 | 
						|
IF(MINGW)
 | 
						|
  SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
 | 
						|
ENDIF(MINGW)
 | 
						|
 | 
						|
SET(SDL_FOUND "NO")
 | 
						|
IF(SDL_LIBRARY_TEMP)
 | 
						|
  # For SDLmain
 | 
						|
  IF(NOT SDL_BUILDING_LIBRARY)
 | 
						|
    IF(SDLMAIN_LIBRARY)
 | 
						|
      SET(SDL_LIBRARY_TEMP ${SDLMAIN_LIBRARY} ${SDL_LIBRARY_TEMP})
 | 
						|
    ENDIF(SDLMAIN_LIBRARY)
 | 
						|
  ENDIF(NOT SDL_BUILDING_LIBRARY)
 | 
						|
 | 
						|
  # For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
 | 
						|
  # CMake doesn't display the -framework Cocoa string in the UI even 
 | 
						|
  # though it actually is there if I modify a pre-used variable.
 | 
						|
  # I think it has something to do with the CACHE STRING.
 | 
						|
  # So I use a temporary variable until the end so I can set the 
 | 
						|
  # "real" variable in one-shot.
 | 
						|
  IF(APPLE)
 | 
						|
    SET(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} "-framework Cocoa")
 | 
						|
  ENDIF(APPLE)
 | 
						|
    
 | 
						|
  # For threads, as mentioned Apple doesn't need this.
 | 
						|
  # In fact, there seems to be a problem if I used the Threads package
 | 
						|
  # and try using this line, so I'm just skipping it entirely for OS X.
 | 
						|
  IF(NOT APPLE)
 | 
						|
    SET(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
 | 
						|
  ENDIF(NOT APPLE)
 | 
						|
 | 
						|
  # For MinGW library
 | 
						|
  IF(MINGW)
 | 
						|
    SET(SDL_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL_LIBRARY_TEMP})
 | 
						|
  ENDIF(MINGW)
 | 
						|
 | 
						|
  # Set the final string here so the GUI reflects the final state.
 | 
						|
  SET(SDL_LIBRARY ${SDL_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found")
 | 
						|
  # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
 | 
						|
  SET(SDL_LIBRARY_TEMP "${SDL_LIBRARY_TEMP}" CACHE INTERNAL "")
 | 
						|
 | 
						|
  SET(SDL_FOUND "YES")
 | 
						|
ENDIF(SDL_LIBRARY_TEMP)
 | 
						|
 | 
						|
#MESSAGE("SDL_LIBRARY is ${SDL_LIBRARY}")
 | 
						|
 |